01-12-2017 06:07 AM
I have recently had quite a few requests to do more VR horror games on the channel so I was happy to see that one of the original horror experiences for VR had been updated to work with the Oculus Touch controllers. Over the years I have played Dreadhalls in many different versions. First on the DK1, and then again on the DK2, and most recently on Gear VR but this was the first time I had experienced it in the CV1 and man I'm glad I waited for the Touch support! Having hands in this game in some ways made it even more terrifying because it made me feel much more present. All I can say is if you like horror games in VR and have yet to experience this time honored classic then I highly recommend it!
01-12-2017 06:36 AM
01-12-2017 06:42 AM
01-12-2017 07:37 AM
lovethis said:
How come Americans always have big rooms? I'm thinking of moving to the USA just for Oculus Touch and also to get a bigger car. There smallest cars are the size of a truck over here in Britain.
01-12-2017 11:25 AM
01-12-2017 12:36 PM
vrgamerdude said:
lovethis said:
How come Americans always have big rooms? I'm thinking of moving to the USA just for Oculus Touch and also to get a bigger car. There smallest cars are the size of a truck over here in Britain.
Funny thing is that my room is actually quite small compared to most of my friends houses here [;]-)
01-13-2017 08:51 AM
lovethis said:
How come Americans always have big rooms? I'm thinking of moving to the USA just for Oculus Touch and also to get a bigger car. Their smallest cars are the size of a truck over here in Britain.
01-13-2017 09:39 AM
01-13-2017 02:29 PM
01-13-2017 09:22 PM
cybernettr said:
Theoretically, the size of your house or your room shouldn't matter in virtual reality. After all, the whole point of virtual reality is to put you in a virtual space that is completely unlike the space you're actually in. Of course, hand controllers have made room size more important. However, I think this is a temporary situation. When VR treadmills become common and affordable, I think VR games will become much more exploratory and room size will become much less relevant.