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Lenovo’s new App brings VR to every game (New VR Headset also revealed)

Shadowmask72Shadowmask72 Posts: 2,554 Valuable Player
edited January 4 in General
You can read about the new prototype $400 VR headset from Lenovo here.

https://www.engadget.com/2017/01/03/lenovo-vr-headset-windows/



Quote Techgeeks article.

Today at CES Lenovo revealed a new App called  Entertainment Hub, a single VR-based application for your games and media library. Lenovo’s Entertainment Hub turns all your TV shows, Movies, and even games into VR content. Even the games that are not natively built for VR platform can be played in Virtual Reality environment.

There is nothing groundbreaking with media playback mode while watching  TV shows and Movie the app turns your surrounding into a movie theater.Pretty much the same thing that all VR headsets are doing. The real surprise comes in the gaming department, the app can scale and turn your Non-VR games into the VR material. The VR headset tracks your head motions and you can use a standard Xbox controller to interact with the game.

It is not clear how many games will actually be playable using this app, but according to Lenovo every game can be transformed into the VR content. One of the biggest problem with the VR platform is the lack of content availability and it is good to see companies like Lenovo coming up with the smart ways to fix this problem.



System Specs: GTX 1080 ti , i7 4790K CPU, 16 GB RAM, Win 10 64 Bit OS.
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Comments

  • FrozenPeaFrozenPea Posts: 2,388 Valuable Player
    Looks like the PSVR strap won the comfort design :)

    I'm really interested to see how well it tracks compared to the rift/vive.

    I couldn't see much else about their app...is it just a virtual cinema or more like VorpX? I find VorpX games horrible to play, always get motion sick :P
  • AndyW1384AndyW1384 Posts: 307
    Trinity
    edited January 4
    FrozenPea said:
    Looks like the PSVR strap won the comfort design :)

    I'm really interested to see how well it tracks compared to the rift/vive.

    I couldn't see much else about their app...is it just a virtual cinema or more like VorpX? I find VorpX games horrible to play, always get motion sick :P
    I'm betting virtual cinema - maybe with 3d. Trying to get old titles to play well in VR is a tough nut to crack, and each title has to be analysed and a code-injector profile created so the right features in the graphics pipeline are tweaked to work right. This is the way VorpX and (I gather) Vireio do it, and the results are often problematic.

    Vorpx has just (a few days ago) released a new version with much, much better profiles for some games. Hugely reduces the nausea factor, I was able to play Skyrim without feeling any nausea. But only a very few games have had these improved profiles created for them so far.

    Even with perfect profiles, there will still be performance issues because the games were never designed for the kind of low latency, high framerate that VR demands. Also, the menus are never scaled right (with Skyrim in Vorpx you have to switch to a view with visible borders to shrink the menus down to be fully visible), and the control schemes are VR unfriendly. As well as the speed of movement and turning being usually too fast and so nausea inducing.

    [edit]
    Hm. The Techgeeks article does sound as if Lenovo are trying to do a full VR conversion. I have my doubts about how successful it'll be...
  • kevinw729kevinw729 Posts: 2,678
    Wintermute
    edited January 4
    I too have serious concerns about how well this approach will achieve a "suitable" level of immersion from the content not created for VR - and also a lot of the current editorial about his platform seems to skirt the main question of "is it good VR"!

    I want to believe that this is not the 2017 version of VRHead - but at the same time, I also want to feel safe that this is a serious contender.

    All that aside the system has been well presented. Borrowing heavily from the Sony Glasstron/HMZ form factor.
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • WarblokeWarbloke Posts: 931 Poster of the Week
    edited January 4

    Before I got my Rift, while I was experimenting with Google Cardboard (on my iPhone 5 at the time)
    I downloaded a free app called 'Intugame VR' for my phone and my Windows PC, creating a client and server relationship.

    This free app took anything I could see on my PC, including even games not designed for VR, and turned it into a split screen VR experience.

    I played Left for Dead 2 on Steam, in Windowed mode, and I was able to look around the map like I was inside the game while playing.

    While I found it a bit darker than normal, it did work, and I was mildly impressed.
    It was nowhere near the quality of immersion I now have in my Rift, but this was a long time ago... and cost nothing to try.

    I did think at the time, its a matter of time before someone picks up this type of 'streaming' into a better dedicated device, perhaps done in a much better way even.

    I wonder if this is it ?


    edit - Im also not sure if skirting the question 'is it good VR?' is not wise.

    Who decides what is and isn't 'good vr ' - it might be an individual preference, based on what you can afford.

    I thought that Intugame thing was good VR... for the price of 'free'.
    Obviously there is better VR... depending on how much you want to spend.

    If someone out there decided a Rolls Royce is a 'good car' and therefore anything that wasn't a Rolls was a lesser car, then I'd call shenanigans.
    There are lots of cars, that are still perfectly good cars, and cost less.

    I think this is why I found the discussion on a 'VR standard' interesting... although it might have been on the wrong thread, and getting a little heated.

    If a standard of what is the minimal spec of acceptable VR could be agreed, then anything less than that could be considered below standard, or above standard.
    I think companies could still seek to better the 'standard' to move things forward.


    "You can't believe everything you read on the Internet " :- Abraham Lincoln 
  • Stryker1000Stryker1000 Posts: 328
    Trinity
    a Lenovo VR headset ! .... oh goodie !!!  does it come with superfish preinstalled ???  
  • AndyW1384AndyW1384 Posts: 307
    Trinity
    Warbloke said:

    [snip]

    I think this is why I found the discussion on a 'VR standard' interesting... although it might have been on the wrong thread, and getting a little heated.

