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What happened to share.oculus.com ?!?!?!?!?

FozZeW
Explorer
When I try to go to share.oculus.com it redirects me to https://www2.oculus.com/experiences/rift/ , I don't give a shit about those damn experiences! I want to look at share.oculus...
3 ACCEPTED SOLUTIONS

Accepted Solutions

BJoynt
Protege
Share is shut down, it doesn't support 1.3. 

View solution in original post

pjenness
Rising Star

nosys70 said:

it was a place where developpers post their applications so you can try


Share was where it was at pre CV1. 
And I actually think there is a huge need for it now still. 
The random developer ideas were fun to explore, but I can understand them not being suitable for the Public frontend for Rift (ie oculus home) as they were often rough and buggy

The closest is probably  http://www.wearvr.com and another user here started http://www.vrench.com/


Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349

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Dreamwriter
Rising Star

Vern_S said:


FozZeW said:

That is such a dick move from Oculus... I have DK2 and I just want to mess around with old 0.6 oculus. I can't go to 1.3 cause apparently they don't support laptops. Altough I was able to play on old share just fine.

So this is pretty much just a middle finger from Oculus. Thank Oculus, great moves!


I only have the DK2 and use a laptop (ASUS Gaming Laptop) with Oculus store and have yet to find an app that doesn't work. In fact, I have been playing "The Climb" and having a blast. Please get your facts straight before you post blatant BS. 


You should get the facts straight yourself. Oculus (the company) does not support laptops, period. That is the official stance of the company, because 99% of all laptops will not function using any version of their runtime newer than 0.6. If your laptop works, congrats! You are the 1%! 

The problem isn't performance-related, it's that most laptops cannot even detect the headset when using the new Direct Mode that Oculus uses now. For the most part, only laptops using true nVidia 980 GPUs will work, not ones using mobile chipsets like 980m.

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75 REPLIES 75

BJoynt
Protege
Share is shut down, it doesn't support 1.3. 

water_
Adventurer
As somewhat of a newcomer, may I ask what share was?

nosys70
Expert Protege
it was a place where developpers post their applications so you can try

FozZeW
Explorer
That is such a dick move from Oculus... I have DK2 and I just want to mess around with old 0.6 oculus. I can't go to 1.3 cause apparently they don't support laptops. Altough I was able to play on old share just fine.

So this is pretty much just a middle finger from Oculus. Thank Oculus, great moves!

pjenness
Rising Star

nosys70 said:

it was a place where developpers post their applications so you can try


Share was where it was at pre CV1. 
And I actually think there is a huge need for it now still. 
The random developer ideas were fun to explore, but I can understand them not being suitable for the Public frontend for Rift (ie oculus home) as they were often rough and buggy

The closest is probably  http://www.wearvr.com and another user here started http://www.vrench.com/


Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349

FozZeW
Explorer

pjenness said:


nosys70 said:

it was a place where developpers post their applications so you can try


Share was where it was at pre CV1. 
And I actually think there is a huge need for it now still. 
The random developer ideas were fun to explore, but I can understand them not being suitable for the Public frontend for Right (ie oculus home) as they were often rough and buggy

The closest is probably  http://www.wearvr.com and another user here started http://www.vrench.com/




Thank you so much.

But yeah I still think oculus should keep their old share site. I understand why they wouldn't want new users to not end up there, but it was pretty hidden on their site on the first place. Old share with a little warning would be great.

pjenness
Rising Star
One thing @cybereality mentioned was that Oculus staff actively maintained share during the DKx phases whilst CV1 was not released.
Now staff are busy maintaining/supporting the consumer facing hardware/software and not able to maintain share.

https://forums.oculus.com/community/discussion/comment/368796/#Comment_368796

Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349

cybereality
Grand Champion
I'm really sorry, but we need to focus on the Oculus Store, which provides support for the consumer Rift. It doesn't make sense to spend effort on end-users using development kits and old runtimes, as these old software packages are no longer supported. In any case, the Oculus Store has sections for both paid and free content, and developers are encouraged to update their games or demos and submit to the Oculus Store. Thanks.
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STUJAMR
Protege
We are still waiting for our CV1s....Not everyone can hop on the 1.3 bandwagon...Should of sent notice the share will be closed in say 6 months - update and move to the store. Everyone will have their CV1s by then...