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How to: 3 Point Lighting straight out of Medium

P3nT4gR4mP3nT4gR4m Posts: 642 Poster of the Week


In photo mode pull up the camera settings and set "Attach" to off. Line up the framing and fov you want then jump into scene editor and place your key light. Go back into camera mode and take the photo. Very important - do not touch anything apart from the trigger in camera mode from here on in if you move the view, even half a pixel the baddies will win.



Bounce back to scene edit and position the light behind for backlighting. Change the brightness, change the colour. Back into photo mode (remember do not move anything) Take the shot



One last time, hop over to scene edit, dim the light down, tweak the colour, shine it on the bits that were black in the last two shots, Boom - Fill light. One last trip to camera mode. DO NOT TOUCH A GODDAMN THING!!! (we're almost done - don't want to ruin it now) Just take the shot and get out of there.




Exit camera mode. Exit Medium. Pull up photoshop and load in the first png. 

Load in the other two as new layers and set the blend mode for both of these to "Lighten" in the Layers Panel



Enjoy!


Comments

  • ozelonozelon Posts: 33
    Lawnmower Man (or Woman)
    Cool, I like that idea. Kinda like render passes. Can also be used for material passes I guess.
  • P3nT4gR4mP3nT4gR4m Posts: 642 Poster of the Week
    @ozelon - render passes is totally what made me think of it. I've used backlighting on a couple of sculpts and it always annoyed me that the only option for fill lighting is ambient. I wanted something that didn't require lengthy hand painting in photoshop or having to import into a rendering package. I think I'll have a play with this, this weekend and see how far I can take it. Should get interesting when alternative blend modes and layer masking come into play.


  • southerngfxsoutherngfx Posts: 57
    Hiro Protagonist
    Fantastic post. I'll be trying this out this weekend. I love locking that internal camera for snaps.
  • southerngfxsoutherngfx Posts: 57
    Hiro Protagonist
    Great technique. I'm going to try doing some material passes as you say. Being able to lock that internal camera makes all the difference
  • P3nT4gR4mP3nT4gR4m Posts: 642 Poster of the Week
    @southerngfx - Just so you know, people who have Cintiqs drive me straight into jealous rage. Sticking pins in your effigy as we speak  :s

  • southerngfxsoutherngfx Posts: 57
    Hiro Protagonist
    Ahh...sorry buddy. I'll turn it off and give it away right now.  Actually the 27" is a thing of beauty but you need to try the Mobile Studio Pro if you want the Creme de la Creme. That thing has made me not upgrade my mac for the first time in a decade. 
  • P3nT4gR4mP3nT4gR4m Posts: 642 Poster of the Week
    Yeah, I have an intuos4 currently in mothballs, awaiting my spare room becoming available for use as a studio again. Always used to look at the cintiqs and wish I had one but that kind of money was always reserved for kayak-related purchases. The other love of my life.
  • nalex66nalex66 Posts: 2,467 Valuable Player
    Nice technique, very clever! I'll give this a try. 
    i7 5820K 4.25 GHz | Gigabyte GA-X99-UD4 | Corsair LPX 32GB DDR4 3000 | Corsair Hydro H100i | Corsair HX750
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  • P3nT4gR4mP3nT4gR4m Posts: 642 Poster of the Week
    8 layers of various blend mode, touch of masking, couple of Gaussian blurs and some twiddling on the opacity sliders. Apart from the layer masking I never drew a single thing on this. It's all Medium!

    Have a look - .psd file here


  • nalex66nalex66 Posts: 2,467 Valuable Player
    Here's my Terminator sculpt with some lovely multi-source lighting:


    Cheers for the excellent method!

    It's a shame that the camera placement isn't saved in the file. I wanted to go back and add one more light for a little specular highlight over the top of his head, but upon reload I lost my camera placement. I've learned to keep Medium open while I go over to Photoshop and combine my layers, just in case I want to add more lights or tweak one of them.

    It's cool the the "Lighten" layer stack doesn't do anything when the colours match. I was worried that I was going to have to turn off my glowing eyes for the extra lighting passes, but having them in multiple layers had no effect (I guess I was thinking of the "Multiply" effect). So I just set my sun colour to 0.1 as my base lighting, then moved my scene light around and tweaked its colour for each photo, while leaving the sun turned on.
    i7 5820K 4.25 GHz | Gigabyte GA-X99-UD4 | Corsair LPX 32GB DDR4 3000 | Corsair Hydro H100i | Corsair HX750
    EVGA GTX 1080 SC | Samsung 850 Evo SSD 1 TB | Samsung 840 Evo SSD 1 TB | Seagate BarraCuda HDD 3TB
    My Oculus Medium sketchbook thread, and my Oculus Medium Gallery
  • P3nT4gR4mP3nT4gR4m Posts: 642 Poster of the Week
    I've invented the scattergun approack to lighting. Just blast off a couple of dozen from all over the place and then try mix and match until you're happy with it. 
  • southerngfxsoutherngfx Posts: 57
    Hiro Protagonist


    Had another go of the multiple passes idea today. Really helps make the models pop with nothing more than three layers and some blends. Tried to keep it really subtle here.
  • P3nT4gR4mP3nT4gR4m Posts: 642 Poster of the Week
    Don't forget you can toggle layers on an off during this process. Handy for rimlighting a bunch of chimps when there's a massive stack of amps behind them. Good for "ghost" effects too.
  • southerngfxsoutherngfx Posts: 57
    Hiro Protagonist
    Ah cool. Never thought about turning layers on and off. Cheers.
  • steveteepssteveteeps Posts: 7
    Virtual Boy (or Girl)
    Yooo this technique is killer. Had no idea you could un-dock the camera in this way. Just tested it out last night on a character bust I was working on... Just 3 lights in Medium and a curves adjustment on the output and you get a pretty decent "render" straight out of VR. 

    Love these discoveries! 


  • P3nT4gR4mP3nT4gR4m Posts: 642 Poster of the Week
    This is what I love about version 1 software, right now we're all getting excited cos there's a 20-mins arse about process for getting a decent photo out the thing and I'll guarantee you five years from now we'll be saying things like "Christ, back in the day, remember we had to piss about moving the lamp and joining it all up in photoshop" :D
  • FrozenPeaFrozenPea Posts: 2,104 Valuable Player
    This is a great trick, I used it in my latest sculpt! Good thinking on your part! :)
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