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Our new VR game - Weeping Doll

TianSheMediaTianSheMedia Posts: 7
Virtual Boy (or Girl)
Hi everyone,

We have been working on our debut title Weeping Doll and we recently published on steam greenlight, please check it out http://steamcommunity.com/sharedfiles/filedetails/?id=741515419

We wanted to hear what you guys think about the concept, the art and our trailer. We plan on release on Oculus, Steam and PSVR. 

Thanks!

Comments

  • Shadowmask72Shadowmask72 Posts: 2,409 Valuable Player
    Looks cool will it have Vive wand or Touch interactions with objects though, something which was absent from The Assembly and diminished the immersion. 


    System Specs: GTX 1080 ti , i7 4790K CPU, 16 GB RAM, Win 10 64 Bit OS.
  • Looks cool will it have Vive wand or Touch interactions with objects though, something which was absent from The Assembly and diminished the immersion. 
    Hi, I'm producer of Weeping Doll. Motion control is definitely something that will enhance the immersive feeling of VR game. However, we found that to do motion control and gamepad control both right, it requires 2 sets of interaction design and implementation. Due to limited programmer resource, we decided to release the gamepad version first, which can be enjoyed by all Oculus owners, since gamepad is bundled with all Oculus Rift, Touch is optional.
    To be assured, we designed the gamepad interaction to be comforted, none dizziness and none fatigue. After mastering it, I'm sure players can be immersed in our game for a long period of time.
  • Shadowmask72Shadowmask72 Posts: 2,409 Valuable Player
    Thanks for clarification. So if I understand correctly you will add motion controls at a later date. Cool.

     I know I'll be slated for saying this but I'm going to anyway. I'm sure some people might believe Oculus have been  holding back VR game development in some ways with their reliance on the Xbox One controller being bundled with the Rift instead of Touch. It means games like this one which look like a natural fit for motion controls doesn't have them because of this decision.  Same goes for The Assembly and no doubt several other games.

     The problem with Touch releasing in the coming months is it will cause a divide between an already niche market. Only the devs with the resources/manpower will want to develop for it due to the fact it's easier to go with the bundled Xbox One controls because this has the greatest reach/audience.

    I hope TianShe Media can work some magic and add Touch/Wand controls post release.


    System Specs: GTX 1080 ti , i7 4790K CPU, 16 GB RAM, Win 10 64 Bit OS.
  • zbosonzboson Posts: 911 Poster of the Week
    What I think is that I want this game now!  Please publish on the Oculus Store as soon as it's ready. Don't be afraid to publish in early access if you have a demo.
  • cyberealitycybereality Posts: 21,697 Oculus Staff
    Looks awesome! Are you planning to launch on the Oculus Store?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
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  • KevinLongtimeKevinLongtime Posts: 282
    Nexus 6
    I'd buy this!
  • Thanks for the support, guys!

    @cybereality, yes! we are doing the final tests, plan to submit to the release channel of Oculus by the end of next week.
  • TianSheMediaTianSheMedia Posts: 7
    Virtual Boy (or Girl)
    Hi everyone! We got Greenlit on Friday, a big thank you to everyone that voted :)
  • ah_heshah_hesh Posts: 13
    edited September 2016
    This looks absolutely amazing :) great job

    But I thought that VR games didn't need to get greenlit , I thought you only need to contact steam and show them your game , so why did you need to get greenlit ?
    also ,do you need to reach the 10000 likes or it has a lower threshold ?


  • TianSheMediaTianSheMedia Posts: 7
    Virtual Boy (or Girl)
    ah_hesh said:
    This looks absolutely amazing :) great job

    But I thought that VR games didn't need to get greenlit , I thought you only need to contact steam and show them your game , so why did you need to get greenlit ?
    also ,do you need to reach the 10000 likes or it has a lower threshold ?


