/ Forums
New To The Forum? Click Here To Read The How To Guide. -- Developers Click Here.

Do you think developers are thinking enough about gaming fatigue?

indo583indo583 Posts: 20
Virtual Boy (or Girl)
In my opinion, developers are making some great experiences, but haven't put a lot of thought into long term gameplay using the touch controllers. Standing experiences are great, but after a certain amount of time you just want to sit down. The amount of time varies, but it's certainly not in the same ballpark as some of the marathon sessions I've had on my PC monitor.

I've been able to play a lot of standing games just fine while sitting in a chair. Some games, like The Unspoken, all the action takes place in front of you, so there is no need to turn around. In other games, like Robo Recall and Arizona Sunshine, you can teleport to change direction and look behind you. Once I mastered that mechanic, I was able to play the games moving only my head and arms. Turning my body became a pointless exercise, and I was able to play the game for much longer periods.

Is it just me, or has anybody else been having a fun time in the rift and had to put it down because of fatigue, wishing you could still play, and then went back to playing 2D games on a monitor or console?

Comments

  • ExpediterExpediter Posts: 80
    Hiro Protagonist
    I have been playing ONWARD starting at 9 pm and going to bed around 4am on Saturdays. I have not noticed any fatigue well playing and I'm all over the place playing that. From prone to standing on my toes trying to get a better look over a wall.

     Now that I have VR I kinda enjoy being active in games, and playing a game where I sit and do nothing (or worse use a controller) just doesn't seem interesting to me anymore. 
  • kevinw729kevinw729 Posts: 2,157
    3Jane
    Expediter said:
    I have been playing ONWARD starting at 9 pm and going to bed around 4am on Saturdays. I have not noticed any fatigue....
    We see a common issue of personal experiences overarching the actual wider audience experience. This was seen with some posters saying they preferred gamepad against Roomscale, or they did not see the God-Rays, etc.. Just because you don't see it yourself does not mean it is not an issue for the minority (or majority).

    The reality is that fogging HMD's (and users glasses), fatigue and sweat - have all been issues discussed by developers of content. Though the new VR games may be AAA quality and offer great play, the fatigue and the issues this brings has seen a curtailing of 'long' play experiences (best illustrated by the short burst-play nature of Robot Recall).

    More and more devs are speaking about the best timescale for a VR experience in a single play - and the magic three minutes on a highly active game seems best for "arcade style" games - while other users can use Tiltbrush and the ilk for hours at a time with no issue. We will see some games perfect for long duration while others are best played in "short bursts".

    Another aspect to consider is the physical fitness of the user and their stamina. Many feel that the Nintendo Wii was mired in the long-term by the highly repetitive and physical nature of its offering - that at some point the player-base got over the novelty of the controller and tired of the strenuous nature of many of the games. Home gaming in the whole a more sedentary activity than many would like to admit.

    For those working on VR Arcade approaches the idea of "arcade style" play model is perfect and could be a factor in which games we see played more in an Out-of-Home entertainment venue setting against those that will entice the home users. 
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • zork2001zork2001 Posts: 449
    Nexus 6

    Bought a motion stool with the VR cord above your head on a pulley makes for a great sitting VR experience. You can spin around, lean forward, pick things up from the ground and have full range of motion all while sitting. Was just playing Robo recall in the Stool last night.


  • kevinw729kevinw729 Posts: 2,157
    3Jane
    Looks interesting. B)

    There has been an explosion in posture-promoting chairs and stools.

    For a list (and price) of some of the unique ones, try this:

    http://www.dailymail.co.uk/health/article-1158680/Are-sitting-comfortably-The-latest-chairs-gadgets-protect-back.html
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • kevink808kevink808 Posts: 781 Poster of the Week
    zork2001 said:

    Bought a motion stool with the VR cord above your head on a pulley makes for a great sitting VR experience. You can spin around, lean forward, pick things up from the ground and have full range of motion all while sitting. Was just playing Robo recall in the Stool last night.

    Ummm...no.
    Currently playing: Witcher 3 & DOOM | Gear: Liquid cooled MSI Z170A PC Mate | Intel i7-6700K | 32GB DDR4 SDRAM 3000 Mhz | GeForce GTX 1080, Acer Predator XB241H G-Sync, Rift/Touch/3 cams.
  • indo583indo583 Posts: 20
    Virtual Boy (or Girl)

    zork2001 said:

    Bought a motion stool with the VR cord above your head on a pulley makes for a great sitting VR experience. You can spin around, lean forward, pick things up from the ground and have full range of motion all while sitting. Was just playing Robo recall in the Stool last night.


    That's one solution. What I've taken to doing is dropping the virtual floor and playing in a regular swivel chair. To do this, in the Oculus configuration menu, set your height to whatever your actual height is, then it will then want you to put on the headset and run a scan. Sit down in a chair, before running the scan, and the system will look at your head position and subtract whatever height you entered in the configuration menu. What this does is move the virtual floor lower than the real floor, which allows you to play a game while seated, but in the game it appears as if you are standing (thanks to nalex66 for telling me how to do this).

    What I would love to see is either an option in the Oculus home menu to adjust player height (in a similar fashion to centering the camera), or an option in game to switch between a sitting and a standing position. That way you can stand when you want, and sit when you're tired, but still be able to play the game.

    While there certainly are gamers who enjoy moving about, there are also gamers who just want to sit on their couch and game for several hours (or more) without breaking a sweat. While the benefits of physical exertion are undeniable, you are not going to get these second type of gamers out of their chairs and exercising, overnight. There needs to be enough low activity (and enjoyable) games out there to keep that second group satisfied, to keep them using the system, rather than falling back to traditional PC or console games, which aren't as physically demanding.


  • snowdogsnowdog Posts: 1,020 Poster of the Week
    Gaming fatigue is for wimps. Thanks to my SAS/Ninja training it isn't a problem for me lol  :p
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • indo583indo583 Posts: 20
    Virtual Boy (or Girl)
    edited March 23
    snowdog said:
    Gaming fatigue is for wimps. Thanks to my SAS/Ninja training it isn't a problem for me lol  :p
    Somehow I don't think you're representative of the typical hardcore PC gamer. My guess is that most gamers (myself included) are less like ninja's and more like this:



  • YoLolo69YoLolo69 Posts: 594
    Neo
    I agree. A Robo Call session for me over 50yo can last more than 1hour standing up. I'm thinking about a solution I'm working on:


    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

  • licker1977licker1977 Posts: 327 Poster of the Week
    I'm on over 200 hours on onward and have done many 7-8 hour stints and think getting of your arse's  is a good thing 
  • molokowmolokow Posts: 655
    Nexus 6
    NO. Just look at Tethered.
    Crazy. No save option and 40 mins per level. 
  • indo583indo583 Posts: 20
    Virtual Boy (or Girl)
    I'm on over 200 hours on onward and have done many 7-8 hour stints and think getting of your arse's  is a good thing 
    Like I said earlier, I don't think there is any dispute that exercise is good for you, but most early adopters of VR are pretty hard core gamers, as it takes a pretty powerful graphics card to run. Usually only avid gamers would have one powerful enough, and most gamers aren't as physically fit as you. If the system doesn't cater to the early adopters, it will struggle to gain momentum. You need to SLOWLY introduce physical exertion, or you run the risk of people going back to their traditional pc games and consoles. The platform may not survive if only physically fit people play on it. As many studies have shown, the majority of the US population are not physically fit.
  • nalex66nalex66 Posts: 2,398 Valuable Player
    I think the addition of physicality to gaming is not a bad thing. It does mean shorter play sessions for some people, but that's okay. The only time I think it's a problem is when the game doesn't allow for short bursts of play. Raw Data, for instance, has missions that take you through several phases of enemy waves. They can go on a bit long, and I don't think you can save and quit part way through (maybe you can and I just haven't seen the option). Games like SuperHot or Robo Recall with fairly short levels suit me fine--I can enjoy the action, and if I'm getting too sweaty after half an hour, I can take a break or play something more relaxed.
    i7 5820K 4.25 GHz | Gigabyte GA-X99-UD4 | Corsair LPX 32GB DDR4 3000 | Corsair Hydro H100i | Corsair HX750
    EVGA GTX 1080 SC | Samsung 850 Evo SSD 1 TB | Samsung 840 Evo SSD 1 TB | Seagate BarraCuda HDD 3TB
    My Oculus Medium sketchbook thread, and my Oculus Medium Gallery
  • kevink808kevink808 Posts: 781 Poster of the Week
    edited March 23
    We have arrived at a point that people complain about having to move their fat asses off their chair/couch.  The Wii revolution could not save us from ourselves.  The end is nigh.  
    Currently playing: Witcher 3 & DOOM | Gear: Liquid cooled MSI Z170A PC Mate | Intel i7-6700K | 32GB DDR4 SDRAM 3000 Mhz | GeForce GTX 1080, Acer Predator XB241H G-Sync, Rift/Touch/3 cams.
  • kevinw729kevinw729 Posts: 2,157
    3Jane
    edited March 23

    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • Mr.CreepyMr.Creepy Posts: 708
    Trinity
    edited March 23
    One thing to keep in mind when talking about the general gamer being lazy or out of shape, is that there are plenty of gamers who aren't. Also I personally think VR gaming has an appeal to many people who isn't much into traditional monitor gaming. Especially in the future when it's cheaper and it doesn't require such an expensive PC for an optimal experience in most games.
  • lovethislovethis Posts: 2,869 Poster of the Week
    edited March 23
    Some people complain about games been to short and not long enough. So a game been short does have some benefits. You can go put your legs up after 15 mins of playtime.
  • TwoHedWlfTwoHedWlf Posts: 1,801 Poster of the Week
    edited March 23
    Mr.Creepy said:
    One thing to keep in mind when talking about the general gamer being lazy or out of shape, is that there are plenty of gamers who aren't. 
  • lovethislovethis Posts: 2,869 Poster of the Week
    edited March 23
    TwoHedWlf said:
    Mr.Creepy said:
    One thing to keep in mind when talking about the general gamer being lazy or out of shape, is that there are plenty of gamers who aren't. 
    Steven Seagal, isn't looking as fit as he once did.
  • SADGAMERSENPAISADGAMERSENPAI Posts: 197
    Art3mis
    edited March 23
    maybe devs should put a checkbox to enable intermissions complete with dancing pop corn and walking hot dogs such as in old drive in theatre days.. :)
  • danknugzdanknugz Posts: 1,318
    Neo
    it varies, but i usually need a break from the combination of pressure of the hmd against my face and eyestrain, after 40-50 minutes

    usually taking a 5 or 10 minutes is good enough
    But it could buy me a boat
    It could buy me a truck to pull it
    It could buy me a Yeti 110 iced down with some silver bullets
  • SADGAMERSENPAISADGAMERSENPAI Posts: 197
    Art3mis
    danknugz said:
    it varies, but i usually need a break from the combination of pressure of the hmd against my face and eyestrain, after 40-50 minutes

    usually taking a 5 or 10 minutes is good enough
    Right on, Those are my beer intermissions, especially when playing horror games , ha ha
  • indo583indo583 Posts: 20
    Virtual Boy (or Girl)
    edited March 23

    Bwahahaha, @TwoHedWlf, that's too funny, love it :D

    Data from the National Health and Nutrition Examination Survey shows that more than 2 out 3 adults in the US are considered to be overweight or obese. And I'm not disputing that exercise is good for you, and the rift can be a great workout. All I'm saying is that they need to SLOWLY introduce physical activity into games, or they risk alienating a lot of people. Just like if the difficulty in a game is too high, if the physical activity is too demanding, it will frustrate players, and they will stop playing. In a similar fashion to the way developers have started adding colorblind modes into games, maybe they could add a "low physical intensity" mode (need a better name for that), so that gamers who are not as physically fit can still play their game.

Sign In or Register to comment.