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Your Magic VR Moment

cyberealitycybereality Posts: 20,645 Oculus Staff

If you’ve had that “wow” moment in VR, we want to hear from you! We’d like to collect the best Oculus stories from around the world. Help us capture exactly what makes VR so special, by telling us about the key event that first made you a believer in VR. Your insights will help us as we think through the next phase of where to take Oculus products. What was your magic VR moment?

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  • snowdogsnowdog Posts: 1,027 Poster of the Week
    Blimey, get ready for a long list lol

    Dreamdeck in the skyscraper scene I foolishly decided to peek over the edge, nearly pooed my pants and took an immediate involuntary step back. That was my first experience of presence.

    Elite Dangerous first time I tried it in VR. Seeing and understanding the ridiculous scale of the game for the first time was a jaw dropping moment. Every time I play this game in VR I ALWAYS have a big grin on my face, I've been dreaming about flying one of these ships since I played the original back in the 80s on my rubber key 48K Speccy.

    Every time I play The Climb. I'm not good with heights so have to play this game in small doses otherwise my legs start to go wobbly lol

    First time I played SuperHOT, the game that makes you feel like Neo with knobs on lol

    Doom 3 BFG with the awesome VR Mod. Have just started playing it and the game is INSANE in VR!

    Playing Dreadhalls. I'm pretty good with these sort of games but VR brings these things to a whole new ridiculous level lol

    First time I played Project CARS. You can see why some people have abandoned their 3 x monitor setups after playing this game in VR.

    Robot Recall. Need I say more..?

    That's all I can think of off the top of my head but I'm bound to add HLVR to that list once the guys working on it release it.

    My top 5 VR experiences so far are:

    1) Elite Dangerous 
    2) Robo Recall
    3) The Climb
    4) SuperHOT 
    5) Project CARS 
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • ToyguyToyguy Posts: 31
    Lawnmower Man (or Woman)
    For me, I'd say it was Elite Dangerous.  I've played Eve Online and other sims and the like for many years but when I first popped into that game inside my ship, looking up at that enormous station, it was truly like I was there.  Coupled with the HOTAS and Astra voice pack, you nearly forget you're sitting in your own home.

    I also just now had perhaps the most smile-inducing, child-like fun I have had in VR with my first session in Rockband.  I sound like crap, my timing is terrible, but I was rocking out like I was 20 years old again.  I'll probably feel it tomorrow!  It's cartoony, so not the same sense of reality as ED, but what a blast.  I'm going to enjoy spending time in that one too.
  • SADGAMERSENPAISADGAMERSENPAI Posts: 197
    Art3mis
    edited April 16
    Here's a few early ones.  First was the T-Rex charging at me in Dreamdeck. When he walks over you it's the coolest thing ever.  Setting inside my ship in Eve:Valkyrie the first time and getting launched out of the station was so great. Being able to look around in the cockpit and see my engines, just amazing. First playing Lucky's Tale and being able to get so close to lucky that you knock him over was great.  More recently the first training missions in Elite Dangerous using a HOTAS and voice packs is just so immersive and beautiful.  And those Dread Halls, VR Horror games are so much more intense than you can describe to people. They truly must be experienced to be believed! I could go on all night but I'll stop with these. Thank you Oculus for bringing my child hood dreams to life!
  • P3nT4gR4mP3nT4gR4m Posts: 565 Poster of the Week
    Farlands was my first "holy shit!" moment. The gfx on that one just hit the 1st gen VR sweet spot for me. Total presence with all those cool little creatures running up to me.

    Elite Dangerous made me totally woot all over the place. Especially the first time I saw the inside of a space station.

    Gotta say Medium, too. Every now and again I'll be sculpting away and it'll just hit me what I'm actually doing and I'll start just pmsl cos, lets face it, this is just ridiculous. Future is here. I get to go in it. Totally awesome!
  • LuciferousLuciferous Posts: 1,116
    Neo
    edited April 22


    I received my DK1 shortly after the kick starters in 2013. 

    There were so few demos in the beginning, we were just glad to try anything and it felt like everything you were seeing was on the frontier of a new technological era. So many heroes in those early days creating content for us poor starved Rifters.

