EDIT: new version:
Download Dolphin VR 5.0DK1 version:
Dolphin VR 5.0 for Runtime 0.8
I finally got around to updating Dolphin VR for CV1 and SDK 1.3.
It still has some bugs, for example the mirror window isn't working on Direct3D yet. And I'm not even sure that Opcode Replay mode is working correctly. And I have not pulled the last several months of Dolphin updates, so it is not current with master. And some things may be hardcoded for DK2, like Metroid Prime visors, and haven't been fixed.
Before you can run applications (like Dolphin VR) outside Oculus Home, you need to have Unknown Sources enabled. In the Oculus app window, click on the cog > Settings > General > Unknown Sources.
Dolphin VR 4.0-9519 x64 1.3 You will need to rip your GameCube or Wii games to your hard-drive or USB stick, because most optical drives can't read them directly. If you have a Wii or a Wii U (it doesn't need to be modded) and an external hard-drive or USB memory stick, then you can install homebrew channel and use it to dump games. See tutorials online for how to dump games for Dolphin.
Not all games work. Some work almost perfectly, and some are unplayable. Some games have Hide Object Codes and AR Cheat Codes to make them work better in VR, which you can find by right clicking a game in your game list in dolphin and choosing properties, then going to those tabs.
Don't forget to set your Graphics, VR, and Controller options.
I've only tested this on DK2. CV1 probably works.
Vive might or might not work. The Vive controllers aren't implemented yet.
Razer Hydra works (and can be used as a Nunchuk+Wiimote) but the button mapping is hardcoded, and you can't see your hands yet.
Comments
Now just gotta find how to set up...
But when I briefly tested the opcode replay feature in Wind Waker, it didn't work, I don't know why.
Follow along: https://github.com/CarlKenner/dolphin/commits/VR-Hydra
Latest Version: viewtopic.php?f=42&t=11241&start=1020#p249426
I'd like to have 2 hotkeys for left/right snapturns in addition to the smooth rotation syle. Is that possible somehow?
Also, how can I reset my orientation (recalibrate) ?
Follow along: https://github.com/CarlKenner/dolphin/commits/VR-Hydra
Latest Version: viewtopic.php?f=42&t=11241&start=1020#p249426
Now, if only I can get Super Mario sunshine to work...
In the meantime, can anyone please try F-ZeroGX on either CV1 or Vive and give us your impressions on how it well it works?
My dream is to play F-Zero
1)Everyone's PC is different. Can you post your PC specs?
2)So it looks like occasional stuttering but mostly OK in-game, with limited ability to look around the track. Now can you describe what the sense of speed is like? How is the sense of depth and overall feeling of "being there"? Does it feel like you're actually *IN* the world, sitting in the cockpit of the ship? Does the track and the objects feel life-size?
Im using Dolphin VR 4.0-9519 x64 1.3 and i still have the upside down menu whit CV1
[i7-3820@4.2GHz, 12GB RAM, GTX 980 as well]
Try right-clicking Super Mario Sunshine in the Images list, select settings or properties or whatever it is called in English. Then go to the 'Hide Objects' tab and activate all 'Remove ...' Hacks. Then close the window and go to the VR Configuration. Here, enable 'Pullup 30fps to 75fps'. Try to see if using Direct3D in favour of OpenGL works better (or vice versa). However, some water reflections are still broken (at least for me), for example multiple wells in Delfino Plaza.
The game itself will only run at 30fps, the same goes for camera movements done by the game (like by moving Mario or using the C-Stick to control the camera). Any Rift movements however will work at 75fps (like position tracking or orientation tracking). You might want to try to change the scale multiplier, the units per metre and the camera forward. Using these parameters, you can zoom out to get a miniature look with less camera movements (==> less motion sickness) that reminds of Lucky's Tale.
In general, check if there are 'hide objects' codes available for the game you want to play in VR and also check further instructions in the VR tab in the game's properties.
Hope this helps.