03-18-2016 04:19 AM
03-18-2016 04:27 AM
So this is what Kelly Bailey's been up to... Neat! 😄
"the 5th employee Valve ever hired. He was the man behind the music and sound effects in Half-Life and Half-Life 2, and designed several of the series’ most important moments such as the test chamber disaster sequence that opened Half-Life. Oh, and Gordon Freeman’s face was based on him." Dude's a legend! Can't wait to see what he conjured up this time.
03-18-2016 04:31 AM
03-18-2016 04:35 AM
"AHeckman" wrote:
until we have a way for some type of feedback like resistance when you hit something touch controls for this type of thing will be lacking. It always ends up with you flailing around with your real world self not being in line with your virtual character.
that said the game does look and sound really cool, not a big fan of the teleporting to move around, but I understand why it's done. I also hope that the game has a running count of all furniture, pets, and family members that get harmed during the course of the game.
03-18-2016 04:47 AM
03-18-2016 04:48 AM
"PassiveVR" wrote:"AHeckman" wrote:
until we have a way for some type of feedback like resistance when you hit something touch controls for this type of thing will be lacking. It always ends up with you flailing around with your real world self not being in line with your virtual character.
that said the game does look and sound really cool, not a big fan of the teleporting to move around, but I understand why it's done. I also hope that the game has a running count of all furniture, pets, and family members that get harmed during the course of the game.
:lol: :lol: :lol: :lol:
:roll:
This game is probably one of the best things we've had to hit ANY VR thus far, and you trot out these old cliches to detract from it?
Ok. I'm sure plenty of people will enjoy it just fine (It's already been shown that you don't need resistance to enjoy swordplay - the survios/raw data guys said it feels good and you lock your arm as it feels that real - besides this you are surely nit picking).
As for pets and family? for me not a problem, no pets, I live alone with my gf and i have an entire large room dedicated to VR. Sucks to be you. :lol:
03-18-2016 06:04 AM
"AHeckman" wrote:
I will be happy to admit I am wrong about the feedback part of it if it is as good as you say, but in my experience the lack of feedback is huge in breaking immersion.
I am only speaking on my opinion and experiences.
03-18-2016 08:00 AM
"AHeckman" wrote:
go go personal attacks!
03-18-2016 08:04 AM
03-18-2016 08:22 AM
"Atmos73" wrote:
If this guy's been working on this for years by the looks of it, then I finally give up all hope on HL3.
I hope we get the choice between teleporting and normal walking. Even if I get slightly nauseous id rather OD on ginger chews than magically jump from place to place. :lol: