Hi all!UPDATE 05/03
is here. Grab it from http://bit.ly/2p6EZnK
- Fixed another issue with SteamVR not being detected as installed.
- Changed method for detecting application starts. Now using WMI instead of timer, which uses less CPU when idle.
- Changed to using the the built-in version of OculusDebugToolCLI.exe, if it is found under <OculusPath>\Support\oculus-diagnostics. If not then the local version will be used. This should make sure the latest version is always used since it is now
shipped with updates to Oculus Home. You can override this by setting <UseLocalDebugTool> to 'True' in the config.xml file. Setting this to True will use the OculusDebugToolCLI.exe shipped with Oculus Tray Tool.UPDATE 04/18
is here. Grab it from http://bit.ly/2nYZ2ZI
- Fixed an issue where no enabled microphone devices would cause a crash.
- Fixed an issue where SteamVR was not properly detected as installed.
- Fixed an issue where checking replaced assets caused a crash if there
where more images files in the original location than expected.
is here. Grab it from http://bit.ly/2nyyfhM
Those running 0.67 should get a update ping when OTT starts, if not then i've made a mistake with that somewhere so please let me know.
Currently tracking the following issues in 0.68.
- The application might crash/not start with error "Element not found" if no enabled microphone devices are found. This is fixed
and will be in next release. As a workaround enable at least one microphone device.
- If using the SteamVR integration or launching steamvr using voice commands, SS is not applied for profiles.
This is most likely cause by the Oculus service not accepting additional ss settings once a vr app is running, in this case
SteamVR. If launching a Steam game using a shortcut, without first launching steam, SS is correctly applied.
To work around this you need to set SS before launching SteamVR from within Home. You can use either voice commands or the
Set Super Sampling dropdown. You need to close SteamVR and redo the process to start a new game with another SS setting.
- SteamVR is sometimes not detected as installed, problem found and will be fixed in next releaseChangelog 0.68
- Updated build to .NET 4.6. https://www.microsoft.com/en-us/download/details.aspx?id=53344
- Included updated debug tool so everything works with Oculus App 1.13.
- Profiles -> Scan is now smarter and only shows the actual game launch files when scanning the Oculus library.
No need to figure out what binary is used to start the game when adding profiles. For any other path, including
Steam, you will still only see a list of all .exe files in that path and need to figure out what .exe is the
startfile and use that in your Profile.
- Added a dropdown to the Scan window for quick selection of the Oculus Library and Steam Library (if installed).
- Added option to add SteamVR to Oculus Home. This uses the "replacement" metod. Please do read the User Guide for
more info about this. This feature and the voice command feature to launch SteamVR are separate things, so you
can use either one or both as they do not depend on each other. Big thanks to Mike over at Virtual Reality Oasis
for supplying the sweet looking SteamVR icons.UPDATE 2 03/28
just posted the 1.13 OculusDebugTool package, and things seem to work fine. I will be releasing a fresh update to my tool in a day or two. It has a new feature as well as now working with 1.13. For those of you who can't wait, download the package posted by cyber at https://forums.oculus.com/community/discussion/comment/507849/#Comment_507849
Extract it and grab the OculusDebugToolCLI.exe
and place it in the same folder as the Oculus Tray Tool installation,
overwriting the old file. Only tested a bit but all seems to be back to normal, but please let me know if you find anything wierd happening. Will be testing for a few days before i release the new version
to make sure everything works.
And big thanks to @cybereality
for getting us the new version early.
Just got the 1.13 update myself and have been able to test a bit.
The problem is that the oculus debug tool
in the way that it won't even start and hence will not accept any commands. I was hoping it was just a few commands that had been changed but unfortunately not. I also discovered that my previous suggestion about getting OTT to start is invalid as there are other parts of the startup sequence affected, and that cannot be user-modified via the config.xml. So, for those of you how have it set to start with Windows and want it to stop, go into Task Scheduler, find Oculus Tray Tool and set it to Disabled.
Not sure what to say about all of it other than i'm sorry for this, but it's out of my hands at the moment. =/
I am aware of the issues with Oculus update 1.13. It seems like the Oculus debug tool which is used by the OTT is not compatible with the
current Oculus 1.13 update. As the SDK for 1.13 is not yet released all i can
do is wait until it is released to fix the issue. I have not yet
received the 1.13 update so i cannot even start to look at the issue. My
hope is that once the SDK for 1.13 is released, this problem will be
quickly fixed. Until then, you can edit the config.xml file and set the
<PPDPStartup> value on 0. This should allow the tool to at least
startup. However, super sampling and possibly Visual HUD overlays and ASW might
not work and will probably
cause OTT to hang. You will also need to either reset all your profiles
to use SS 0 and ASW to Inherit. Or simply make a copy of the config.xml and then delete all
your profiles. Otherwise the tool will attempt to run SS/ASW on your
profiles which will not work currently.
There is not much i can do other than wait for Oculus to release the new
SDK so i can take a look at things. UPDATE 03/19
New version is here, grab v0.67
Next version will have an option to add SteamVR to Oculus Home using the replacement method, in case you prefer not to use voice commands. It will be reversible if you want to change back or switch game to replace. Still working on really injecting non-Home games into Home, which from my research might be impossible.
Won't dig into that here though.
Changelog version 0.67
- Fixed a bug affecting profiles with underscores in their names.
- Fixed some issues with voice commands.
- Added a delay parameter to delay starting Home by x seconds. Some users where having issues with Home launching too
fast after the service was started. Default delay is 3 seconds, this can be changed in by modifying the StartHomeDelay
parameter in the config.xml.
- Added update checking that will notify you when a new update is available and give you a download link.
You need to manually extract the package and overwrite the old files as usual.
- Added an option to disable callback voice. Voice commands will still work but you don't get any voice confirmation
on any spoken commands, including the "start listen" phrase.
- Added "Launch SteamVR" as a voice command. On startup OTT will find the install path for Steam and verify that
SteamVR is installed. If it is, you can use the "launch steam;start steam" voice commands to launch SteamVR
from within Oculus Home. Once SteamVR is runnin gpress the menu button on the XBOX controller, or menu on the Left
Touch controller to access the Steam library.
- Added a Donate button to the Help/Readme window ([?] button) in case someone wants to swing me a buck or two.
- Changed the behaviour of "Super Sampling on start". It now applies the SS value directly as well as saving it to the config.xml
to use on startup. This is to make it easier to experiment with different SS values without using voice commands. Also renamed
the option from "Super Sampling on start" to "Set Super Sampling".
- Change the look of the GUI a bit.
- Updated the User Guide.
Version 0.66 has a small bug regarding profiles where the game .exe has an underscore in it's name.
It has been fixed, but i will wait a bit and see if i get more reports on things needing fixes or suggestions
on improvements before releasing it. If someone needs that fix just PM me and i'll hook you up.UPDATE 02/25
New version is here, grab v0.66
Changelog below and also in the readme.txt.
There are many, many changes in this version. There is stuff added, bugs fixed and changes to existing features. Huge thanks to all you guys who have helped be test this version, find bugs and offer valuable input! Special thanks to @Slochy
and all others for all your testing! Although myself and these guys have done the best we can to find bugs, there might still be some left, lurking in the shadows. If you find any, don't hesitate to yell at me here or drop me a PM with your findings. Make sure to grab all
files from the .zip package, not just the updated .exe.
I have also played around with some Steam games, and the 4-5 i've tested all super sample fine. Tested The Lab a bit but that one seems to apply a dynamic super sampling of it's own that acts a bit weird when you try and change it. But apart from The Lab acting like it owns the place, Steam games seem to work fine. So i encourage you to test with your own Steam library and see what happens. If you go to the Scan window in OTT, you can browse to the Steam game directory and scan that. By default that would be <driveletter>:\SteamLibrary\steamapps\common. Add some profiles and see what happens. Use the Pixel Density overlay to check what SS value is applied.
Changelog version 0.66:
- "Start with Windows" now creates a scheduled task that runs with the highest privileges, e.g Administrator.
This will suppress UAC prompts and also eliminates the need to check the "run as Administrator" box on the
application properties. You *still* need to right-click -> Run as Administrator in order to change this value
and others, if you start the tool manually. This change only affects how OTT starts with windows.
If you have already manually created such a task for this very purpose, it should not conflict with this setting.
If you've happened to name the task "Oculus Tray Tool" it will even be picked up by OTT and "Start with Windows"
will be checked.
- Added ASW option to Profiles. Default value is Inherit meaning ASW mode will be whatever it is currently set to.
- Added voice commands for new Visual HUD options.
