Rift 1.3.2 Update - Release Notes
- Added support for installing Oculus and VR applications to a different drive. Note that installing to a different drive first requires uninstalling Oculus. Please see the following support article for details:
https://support.oculus.com/help/oculus/1715420212071737/
- Fixed issue where more than one payment method could be saved
- Bug fixes and stability improvements to the installer, runtime, desktop app, and Home
- Fixed being unable to launch software in Desktop mode without a Rift connected
24
Comments
https://support.oculus.com/help/oculus/1715420212071737/
Bigshot23
Also, uninstalling the Oculus app will remove all your games and downloaded content. Saved games should remain, but may depend on how the developer implemented this feature.
EDIT: You can download the new setup installer to install to different drives, even if you are still on 1.3.1. Sorry for the confusion.
https://www.oculus.com/setup/
Surely the installer should always be the most recent version, no?
https://www.oculus.com/en-us/setup/
Luckily, it was for me, since I just did it before you posted.
EDIT: So I was a little confused. The new 1.3.2 features are rolled out slowly, as I said. However, the "install to other drives" feature is available to anyone that downloads the new setup file here:
https://www.oculus.com/setup/
No different than platforms like steam.. that does a first time setup too after restoring from a backup etc...
Now.. for something else
Oculus needs a way to re-verify downloaded files, like steam / elite dangerous / other digital platforms have.. because I just messed up and my bandwidth is about to pay for it
I forgot stupidly decided to skip the redistributable folder. So whilst I have the GB's of apps and their manifest files, I dont have the shared redistributables. Since they are already installed, I didn't think I would need them.. (stupid me) and now I can't finish the install for anything, I just get "Couldn't Install, visit Oculus support for help'
Anyway, no worries here--I don't have my CV1 for a few more weeks, so I'll just give it a few days.
I'm just glad there's a way to copy the content folders so I don't have to re-download everything. I've been holding off on buying games from the Oculus Store until I could install them to my preferred drive.
Must I wait for an automatic update first - and once we have it - then uninstall it. From this point where do we initiate the new install? https://www.oculus.com/en-us/setup/ ? You just also mentioned this link does not always provide the latest version. How is the link deciding which version to supply to whoever clicks it?
WHY ON EARTH would the installer not be patched to the latest build? Give me one good reason , just one I'm begging you. You guys are turning something rather simple into the most arcane process imaginable.
Also will you be implementing an override for the switch to "High Performance" for those of us who don't want the software changing power profiles?
It's kind of messed up that it's there in the first place considering I can still install the older oculus runtimes in my current setup. I shouldn't have to shell out money for a new card just because a piece of software wants me to.
Edit: And just to add, via that guide mentioned, I can load up SteamVR just fine (sans motion controls obviously). Why does Oculus have to lock the whole thing down with a video card check? Ridiculous, and unacceptable...
https://www.oculus.com/setup/