    There's no set in stone criteria you need to hit, I think. We were really well received and had lots of positive comments. We have made a new trailer that we want to share with you too, that shows how we made moving in VR with our system "Shadow Step."

    http://bit.ly/WD-AT
  • ZenbaneZenbane Posts: 6,800 Power Poster
    This is definitely my kinda game. Looking forward to it!
    Unbanned but never Unbaned.

  • Techy111Techy111 Posts: 3,406 Valuable Player
    Interestingly interested !!! Looks very good, will defo try this ;)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.
    And FlyInside Forum Admin.
  • GenetixStudioGenetixStudio Posts: 770
    3Jane
    This looks so damn good! Hope to see it on Oculus Home - not sure what kind of price point you have in mind, but this could easily be a day one purchase for me!
  • TianSheMediaTianSheMedia Posts: 7
    Virtual Boy (or Girl)
    Thank you everyone! We are releasing it on Oculus as well and we haven't set the price 100% but it will be at the $10 mark.


  • nAV2016nAV2016 Posts: 514
    Trinity
    I like the look of it, i cannot wait to try it
  • ThugThug Posts: 397
    Trinity
    Looks great, looking forward to buying it, so it can sit in my library of loads of other games I haven't played yet (must start playing them soon).
    CPU: Intel i7-5820k @3.30GHz,
    Graphics Card: Nvidia Geforce GTX1080,
    RAM: 16GB DDR5,
    Viewed on: Oculus Rift or 28" Dell monitor (x2),
    Hard Drive: 240GB OCZ SSD (games), 128GB Samsung SSD (OS), 64GB SSD (3d),
    OS: Win 8.1 64 bit
  • nAV2016nAV2016 Posts: 514
    Trinity
    Thug said:
    Looks great, looking forward to buying it, so it can sit in my library of loads of other games I haven't played yet (must start playing them soon).
    U sound just like me :)
  • cybernettrcybernettr Posts: 512
    Neo
    The setting looks really nice! Can you fully explore/stroll through the house?
  • TianSheMediaTianSheMedia Posts: 7
    Virtual Boy (or Girl)
    The setting looks really nice! Can you fully explore/stroll through the house?
    You can fully walkaround the house. We used a 'Ghost Step' movement scheme, something like a teleport mechanism, but using left stick on the controller to control a 'ghost' to mark your teleport spot's location and rotation. However, not everything in the house is intractable. The interaction in our game is more like a point-click style, in VR.
  • AndrewJ71AndrewJ71 Posts: 273
    Nexus 6
    I just read about this game on UploadVR where it was stated to be a PSVR game. And was hoping it would come to the Rift at some stage as well. I'm very happy to see that it is and I look forward to playing it. :)

  • TianSheMediaTianSheMedia Posts: 7
    Virtual Boy (or Girl)
    AndrewJ71 said:
    I just read about this game on UploadVR where it was stated to be a PSVR game. And was hoping it would come to the Rift at some stage as well. I'm very happy to see that it is and I look forward to playing it. :)

    Yes! We are releasing on PSVR on the 27th and bringing it to Oculus and Steam soon after :) 
  • TianSheMediaTianSheMedia Posts: 7
    Virtual Boy (or Girl)
    Hello everyone, I wanted to share our developer diary with you so you can learn some more about our idea for Weeping Doll 

    Please let me know if you have any questions :D
  • ParadiseDecayParadiseDecay Posts: 468 Poster of the Week
    Looking good!
    ☆ YouTube 'Content Creator' and 'Steam Curator' ( https://www.youtube.com/user/ParadiseDecay ) ☆ Devs! I'm always on the look out for new and interesting VR experiences! ☆ Oculus Rift CV1 ☆ Windows 10, 64 bit ☆ Intel Core i7-3770 ☆ 16.0GB Ram ☆ GeForce GTX 1060
  • Greyhawk101Greyhawk101 Posts: 40
    Lawnmower Man (or Woman)
    Good luck with the game. I'm no fan of teleport so I may hold back. I find it far more disorienting and nausea inducing than free roaming personally.
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