    I also felt privileged to be in such a small community playing with such world changing technology. I would invite friends round and watch their jaw drop, saying, 'How come I don't know about this, why isn't this in the news?'

    The Dk1 had a much bigger FOV then the consumer version and despite the blurry image I was just blown away by the immersion I felt. My biggest hope is this will return in CV2.

    Moments that stick with me are:

    1. Titans of Space, was the first time I actually felt the size of the universe. People can tell you something is big but to see it and feel it, sent chills up my back as I stared in awe at the majesty of the Sun.

    2. Tuscany, somebody added Hydra support and you could pick up books from the shelves, setting them alight with the candles. Just manipulating objects, turning them over in your hand, incredible.

    The first time I saw the potential of hand tracking and how it added so much to the feeling of being present. 

    3. Planet 21 a little known demo which put you in charge of a spaceship with an open deck which allowed you to fly around an alien world. You could walk around the ship and peer over the sides. Every now and again an amazing meteor storm would crash around you.

    The sheer scale of the planet and the future potential to create and be in whole worlds.
    I guess this and Titan were the forerunners to Elite Dangerous who managed to combine both amazing experiences into one.

    4. Alien Isolation, hiding in those lockers peering through the vents is a feeling of immersion I have yet to beat. I have never felt so scared in my life. The scene when you go outside in a space suit and visit the Alien ship, I mean wow.

    The first time I believed first player perspective games could actually work if done right.

    5. The Solus Project, standing on a beach on an Alien planet as a storm blew in, a tornedo glided in over the ocean and I had to run to a cave for safety. I just stood in the mouth, shaking my head at the incredible sight..

    I have always loved storms, they make you feel so alive and to be there right in the middle of one, beautiful.

    6. (Edit) Added mention to Teddy0k look at this demo which he created with the hydras on the DK1 in 2013 with positional tracking. A real pioneer and delivered many amazing experiences which we take for granted today.

    https://forums.oculus.com/community/discussion/comment/52288#Comment_52288


    God I better stop I could go on all day.

  • AgterboschAgterbosch Posts: 357
    Nexus 6
    That would be last week when i played robo recall, even tho im completely used to vr now and do not have "shock" effects anymore, i transported onto the edge of a building, but i tripped in real life, i thought for a sec my heart stopped as i thought i was going to fall off of the building

  • tonyfromsyracusetonyfromsyracuse Posts: 5
    Virtual Boy (or Girl)
    I guess I misunderstood VR. I thought the device just makes the screen be more closer to your face ands you dont see everything outside the screen like your room,wall etc etc....I had no idea it put you...IN..the game.
    I would have to say, it would be Windlands for me and the Oculus dreamdeck. ....when you think of VR....its hard to find anything that shows it off as good as the T-rex demo and the platform above the city. and swinging around the beautiful landscape of Windlands.  its almost holy.
  • NeoEdoNeoEdo Posts: 36
    Lawnmower Man (or Woman)
    I'll make mine quick.

    The very first VR game I bought and played once I received my Rift was 'Eve: Valkyrie'. My "OH SH*T" reaction was definitely when I looked around and I was "IN" the cockpit of a fighter class ship. And that launch sequence NEVER gets old. It's a dream come true (for us "Generation-X" folks, hahaha~).

    And of course, once I received the Touch controllers. Robo Recall, for sure. THAT'S when I felt good about this whole investment into VR. Seeing "my hands"; That was the "we've arrived" moment! :D
  • HomerNarrHomerNarr Posts: 4
    Virtual Boy (or Girl)
    Uhm, i saw Elite Dangerous as Kickstarter, did NOT Kickstart it. After ED was out a while, i got it. Then i needed at HOTAS., Got one. Then i saw someone playing ED with a Rift. Wanted that, finally got it.
    So my KillerApp for the Rift is Elite Dangerous.
    Got Touch on impulse, saw BulletTrain. I liked it. When they mentioned RoboRecall, i knew i had to buy it. Only to get it for free since i already hat the touch controllers. Awesome.
    EagleFlight. Different Approuch, play as an Eagle. Controlls are interesting too!
    RecRoom, since its Multiplayer for the whole family! Yes, lots of kids playing it, cause its very kid-friendly.
    Oculus InMedium, playing with Dough.
    VorpX, cause it lets me play GTA5(!!) and RocketLeague in VR!
    Wirligig Mediaplayer to watch 3D Movies.
    Final Approach control Airtraffic, standing in the game area.
    Luckys Tale, because its a cute Platformer.