- Added a warning if application is not run as Administrator and disabling certain functions that require it.
- Added option to lock framerate at 45 fps with ASW On. Some games seem to run better with that forced.
- Added Start/Stop/Restart Oculus Service to system tray right-click menu.
- Added right-click menu option to disable Power Management. If a warning appears that either Rift, Sensor(s) or Xbox controller
as Power Management enabled, right-click in the log window to get a menu choice to disable it. This will disable PM on all
reported devices so one selection/right-click is enough.
- Added option to set selected Power Plan on start instead of always forcing it.
- Added blank entry to Fallback Audio/Mic devices dropdown lists so that it can be cleared if needed.
- The "Scan" option setting "Path to scan" is now saved and will be used until changed.
- Main GUI now remembers size as well as position. If you for example close it after clicking "More >>" it will open like that next time.
- All GUI window/panels now remember their location.
- Profiles window is now sizable.
- Moved Visual HUD selections to a dropdown list to jam more stuff in there, three new options. This change also makes it
easier to control the Visual HUD overlays using the arrow keys, if you prefer that over voice commands.
- Switched method for disabling Power Management on Fresco Logic card. Now using WMI instead of registry. *
- Switched method for getting/setting Power plan. Now using WMI instead of powercfg.exe. *
- Switched method for getting/setting USB Selective Suspend. Now using WMI instead of powercfg.exe. *
- Apart from the Fresco Logic card, OTT now only checks if Power Management is enabled on Rift, Sensors and Xbox controller. *
* Big thanks to Reddit user Heaney555 for showing how this can be done using WMI.
- Removed checkbox for "Disable ASW on Home start" as it felt redundant. Control over ASW using the ASW dropdown,
in Profiles and voice commands seemed enough..
- Setting up Fallback devices is not mandatory any more.
- You can now select to have the Rift set as default Audio only, Microphone only, both or none. So if you prefer
to use a headset for audio and Rift for microphone you can do that. Or use a headset for both audio and mic.
- Fixed voice commands not working on non-English Windows. Voice recognition now defaults to your OS language.
If you want to use English on a non-English Windows you need to add that language to Windows. See the User Guide.
- Fixed a bug causing fallback to non-rift devices to not work as expected.
- Fixed a bug that caused the current default device id's to not update during runtime when changing fallback devices.
- Fixed a few more bugs here and there.
- Updated the User Guide to reflect these changes. Also added a section on how to train your computer to better
understand voice commands, so check that out if you are having issues.Thanks to all the ppl who help me test this tool and find the bugs. Please read the readme.txt and the User Guide before using the tool.TL;DR
I made a tool that can help with disconnects using the Inateck card, and it also has a feature for making Super Sampling easier to use. Full story below.
Like a lot of people i have had my fair share of issues with the Rift, such as disconnects, poor tracking and in general strange things happening. I like many am using the Inateck card and also found that the Fresco drivers where acting up. Running with the generic Windows drivers works fine but i found tracking to be inconsistent (judder, drifting). After many, many hours of
digging around i have found a setup that works awesome. I'm now running the Inateck card, with Fresco drivers and both sensors and the Rift plugged into the Inatck card. Tracking is flawless and no disconnects. There where many steps to this, and one of the main issues is the dredded "allow the computer to turn of this device to save power" crap, which has been a solution for many.
However, when using the Fresco drivers, this setting will be reset on each boot. So, i created an application that starts with Windows and disables this through the registry on each boot.
I have also included options for applying other registry fixes for the Fresco drivers that i feel improve the tracking. As an added bonus there is a feature to set super sampling on each start and enable/disable ASW. I found it a bit annoying to run the debugtool each time and increase the pixel density, running with a GTX 1080 so i can pretty much run at 1.9-2.0 in every game.
I've built an option for creating application profiles, where you browse for the game exe and set a SS value. When the app detects the exe is started it sets the desired SS value. I find it pretty useful.
With this tool i no longer need to remember to launch the debug tool before any game, it is now set on boot. Just put the HMD on and rock on. To do this yourself, get the latest SDK (https://developer3.oculus.com/downloads/pc/1.10.1/Oculus_SDK_for_Windows/
Inside you will find a Tools folder which contains the regular gui version of the debug tool and also a command-line version. This CLI version does not have much documentation so it took a bit of tinkering to work it out. Simply Create a textfile that contains the following for 1.8 SS:
service set-pixels-per-display-pixel 1.8
Then from a command prompt run "oculusdebugtoolcli.exe -f <filename>". You will get a message that looks like an error but the setting is applied none the less. This will be reset on reboot, so the tool simply runs this again when the computer starts.
