05-16-2016 04:50 AM
05-16-2016 05:01 AM
05-16-2016 05:08 AM
05-16-2016 05:38 AM
andyring said:
It took me 10 minutes with the Vive to realise that i wouldn't be able to use it for prolonged periods. It weighed too much and then putting on a set of headphones - the band over my head and the fitting just wasn't right. Now, they were someone else's headphones but i instantly remembered putting on my own with the DK2 - bloody awful. With trial and error i'm sure owners will get it to suit them but i don't want trial and error, i want it to be consumer-ready.
My peephole pringle is modelled on an SAS balaclava... this country!
05-16-2016 05:47 AM
Kalec84 said:
Good speech 🙂
I'm looking forward to know the real winner of this debate (Rift vs Vive) when the touch comes out and we will finally know who is better 🙂
05-16-2016 05:47 AM
05-16-2016 06:20 AM
05-16-2016 06:32 AM
05-16-2016 06:36 AM
05-16-2016 06:37 AM
Thanks for the review janherica. Your list of preferred features matches mine pretty closely and an "apples to apples" review is something I asked for when these units first started shipping. Reading reviews like this helps me justify my wait for Touch.
Now that apples to apples is out of the way, how much do the Wands add to your overall experience?
Do you find yourself using room scale more often with the Vive? If so, is it because the experiences are geared towards room-scale or is the Vive better suited in some way?
Which headset are you spending more time using, and with what apps?
Do you have a list of the best experiences for both headsets? Ideally owners of both headsets will eventually be able to use every VR experience and game, so it's nice to see a "best of" list from the other side.