I don't necessarily need color values, but at least some representation of what is exactly being rendered and displayed in each pixel of one eye. I basically want to export these values as a matrix to take a look at it. It seems like OVRDisplay.GetEyeTexture in the Oculus Unity Utilities 0.8.0 may do what I want, but that is an old version that runs with Unity 4.x.The newer Oculus Unity Utilities do not seem to have this GetEyeTexture function, so I was wondering if there is some other function in the newer versions that does this.