    If a standard of what is the minimal spec of acceptable VR could be agreed, then anything less than that could be considered below standard, or above standard.
    I think companies could still seek to better the 'standard' to move things forward.

    In the absence (so far!) of any critical safety issues around VR, I think that the 'standard' will either be driven by what consumers are prepared to pay for, or by one company or consortium managing to dominate the industry and make their 'standard' the de facto one :)
  • kevinw729kevinw729 Posts: 2,678
    Wintermute
    AndyW1384 said:
    In the absence (so far!) of any critical safety issues around VR...
    I think you may find that a number of consumer game associations are calling for a standard after initial reports of safety issues (so far). There is also a report in one media service that a number of customers are "investigating" a legal claim for damage/injury incurred while using a VR system [hardware not known].
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • AndyW1384AndyW1384 Posts: 307
    Trinity
    edited January 4
    kevinw729 said:
    AndyW1384 said:
    In the absence (so far!) of any critical safety issues around VR...
    I think you may find that a number of consumer game associations are calling for a standard after initial reports of safety issues (so far). There is also a report in one media service that a number of customers are "investigating" a legal claim for damage/injury incurred while using a VR system [hardware not known].
    It'll be interesting to see if severity and/or frequency of issues raise this up to the level of government safety standards being imposed. If not, then we may be back to a market-domination scenario, as any manufacturer that can shift the vast majority of headsets will have great influence on any voluntary industry safety standards that emerge.

    Back on topic, I was cynically amused that Lenovo weren't actually able to demo a working device to Engadget! :D 
  • kojackkojack Posts: 3,552 Volunteer Moderator
    according to Lenovo every game can be transformed into the VR content.
    Hmm, Baldur's Gate? Original Zork?
    :)

  • kevinw729kevinw729 Posts: 2,678
    Wintermute
    AndyW1384 said:
    Back on topic, I was cynically amused that Lenovo weren't actually able to demo a working device to Engadget! :D 
    Agree - something not quite right here, though the design of the headset seems solid... too solid!
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • Stryker1000Stryker1000 Posts: 328
    Trinity
    Ahhhhh ....but can it play cysis !!!!!
  • elbofforelboffor Posts: 2,303 Valuable Player
    Ahhhhh ....but can it play cysis !!!!!
    That's so last year, can it play the climb!!!
    This is my forum signature.
    There are many others like it, but this is mine.
  • RorschachPhoenixRorschachPhoenix Posts: 1,577 Valuable Player
    edited January 4
    elboffor said:
    Ahhhhh ....but can it play cysis !!!!!
    That's so last year, can it play the climb!!!
    No! Here is the real deal: "But can it run Star Citizen (in VR)?"
    Excuse my bad english. I speak to you through the google translator. :P
  • elbofforelboffor Posts: 2,303 Valuable Player
    Òoooooo
    This is my forum signature.
    There are many others like it, but this is mine.
  • kojackkojack Posts: 3,552 Volunteer Moderator
    Going inside-out for tracking is interesting. Apparently Lenovo already did this on a phone: the Phab 2 Pro. It's a google tango phone that uses various sensors (including cameras) to track itself with 6dof, for augmented reality. But the tracking is unreliable.

    The hololens has depth cameras, what does the Lenovo one have? Are they just colour or depth? Both have downsides (stereo colour cameras can't track against large areas of a flat colour like a white wall, depth cameras have trouble with shadowing due to emitter offset).
    They also look too far apart to be used for augmented purposes, if would make the real world feel smaller.

    Of course inside-out tracking also means no motion controllers, unless they also have multiple cameras to do their own tracking. Otherwise you'd be limited to your hands only existing when you look at them.

    The 1440x1440 per eye oled screens with no fresnel rings on the lenses could be a good selling point, it would be interesting to see how it compares to the CV1/Vive.

    The odd thing to me is that there doesn't seem to be a name for it yet.

  • jayhawkjayhawk Posts: 554
    Neo
    kojack said:
    Of course inside-out tracking also means no motion controllers, unless they also have multiple cameras to do their own tracking. Otherwise you'd be limited to your hands only existing when you look at them.
    Maybe imbedded leap which I read is going to happen with mobile VR sets. The article I read said/showed nothing about motion controls so I am going to assume there are none (for now)
  • kojackkojack Posts: 3,552 Volunteer Moderator
    Leap is exactly the same though, no hand tracking unless you are looking at them. It has a really big fov (way more than any hmd), but you can't do things like reach over your shoulder to get a weapon or glance to the left while shooting at things to your right, etc.

    Now a Lenovo hmd with Stem... that could be cool.
    Although Lenovo isn't the most trusted company these days (bloatware and security flaws keep turning up on their hardware) and Stem is still vapourware.

  • alexcolganalexcolgan Posts: 162
    Art3mis
    edited January 6
    The Mobile Platform has a 180x180 FOV, so it goes significantly beyond the headset's FOV. Gun interactions are definitely challenging, but as for reaching over your shoulder, those sorts of interactions can be inferred without being tracked.

    To take an example -- you're wearing your Leap Motion-embedded headset. To reach your backpack, you bring your hand up and alongside your head and over your shoulder. The software sees your hand disappearing to the upper right (or upper left, if you're left-handed) of its FOV extremity.

    Many milliseconds before you can actually see your hand return in VR, the sensor has already seen your hand returning with a closed fist. It doesn't need to actually see your hand go behind your shoulder -- it already knows why you've taken this action. By the time your hand appears, there's a weapon in it.

    Ultimately, some form of inside-out tracking from the headset is essential for any kind of VR/AR that's not constrained to a small room -- at least until we embed sensors in every object in the world.

    Head writer @ Leap Motion
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