/ Forums
New To The Forum? Click Here To Read The How To Guide. -- Developers Click Here.

DELIRIUM and TOUCH CONTROLS now available! --March 14th

HVS_ClaireHVS_Claire Posts: 135 High Voltage Software
edited March 17 in Dragon Front
Our big Delirium Update and Touch Control updates are live! A few card changes were made as well and are listed below. Thanks for playing and let me know if you have any questions!
-Claire @HVS

Here are some notes:


  • Delirium Faction now available!

  • Touch Controls now available on RIFT!
  • Large units are hidden when trying to look behind them on Gear VR
  • Added functionality for going forward/back between starter tutorials and starter faction purchase
  • Added sounds for Champion flybys


Card Changes:

  • Canopy Goliath – END OF TURN: If this unit is in Ally Territory, gain +1/+1.
    • Formerly START OF TURN
    • We felt that an Epic Thorns card should not be so easily removed from the board. Changing the END OF TURN to START OF TURN, gives it more staying power without effecting the spirit of the card.
  • Netherworld Guardian – SPAWN: HUSH all non-Champion enemy units in this lane.
    • Formerly HUSHed all units including Champions
    • It really isn’t fun to have your Champion HUSHED, without a viable counter-play. Champions are meant to be game changers, and provide a decent comeback mechanic. This is still a solid 6/6 unit for 8.
  • Terrene Menders – SHIFT. END OF TURN: HEAL ally units 1 in this lane.
    • Formerly did not include SHIFT
    • As part of Essence, we felt SHIFT adds a great amount of value to a back row healing unit, considering he only heals for 1.
  • Divebomb Griffin – FLIGHT. This unit has +2 Power versus the enemy Stronghold.
    • Formerly had +2 Power against non-flight units as well.
    • There are so many reasons for nerfing this card. First off all, it was poorly designed. It looked like a 4/4 Flight unit, but in almost every regard it was a 6/4, unless the opponent blocked with another Flight unit. Even then, the bonus damage wasn’t need to killed 85% of the game’s Flight units. We moved this card in-line with the Blazing Ram by just giving its Power bonus to Stronghold attacks.
  • Esoteric Rebuttal – Damage the enemy Stronghold equal to the Mana Fragments of the last ally unit killed this turn. This spell's cost is equal to the unit's Mana Fragments.
    • Formerly damaged the enemy stronghold equal to the mana fragments received during the turn. The spell’s cost was also equal to the damage.
  • Listening Post – TRAP: Gain a copy of a random card from the opponent’s deck.
    • Formerly: TRAP: Owner of this fort: DRAW 1.
    • This fort is never played, and has a low win rate. We felt that gaining a card from the opponent’s deck makes it far more appealing, while ensuring that your opponent can’t use it to deck you.
  • Mystic Array - cost reduced to 4
    • Formerly cost 5
    • This spell randomly targets enemy units, walls and the stronghold, making it more difficult to play effectively. This reduction puts it in-line with Howling Gale and other randomly targeted spells, while maintaining decent stronghold damage if the player can clear the battlefield of enemy units.
  • Grave Touch – cost increased to 3.
    • Formerly cost 2
    • Direct Damage is really strong in the current meta, and this being an unaligned card, that essentially costs 1 mana is broken. It is showing up in way too many decks and gives the owner a massive swing. We are trying to pull back on unaligned Direct Damage cards, and found this one to be the largest offender.
  • Crosswinds – cost increased to 4.
    • Formerly cost 3
    • This card had a 72% win rate, which set off all sorts of alarms. Giving all of your units Sprint, in conjunction with Flight, made for some brutal OTK strategies. There are counters, but with a win-rate so high we had to do something to dial it back.
  • Gajji Necromancer - Choose One: SPAWN: Deploy a 1/1 Stygian in each open space in Ally Territory. -or- SPAWN: Grant all Ally Stygians in play +1/+1.
    • Formerly: SPAWN: Deploy a 1/1 Stygian in each open space in Ally Territory.
    • We have received constant feedback on this Champion, and because Eclipse has one of the worst win percentages, we wanted to give their basic Champion an advantage. This also adds more flavor to Stygian strategies.
  •  Soul Foundry – cost decreased to 2.
    • Formerly cost 3
    • We reduced this cards cost to give this basic card more value.



  • Fixed an issue with examining and canceling examine of a last-played card affecting menu functionality
  • Fixed swipe up not toggling examine on Gear
  • Fixed examining a fort first when examining a tile with both a unit and a fort
  • Fixed bug with Ether Blast and Stealthed units
  • Fixed bug when accepting an invite before loading into the main menu
  • Fixed “Error Retrieving Rewards” bugs that do not result in rewards being credited to account.
  • Fixed Foe Shard vfx hang on Gear VR
  • Fixed Armor icon being removed when Conscription is cast on an Armor unit
  • Fixed price encoding issue in non-US regions.
  • Fixed rare desync with Skirmish Mover and Dynamic Cluster
  • Fixed tiny text when receiving both gold and hitting the daily max at the same time
  • Fixed daily max text not showing up when the game is already started at max
  • Fixed Darkspring Dryads not getting pushed by Mystic Mine
  • Fix for Terra Whale being affected by traps it destroys
  • Fix for Giants not teleporting properly


  • WolfoxWolfox Posts: 33
    Lawnmower Man (or Woman)
    Am I the only one that doesn't see this on the Oculus Home, Or am I missing something?
  • HVS_ClaireHVS_Claire Posts: 135 High Voltage Software
    @Wolfox It's there and should be featured today.
  • Arock387Arock387 Posts: 599
    edited March 17
    an Idea, what if you brought the cards much closer to the player so we can actually grab the card and check it out.  Then when we place it we can lower the card and then a laser pointer comes from the tip of the card and we direct placement like that.  I know that would possible require new animations maybe?  I was just kind of hoping for more "hands on" and less point and click

    Dont get me wrong i think the touch update is fantastic and i felt it was more comfortable to play without tweaking my neck.  I love you guys for doing it. Just figured i would throw some feedback!

Leave a Comment

Drop image/file