    On certain situations, Vertigo kicks me hard! Serious Sams start on the Saratoga, RipCoil and RoboRecall, if i jump close to a ledge.
  • matskatsabamatskatsaba Posts: 249
    Art3mis
    My first WHOA moment was when trying quake2 on the devkit. Miku entertainment stage sphere was the second. It was hawken that sold me the rift, still pretty sad that kinda failed. Other than hawken, GTA5 was a great expectation - too bad it doesn't usually work with my g27. The only title I actually play nowadays is project cars, couldn't really care less about the touch titles.
    I'm in VR for giant mecha sims and waifus, driving is just an extra addon since i love driving in the first place.
  • inceptionalinceptional Posts: 42
    Lawnmower Man (or Woman)
    edited April 16
    Well, I've had a few "wow!" moments in VR, but last night I had a genuine "presence" moment while trying the experience "Face You Fears": I was going through the part where you are on the skyscraper with the giant robot, and by the end of it I left with my legs literally shaking, violently, and me heavy breathing and trembling in panic--in a good way. I had to stop for a minute and remove myself from the headset just to calm down and take in how totally convincing the effect was. :-o That was a very powerful moment indeed.

    My favourite games/experiences in VR tend to ones that are rendered with nice, clean, simple geometry; not necessarily low-poly but just not trying to be real or gritty, and not really any of the 3D pictures or videos of the real world and that kind of stuff. I like to be able to point and shoot at things directly when using Touch too. Also, if the world is properly responsive to whatever I want to do, with everything being an actual interactive object rather than just superficial decoration, it can be a great deal of fun just to experiment and play around (I'm thinking of Rec Room here as a good example of a really enjoyable VR sandbox, but part of that is absolutely interacting/playing with other people too).

    Here's my top games/experiences so far (in no particular order):

    Face Your Fears (can you say "presence"--my God!)
    Allumette (lovely, touching, good use of the 360 degrees)
    Rec Room (I was laughing out loud for an hour straight)
    Dead and Buried (one of the best gamey experiences I've had in VR)
    Lucky's Tale (makes me wish Nintendo would take VR properly serious)
    Dear Angelica (this is gorgeous and a work of art--literally)
    Dragon Front (fun turn based strategy game that show VR isn't all first person)
    Old Friend (there's just something joyous about dancing to this)
    VR porn (this really is the future of porn)

    I'm actually a fan of warping/teleporting around by pointing and pressing a button--I'm still trying to get my VR legs without that--but I think any time you also have to press in a direction to additionally say where you want to face when you appear is just a bit convoluted and clumsy. I think it's better simply having warping/teleporting in the same direction and then having either turning around yourself or turning with the right stick (and turning in those 30-90 degree angles/increments actually really helps avoid any motion sickness too).

    Note: I can't really afford to pay for any full-price games/experiences, so this is just my impressions of the free stuff I've been able to try thus far. But I fully expect some of the games/experiences that cost a few bucks will also be brilliant too, like Chronos, Edge of Nowhere, Airmech Command, Landfall, Superhot, etc.
  • BadDanMEBadDanME Posts: 18
    Virtual Boy (or Girl)
    Elite Dangerous is fantastic. Together with the VoiceAttack tool it´s brilliant. 

    But the greatest moment so far I had with EVE Valkyrie in that singleplayermission, where you are inside an enemy fleet with the stolen transpondercodes and approaching that enemy base. It was such an overwhelming feeling to fly between those giant ships and through those small gaps outside the station. 

    Edge of nowhere is fantastic too, and shows the potential for the mainstream market in VR.
  • Shadowmask72Shadowmask72 Posts: 2,099 Valuable Player
    I was very impressed with Raw Data when that first released. I felt proper immersion and right in the game world with those robots.

    I think many will agree, the ending of Call of the Starseed Episode 1 is just epic before your eyes. 




