01-19-2017 08:01 AM
So I'm wondering, isn't all this 360 room scale thing just a shenanigans in order to make more money from selling extra sensors.
I get the whole... 'ooh but you need a sensor behind you... what if you turn around and your sensor cant see your hand controllers coz your stupid fat body is in-between argument' ... but come on... isn't that their own fault for making the 'external' usb sensor need to see your hands as well as the hmd ?
I mean.. why didn't they just use 1 sensor to track the HMD ?... the HMD has sensors on the back right... so it knows when you are turning around. Shouldn't they just have instead just made the hand controllers talk to sensors on the actual HMD itself ?
Your hands could then be tracked in relation to where they are relative to your own head and would not get occluded really nomatter which direction you faced.
Am I missing something why they didn't do that? because that just seems so obvious. I must be... why was it then ?
01-19-2017 08:32 AM
01-19-2017 08:51 AM
Sorry I didnt explain what I meant as well as I should have.
I mean... they 'could' have gone with choice A and build sensors in the HMD in order to track the hand controllers.... but didnt.
Instead they chose to invent the problem of occlusion and then created a solution to that problem instead so went with choice B - (getting people to buy extra external sensors)
So I was wondering why they chose choice B. I assume there is a good reason as choice A seems to me more logical.
01-19-2017 09:31 AM
01-19-2017 09:39 AM
yeh, or maybe some combination of that where the sensors AND the HMD could see the hand controllers.
I bet 2 sensors even then... plus some in the HMD would be great 360. This 3 and 4 sensor thing seems a nonsence. Maybe they will think of something better in the next version.
A mat ? hmm, depends on how it can extend and still keep the sensors in the corners. not sure if that would work well as everyones playspace is different.
01-19-2017 09:40 AM
01-19-2017 09:41 AM
01-19-2017 09:54 AM
01-19-2017 09:54 AM
arttek said:
I don't consider it a money making issue, as much as it's just the infancy of tracking for VR purposes. They have some pretty brilliant people working at Vive and Oculus and if this current iteration of tracking is what they're working with, who are we to say otherwise unless you're good enough to make your own.
It's easy to say "why couldn't they have done that", without knowing all the factors involved in their testing and development.
It's also very possible some breakthrough occurs, and maybe even a 3rd party introduces a new tech that can do precisely what you described and Vive or Oculus buys them up and then we get Vive/Rift 3 in 2030.
Well, Im not good enough to make my own I can admit... but that does not mean you should feel like a no one with nothing to say or ask. Lets face it... you don't have to be able to sing yourself in order to judge if someone is a good singer. (jeez just look at the twats judging on Xfactor)
I know its easy to ask 'why couldn't they have done that'.... that's why I asked. If I knew the answer I wouldnt have asked.
There are a lot of people a lot more clever than me in this area and of that I am certain, and I have no doubt many might even visit this very forum. I guess its the more technical reason why choice A wouldn't work which is what I wondered... Im sure someone might explain the technical reason.
No need to shrug shoulders and go through life saying the folk that made it are cleverer than me... so I should never ask questions, and never try to learn anything... but instead just accept what comes along the clever people make. lol
I agree maybe this as you say is maybe things just in their infancy. Maybe choice A was considered... maybe a technical reason such as not enough bandwidth, maybe possible but would cost more than a consumer would pay etc.
I would also like to see a 3rd party making what I suggested... as I can then later claim it was my idea and take them to court for stealing my intellectual property.
Ehhhgh Facebook... Eeeeh EEEEHGH ?
01-19-2017 10:05 AM
Warbloke said:
arttek said:
I don't consider it a money making issue, as much as it's just the infancy of tracking for VR purposes. They have some pretty brilliant people working at Vive and Oculus and if this current iteration of tracking is what they're working with, who are we to say otherwise unless you're good enough to make your own.
It's easy to say "why couldn't they have done that", without knowing all the factors involved in their testing and development.
It's also very possible some breakthrough occurs, and maybe even a 3rd party introduces a new tech that can do precisely what you described and Vive or Oculus buys them up and then we get Vive/Rift 3 in 2030.
Well, Im not good enough to make my own I can admit... but that does not mean you should feel like a no one with nothing to say or ask. Lets face it... you don't have to be able to sing yourself in order to judge if someone is a good singer. (jeez just look at the twats judging on Xfactor)I know its easy to ask 'why couldn't they have done that'.... that's why I asked. If I knew the answer I wouldnt have asked.
There are a lot of people a lot more clever than me in this area and of that I am certain, and I have no doubt many might even visit this very forum. I guess its the more technical reason why choice A wouldn't work which is what I wondered... Im sure someone might explain the technical reason.
No need to shrug shoulders and go through life saying the folk that made it are cleverer than me... so I should never ask questions, and never try to learn anything... but instead just accept what comes along the clever people make. lol
I agree maybe this as you say is maybe things just in their infancy. Maybe choice A was considered... maybe a technical reason such as not enough bandwidth, maybe possible but would cost more than a consumer would pay etc.
I would also like to see a 3rd party making what I suggested... as I can then later claim it was my idea and take them to court for stealing my intellectual property.
Ehhhgh Facebook... Eeeeh EEEEHGH ?