Another tip i found on reddit (cannot find the link): If you have a Nvidia card it has the annoying habit of resetting Dynamic Range to Limited every time you update your drivers. That user found that Dynamic Range seems to be applied per port on the card, e.g changing Dynamic Range will only apply to the port you monitor is currently plugged into. So he did a test and set it to Full, then switched ports on the Rift and Monitor. When checking again, Dynamic Range was set to Limited. Set it to Full, then switch back and check and now it should be set to Full on both ports. Not sure i see a difference but it does something and might possibly show nicer colors in the Rift. Nvidia Control Panel -> Change Resolution -> Output Dynamic Range (this setting is not included in the tool).
Below are all the fixes i have done (this is the readme for the app) and that are implemented in the tool, all of which you can do yourself as well. If anyone would be interested in testing out this tool and help me find bugs/issues/improvements then drop me a note. I hope these fixes help others as it helped me.
Edit: ALWAYS backup the registry before making any changes.
Start with Windows
Check this box to have the application start on Windows boot and apply all settings.
Starts the application minimized to system tray. Double-click the system tray icon to maximize.
Set Powerplan to [High Performance] [Balanced]
This is done in the background using Windows powercfg.exe. Below are the commands being run.
For High Performance: powercfg /SETACTIVE 8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c
For Balanced: powercfg /SETACTIVE 381b4222-f694-41f0-9685-ff5bb260df2e
USB Selective Suspend [Disabled] [Enabled]
Disabling USB selective suspend *might* help with Oculus HMD disconnects.
This is done in the background using Windows powercfg.exe. Below are the commands being run.
Enable: powercfg -SETACVALUEINDEX 8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c 2a737441-1930-4402-8d77-b2bebba308a3 48e6b7a6-50f5-4782-a5d4-53bb8f07e226 0
Disable: powercfg -SETACVALUEINDEX 8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c 2a737441-1930-4402-8d77-b2bebba308a3 48e6b7a6-50f5-4782-a5d4-53bb8f07e226 1
Fresco Registry Tweaks [Enabled] [Disabled] (greyed out if not running Fresco drivers)
Enabled to set the below registry keys that might help with performance of the Inateck card.
Disabled to revert back to default.
Thanks to reddit user Nick3DvB for finding these. https://www.reddit.com/r/oculus/comments/5j21cd/a_plea_for_oculus_to_put_together_some_resources/
"U1U2LowPower"=dword:00000000 (default 00000001)
"BulkInRingBuffers"=dword:00000256 (default 00000048)
Disable Fresco Power Management on start (greyed out if not running Fresco drivers)
Common practice is to go though all USB controllers and uncheck the "Allow the computer to turn off this device to save power".
(Right-click My Computer -> Manage -> Device Manager -> Expand Universal Serial Bus Controllers -> Right-click each one and select
"Properties". If there is a Power Managment tab then this is where you will find the setting)
I found that this works fine for all devices EXCEPT the Fresco Logic USB 3 HUB (Inateck USB card). If using the Fresco Logic drivers,
this will always be reset on boot no matter what you do. I found that the generic windows drivers do not cause many issues but i feel
tracking is better and more consistent using the Fresco drivers, hence i am running those. Checking the "Disable Fresco Power Management on start"
checkbox will force this to disabled on each start. This has basically solved all my HMD disconnects when using the Fresco drivers.
This is ONLY done for the Fresco Logic USB 3 HUB, i am not touching any other USB settings so i recommend you do that manually.
Super Sampling on start
Uses the OculusDebugToolCLI command to set the pixel-per-display-pixel density (e.g. Super Sampling) on each start.
I found it annoying to manually start the gui version and setting this value every time. Now it done automatically
when the computer starts. You can check that it is actually being set by launching the regular OculusDebugTool after
selecting a value.
Super Sampling profiles
Click the "View/Add Profiles" button to browse for an application exe and set a SS value to be set each time that application starts.
Asyncronous Space Warp [Enabled] [Disabled]
Enable/Disable ASW (auto mode).
Screenshots of the app below.