    System Specs: GTX 1080 ti , i7 4790K CPU, 16 GB RAM, Win 10 64 Bit OS.
  • tonyfromsyracusetonyfromsyracuse Posts: 5
    Virtual Boy (or Girl)
    HomerNarr said:
    Uhm, i saw Elite Dangerous as Kickstarter, did NOT Kickstart it. After ED was out a while, i got it. Then i needed at HOTAS., Got one. Then i saw someone playing ED with a Rift. Wanted that, finally got it.
    So my KillerApp for the Rift is Elite Dangerous.
    Got Touch on impulse, saw BulletTrain. I liked it. When they mentioned RoboRecall, i knew i had to buy it. Only to get it for free since i already hat the touch controllers. Awesome.
    EagleFlight. Different Approuch, play as an Eagle. Controlls are interesting too!
    RecRoom, since its Multiplayer for the whole family! Yes, lots of kids playing it, cause its very kid-friendly.
    Oculus InMedium, playing with Dough.
    VorpX, cause it lets me play GTA5(!!) and RocketLeague in VR!
    Wirligig Mediaplayer to watch 3D Movies.
    Final Approach control Airtraffic, standing in the game area.
    Luckys Tale, because its a cute Platformer.

    On certain situations, Vertigo kicks me hard! Serious Sams start on the Saratoga, RipCoil and RoboRecall, if i jump close to a ledge.

    Can you tell me more about how GTA5 looks in VR? I mean,if it works....its what I have always dreamed of...to walk around in an open world and man GTA5 looks amazing...so I do have some questions.does GTA5 in VR using this vorpx dumb down the graphics somehow as technically GTA5 wasn't created initially as VR?  and...is there that much tweaking in menu settings to get it to look and play good? I saw some online article that was talking about decreased  field of view because of how the vorpx works to modify the game to view in 3d. geez, if it looks good qute frankly I don't think I would be as excited to get any newer VR games...I would just want to port the games that I love already into VR....such as "Dying light"...oh man that must be terrifying in VR if its avaliable!







  • TickTockTickTock Posts: 157
    Art3mis
    My "Wow" moment was simply that first moment when I was still a VR virgin.  I just got my DK2 and the first app I tried was some simple swim with fishes demo.  Very basic, but that first moment is what hooked me.  I though "Wow,  NOW I understand the name"  It really is like opening a rift into another universe and peering in.  The games and demos continued to get better and better but that first moment was the most profound.
  • ImeleonImeleon Posts: 95
    Hiro Protagonist
    Delta Draconis back on dk1. And Titans of space obviously. 
    And the 3D model scan of the girl. Actually felt like I was standing next to a person. 
    Felt like I was invading her space. Not enough to stop though
  • danknugzdanknugz Posts: 1,318
    Neo
    edited April 16
    In general, situations which mimick real life and not fantasy tend to grasp me more and make it easier to suspend disbelief, such as onward and how it uses no HUD or any kind of hovering names over enemies, VR golf (as a concept) is another good one for me because it is also laid back. Racing games were the first to really give me a true sense of presence,

    in particular when i first experienced the low persistence of DK2 while sitting in a car in LFS, I could not believe what my eyes were seeing, because i always had an issue with how much graphics blurred when rotating the camera in flat games, and with low persistence, its practically like a painting, amazing

    But it could buy me a boat
    It could buy me a truck to pull it
    It could buy me a Yeti 110 iced down with some silver bullets
  • kzintzikzintzi Posts: 525
    Neo
    Elite Dangerous the first time I came in on a small industrial station and had to remind myself that I wasn't going to fall out of the cockpit.
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • ElpocElpoc Posts: 18
    Virtual Boy (or Girl)
    Dead & Buried gave me some truly crazy moments of presence in a way no other game has. The need to physically move & use all your space in that game just ups the presence factor somehow. So much leaning around cover, on walls, trying to lean on tables etc. It's still one of my favourites.
    Farlands was the best for this when Rift first released, because the texture details are so amazing in that game and because again it encourages physical movement and interaction with your environment (walking up to creatures /bending  down to say hello to them /doing the movement mini - games). And the mini map mode gave me an amazing feeling the first few times I tried it. I would absolutely love it if Oculus made an expansion or full version of the game for Touch. It was so cool to find out that there was an actual story that happened as you progressed! 

