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CV1 Sensor Continually losing tracking

aknorthaknorth Posts: 1
Problem
After running through setup I could barely get the sensor to detect the Oculus I had to try many time to get it to accept my position.  It then stated it couldn't see the front of the Rift.  I have the sensor sitting on my desk, I am sitting in a chair 2 to 3 feet away.  After the setup was complete the sensor is constantly having the warning pop up that the sensor isn't working again and again and again.  A bit frustrating because I built a new computer and checked with the oculus compatibility checker to try to make sure this wouldn't be a problem.

My Computer
Asus Z170-A
Intel I5
Geforce Nvidia 970
Windows 10 64bit
Intel USB 3.0
Asmedia USB 3.1 ( As far as I can tell only the usb c and usb 3.1 port are asmedia)

My attempted solutions
I first tried updating all usb drivers, asus even had a update for the asmedia that is supposed to help.  I then tried plugging the sensor in both the intel and asmedia ports same problem.

I then disabled the asmedia usb ports through device manager and restarted the computer same problem.

Is there any way to see what the sensor is seeing?  It seems like a bad sensor but maybe some of the ir leds aren't working?

I have put in a support ticket but if anyone has any ideas that would be fantastic
Thanks!

Comments

  • FahrenufFahrenuf Posts: 19
    Virtual Boy (or Girl)
    I have the same PC setup as you. Asus Z170-A, I5, MSI Geforce 970, Win10 64. I also had issues during settup and had to put the headset extra close for it to pick it up. After setup, I had the same warning messages about the sensor. When it would occur, tracking would freak out for a few seconds. It would teleport me around the scene, or head tracking would stop. Also have problems with audio cutting out.

    I clean installed Windows. Bought the recommended USB add in card. Removed all the hardware and USB I could. Eliminated any IR interference. I don't get the error messages in notification anymore. But the tracking and sound issues continue.

    Let me know if you found a solution! 
  • drpliersdrpliers Posts: 18
    Virtual Boy (or Girl)
    I'm getting similar issues with sound and tracking glitches, a restart of the Oculus services sorts it out for a while. It seems a little better in some usb port configurations than others. It seems more frequent in some apps than others too, the more graphically intensive the greater the issue. I'm beginning to think it's the graphics card.

    Asrock z87
    I5
    Msi 970
    Win10-64
  • FahrenufFahrenuf Posts: 19
    Virtual Boy (or Girl)
    I've found that there are tracking glitches related to the camera and others related to the headset.

    -Positional teleportation - Camera issue: Your position within the scene starts glitching around. You may end up back where you started or it stops and you need to reset your position.
    -Loss of position tracking - Camera issue: Moving the position of your head no longer effects what you see. The whole scene moves with you, however you can still look around in the scene normally.
    -Loss of head rotation tracking - Headset issue: If you rotate your head, the scene does not rotate. It's like the screen has frozen. If you turn your camera around so it can not see you, you can still normally rotate your head as that is controlled by gyroscopes and such in the headset.
    -Sound popping / sound loss - Headset issue: Popping and static in the sound playback. Eventual loss of sound in the game.

    I started with all of these issues. Installing a recommended USB3.0 PCI-E card fixed the camera related issues. The headset issues remain.

    -Farlands and Chronos run perfectly on my system. I can play these games for hours without a single noticeable glitch.
    -The Climb has a rotation glitch here and there. Maybe once or twice in a single climb from start to top.
    -Lucky's Tale will get the rotation glitch about 3-4 times per level and sound drops out every 4-5 levels.
    -Elite Dangerous gets the rotation glitch every few minutes. Sound popping is there from the beginning. Sound cuts out after about 10-15 minutes. Unplayable on my system except to marvel at my ships cockpit.

    My son has the exact same model of video card. When I attached my Rift to his system, I saw none of these glitches. Tonight I plan on playing Elite Dangerous on his system for a few hours to see if the issues appear.

    I swapped video cards with his system and the issues persisted on my system. So it's not a bad video card. My current impression is that my motherboard is to blame. Or it is buggy drivers, Oculus software, or the games themselves. So frustrating. :(
  • drpliersdrpliers Posts: 18
    Virtual Boy (or Girl)
    edited May 2016
    I've had some improvement with disabling the usb power management in the control panel (windows 10)
    I'm now looking at maybe using a hub and getting a pcie usb 3.1 card as recommended by oculus.
    As per this thread
    https://www.reddit.com/r/oculus/comments/3zrtgs/psa_your_usb_30_ports_may_not_be_compatible_with/
    My motherboard is about 18 months old and might have an early usb 3 chips.

    I'm considering if a new motherboard might be the answer...
  • FahrenufFahrenuf Posts: 19
    Virtual Boy (or Girl)
    As posted in another support thread, my issue is fixed. I reset my bios to default settings. My ram had custom settings to enable it's native speed.
  • drpliersdrpliers Posts: 18
    Virtual Boy (or Girl)
    Thanks for posting your solution. Can you link the other thread?
  • drpliersdrpliers Posts: 18
    Virtual Boy (or Girl)
    My next step is to mess with bios. I'll post here with my results
  • drpliersdrpliers Posts: 18
    Virtual Boy (or Girl)
    BIOS messing with USB settings hasn't helped. I might reset the BIOS, as I have an overclock.
  • frvianafrviana Posts: 26
    Lawnmower Man (or Woman)
    I no longer get the constant reconnecting of the sensor but I still have it losing tracking. I can't play a game for even 10min and the view just start going nuts. I have repositioned the sensor a little closer to an ideal location but problem persists
  • frvianafrviana Posts: 26
    Lawnmower Man (or Woman)
    edited May 2016
    Deleted
  • frvianafrviana Posts: 26
    Lawnmower Man (or Woman)
    After pulling every single hair out of my head and going through the logs from both Win 10 and OculusLogGatherer.exe log report and trying different things the only thing I could do to solve the constant loss of tracking that teleport me to different parts of the game, the solution for now has been to plug my sensor to the USB 2.0. This has solved the problem. The Signaling catastrophic failure due to error OVR Error is no longer present in the AutoAnalysis report and I no longer am teleported. I'm not sure if I should go out and buy a PCIe USB 3.0 card or wait for them to fix this shit.
  • drpliersdrpliers Posts: 18
    Virtual Boy (or Girl)
    Ditto
  • frvianafrviana Posts: 26
    Lawnmower Man (or Woman)
    I want to update everyone that I bought and installed the recommended Innateck USB 3.0 and worked perfectly. No more disconnection or loss of tracking even with the group policy disabled. Working 100% now. Initially worked well but Oculus home complained about the drivers and recommended to update to Fresno drivers... I did and 100% now
  • drpliersdrpliers Posts: 18
    Virtual Boy (or Girl)
    SOLVED: The new USB 3.0 PCIe card fixed it.
    I did exactly the same as frviana
  • demonixisdemonixis Posts: 1
    Virtual Boy (or Girl)
    Hi,

    I have the same problem, I have tried to buy the recommanded USB 3 PCIe card but it doesn't work.

    My setup:
    - MSI B75MA-P45
    - Core i5 3350p
    - 8 Go DDR3
    - Windows 10 x64 (updated)
    - Oculus Home (updated)

    When I start the application, everything is ok. After few minutes, I continually loose the sensor. I have to unplug and replug it to get position tracking again.
  • drpliersdrpliers Posts: 18
    Virtual Boy (or Girl)
    @demonixis have you checked the usb power saving options? see link above 
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