If compatibility test tool tells that USB3.0 ports are not compatible, does it mean that Rift won't start up? Or will it start up, but will have lag?
I don't want to add another PCI-E card unless it is absolutely necessary. I've seen some test results including "compatible" and "not compatible" USB 3.0 chipsets, and there was a throughput difference, but is it bad enough for Rift not to function at all? Does anyone know what are throughput requirements for Rift to function normally? As far as I understand one of three USB 3.0 ports is reserved for Touch, but Touch is not even included with initial Rift sale, therefore two USB 3.0 ports are actually required initially, before Touch. Two remaining USB 3.0 ports - I have to guess are used by tracking camera and Rift itself. So what are their requirements?
[edit]
I've found test results I've referred to:
Oculus compatibility tool says Intel X99 is compatible, VIA VL805 is not. While difference is obvious, does Rift really need more than 200MB/s throughput?
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If you go into you device manager and disable the via controller, then test all your USB3 ports, this will then let you know which ports to use and if you have enough.
As you say you only need 2 for the rift out of the box the third being for touch (if you want one that is).
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Rift - preordered, shipment estimate March 28. cancelled.
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In my case I have intel ports and AS media ports on my board, the intel ones are fine and the as media not so much.
Using the steps above I could figure which ports where compatible and which weren't.
x2 Asus 290x Crossfire
256Gb SDD Samsung Evo 850 +3x2TB in raid 0 with 64GB SSD cache
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Rift - preordered, shipment estimate March 28. cancelled.
MSI X99A RAIDER, i7-5820K + Corsair H110i GTX, Corsair Vengeance LPX DDR4 64 GB (4x16GB Quad Channel), AMD Radeon R9 Fury X, SSD RAID0 (2x256GB Sata3 A-Data SX900), OCZ ZX 850W 80+
I am sure somebody will be able to tell you the exact consequences of not being up to spec.
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http://www.amazon.com/gp/product/B00FPIMJEW
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Rift - preordered, shipment estimate March 28. cancelled.
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I remember reading somewhere that many vendors don't implement the standard properly.
Im curious as well, @Fokker, which Vendor is your Mainboard from?
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The way the Compat Tool does it's check is based on a whitelist of known working USB controllers and a blacklist of known incompatible USB controllers. In the process of building this tool we purchased a number of popular motherboards and tested them for compatibility.
In terms of why certain cards don't work, it's mostly about the USB 3.0 spec (at first) being not completely clear in places, causing different chipsets to act differently. In the beginning, there were aspects of the USB 3.0 spec that were ambiguous, in which case some vendors interpreted the spec in slightly different, conflicting, ways. With simple devices, like a USB hard drive, this isn't a big issue, but with the consumer Rift it's really pushing the limits of USB and can run into some problems.
Hope that makes sense.
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This is a false statement. I have a Sabertooth Z77 motherboard and when I ran the compatibility tool it failed. I then disabled the the .96 ports. It will now show that you pass, as long as you have some powered USB 3.0 controllers. For my motherboard the .96 adapter was the one that hooks up to my front panel on my case. I have 4 USB 3.0 sockets on the rear that run off the 1.0 Controller and they pass. So anyone telling you that the compatibility tool is the final say-so is wrong. If you have incompatible ports then just disable them and run the compatibility tool again. To be clear you have to have some compatible ports as well. In my case I was never using the forward .96 ports. I did not even have them hooked up, but if the driver is installed the compatibility tool will say you fail.
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If I disable the problem controller which the tool tells me I then pass the test.
Its worth doing this and testing the ports so you know which ports are the compatible and which are not.
Of course I have re-activated the problem controller and the rift test will give me the warning, but as long as I use the correct ports for the rift (intel chipset in my case) all will be fine.
So I don't see how the test has given any false information.
Maxxgold I would suggest you do the above to be sure, on my board (Asrock extreme 4 Z77) 2 ports on the back and the internal header are intel and 2 ports on the back are asmedia (which fails).
x2 Asus 290x Crossfire
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Rift - preordered, shipment estimate March 28. cancelled.
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I just built a new computer to run my incoming CV1, and guess what? The USB controller fails the test!
So now I need to dismantle it, ship the board back, get a refund, order another board, wait for that to arrive, rebuild the system, and hope I have randomly picked a supported controller this time?
Rift - preordered, shipment estimate March 28. cancelled.
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If you do a little research you can usually find out what USB controllers are used, I believe (could be wrong) all recent intel boards will have some intel usb3 ports.
Past that just get a card like the one linked, will add quite a few USB ports which is useful anyway.
Any space PCI (yes old school) slots, you can get wireless on those, past that there is some very good USB wifi receivers, failing that you could get a wifi bridge to the network port or use powerline adapters.
Like you I could go internal card first but there is other options.
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https://www.amazon.com/gp/product/B00HJZEA2S/
https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM
Notice this is the 4-port model. Even other versions from the same company (like the 5-port model) may use different internal USB controller chips and may not actually work well.
Though you can try to source a local card that uses the same Fresco Logic FL1100 chipset.
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