    Onward has been the single most mind-blowing experience though. Again needs physical movement to use cover but also the level of realism with the weapons and so on means that the immersion is just crazy. It's a really exhilarating experience. If you guys can support that dev please do. There's a reason it's the most popular multiplayer in VR (alongside Rec Room I think).

    Special mention: the tricks in Chronos with the (SPOILERSPOILERSPOILER) monsters that only move when you're not looking at them, and the bit where your character goes miniature. That game is still one of my best vr experiences. Also Vanishing Realms' sword fighting which is the best of the right now, though still feels only 'almost there' due to somewhat simplistic AI. 
  • ntwigbelsntwigbels Posts: 49
    Lawnmower Man (or Woman)
    I have had so many WOW moments that I could make a top 100, but a number one magical moment I had in Obduction I guess.

    The first time I came to the edge of the apparantly transparent Sphere, where through you could see the purple Alien world. The fluid dome made a sound and ripples when touched, that experience was so mind blowing and really made me feel I was in another world!
  • ParadiseDecayParadiseDecay Posts: 362 Poster of the Week
    The first game I tried after the initial Oculus set-up demo was 'Eve Valkyrie' and I remember sitting in the cockpit, looking around and thinking to myself "Wow, I now have my own arcade machine"

    Recently I look at the Oculus as having my own Star Trek Holo-deck!
    ☆ YouTube 'Content Creator' and 'Steam Curator' ( https://www.youtube.com/user/ParadiseDecay ) ☆ Devs! I'm always on the look out for new and interesting VR experiences! ☆ Oculus Rift CV1 ☆ Windows 10, 64 bit ☆ Intel Core i7-3770 ☆ 16.0GB Ram ☆ GeForce GTX 1060
  • DominiqueDominique Posts: 228
    Nexus 6

    If you’ve had that “wow” moment in VR, we want to hear from you! We’d like to collect the best Oculus stories from around the world. Help us capture exactly what makes VR so special, by telling us about the key event that first made you a believer in VR. Your insights will help us as we think through the next phase of where to take Oculus products. What was your magic VR moment?




    in 6:13 I say what the lifechanging moment was for me, how VR changed the entire social aspect of things.

  • LordQuakeLordQuake Posts: 72
    Hiro Protagonist
    So lots of WoW moments then. I think what the OP was intending is that moment where, only for a second, you are completely convinced that the VR world is real. I've tried most things on Oculus Home, had lots of "this really is great" in awe moments but only ONE title has transcended reality for me ... And if you look through these forums you'll see for many who play it, its Onward. The game stands apart to anything else - maybe its the atmospherics that are cleverley done, maybe its the tension and focus as you move through the map, cover to cover or the realistic weapons and pack management. But whatever it is, that title is the ONLY title to completely absorb me into VR, Matrix style. You are simply uploaded, consumed by a new world and the "elsewhere" ceases to exist. It's the only title where upon taking the headset off I have no idea where I am, it takes a few seconds to re-acquire the real world. In all other games there is always a residual sense of reality, I know where I am in 3d space of the room, but not Onward. Probably one of the reasons why it is the top selling multiplayer VR title. I urge anyone that has not got it yet to pick it up, you'll be glad you did.
  • bigmike20vtbigmike20vt Posts: 1,913
    Wintermute

    If you’ve had that “wow” moment in VR, we want to hear from you! We’d like to collect the best Oculus stories from around the world. Help us capture exactly what makes VR so special, by telling us about the key event that first made you a believer in VR. Your insights will help us as we think through the next phase of where to take Oculus products. What was your magic VR moment?

    i have been a believer in VR since virtuality in the early 90s

    but for this generation... my 1st "jaw on the flloor" moment was when undocking from a space station in elite when using my DK2 and flying out, seeing an earthlike world on my left, and looking behind me and seeing the massive size of the station.

    what i want in VR are games (other media is great and all but for me, my meat and potatoes of VR are games) but i want games that i can play at my own pace, with stuff to "explore". 

    elite is great as i get to explore space. 

    something underwater would be just as good as well.... (subnautica is excellent)
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • Hiro_Protag0nistHiro_Protag0nist Posts: 2,827 Valuable Player
    I've got 3 - a couple of them i've mentioned several times on here.  First was with the DK1 and a small helicopter demo where you fly near an island and there's a ship nearby - i lost control and was heading to towards the ship - i was honestly terrified that i was about to cream in and die a horrible death.

