New build available.
For use with 0.4.0 in Extended mode with DK1 or DK2.
Create an account (if you don’t already have one) via: https://secure.ryzom.com/signup/?language=uk
Install the full Ryzom client from http://sourceforge.net/projects/ryzom/files/ryzom_setup_644.exe/download
Run it, and make sure you can get in-game.
Next, extract the dev client archive, and modify the client.cfg to point to the data path of your installed Ryzom client.
After you get in-game, go to the Configuration window (press U on keyboard), go to the VIRTUAL REALITY tab, check Enable VR, select your Rift, and hit APPLY. The game will automatically switch over to your Rift display.
Mouse cursor tracking to scene isn’t implemented yet, and in-scene interface elements are not positioned correctly. They sort of align when your display is centred, so you can use it that way for now.
Positional tracking isn’t implemented yet either.
Yes, I'm porting an MMORPG to the Oculus Rift.
Finally got that mess of a main loop cleaned up. The distortion and head orientation is in. GUI is not handled yet at all. User and camera controls still need to be patched up as well.
Right now stuff like names above people's heads and textballoons stay horizontal to your view, as the GUI doesn't rotate. I suppose it would make more sense to keep it horizontal with the world instead. Textballoons are pretty cool, though, for chat.
Also wondering what the sanest way for selecting in a 3D scene with the mouse cursor is. I assume it's most interesting to put the cursor at the same distance as the target.
Walking around without UI in first person is just... awesome. Vegetation that's moving by the stormwind actually gets pretty scary at times when you're in an area with aggro. The somewhat wobbly ground makes movement feel very natural.