    Second was with the Gear VR and my first time in Netflix.  I sat on the settee at home as i always do, Gear VR on, looked down (in VR) and there was the remote, reached for it and realised "what the hell", of course it isn't there, but that's exactly how it would have looked in real life.

    Final one, the Rift in Oculus Dreamdeck the first time - that was a wow moment, oh my god - i was just so happy with the clarity and i think i remember seeing particles floating around?  "God damn you Oculus, you've done it!"
  • LZoltowskiLZoltowski Posts: 2,019 Volunteer Moderator
    It might sound a bit naff but my first VR wow moment was playing Radial G. http://radial-g.com/

    It is a super simple 3d Racing Game, but the feeling of speed is superb. You feel like you are in the pod racing at ridiculous speeds on a 360 degree track. 

    My heart started pounding and my eyes opened up wider than ever before. I spent 3 hours in that game the first time. 

    When I took the headset off, I thought to myself while smiling, "Wow, I lived long enough to experience this at home on my chair, by my desk."

    The feeling of scale transported me instantly into that world, and I did not want to leave.
    Core i7-7700k | 32 GB DDR4 Corsair Vengeance 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
    ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 | Corsair Carbide Series 400C White (RGB FTW!) 
  • jumblijumbli Posts: 84
    Hiro Protagonist
    edited April 18
    My first "wow" moment was actually the Oculus Kickstarter. I was an instant convert, just based on the potential of the technology, and joined in as early as I could afford. I bought in at the DK2 stage, and changed my career to learn how to develop games full time. 

    My next "wow" moment came after getting my DK2 and setting up the camera to allow me to take a couple of steps across the Oculus Tuscany balcony and look over the edge. The sense of presence was multiplied so much that I knew I had to develop standing experiences that made people physically move.

    As great as the current experiences and games are, I long for interactive movie-like experiences where you feel like you're engaging with real characters and joining them on epic adventures. I want to be inside a Matrix film, created in-engine rather than 360 degree video. I'm looking forward to new genres rather than VR games inspired by traditional computer games. I think great things will come as we gradually move away from novelty experiences. I could bore you for hours on the topic so I'll stop now :)
    Solo-dev for Dimensional on Oculus Home
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  • GaluzGaluz Posts: 443
    Art3mis
    To be fair I read about everything that involves vr, so that I don't have any expectations. But seeing the space outside of the desktop in virtual desktop on dk2 was spectacular.
  • FrozenPeaFrozenPea Posts: 2,018 Valuable Player
    I think like everyone else i've had multiple 'wow' moments in VR.

    My first exposure to VR was the kickstarter back when i was still a poor student so couldnt afford to back it but ended up working for a company that did. I tried the DK1 and it blew my mind, cant even remember what i tried first but i remember thinking 'this is the future'.

    Then came along the DK2 with positional tracking and that was a game changer, i will always remember leaning towards the desk in the calibration scene. I used to borrow the DK2 a lot for 'research' purposes over the weekend :p 

    Then i finally got my own hardware with the CV1 and going through Dreamdeck i was in shock at how much it improved over the DK2 and how amazing the sense of scale was! It finally felt consumer ready. Farlands was the first game i felt truely immersed and got lost in there forgetting which way i was facing when taking off the HMD.
    Then Chronos showed me how powerful story telling is in VR.

    My first experience with hand controllers were with the Vive wands when i tried the 'vive pre' and it was so much fun but i didnt get on well with the controllers, the button layout didnt feel natural to me.

    When touch arrived everything just 'clicked' and felt like this is the way VR is meant to be but i was left feeling the need for more space I didnt have :p

     Medium for me is one of the main reasons i got Touch and i can easily say Rift+Touch is wourth every penny for me with Medium. It revived my love for 3D modelling and took away all the frustrations and massive amount of time investment i started to hate about 3D. It finally makes 3D feel natural, creative and fun again.

    Im still constantly having 'wow' moments in VR with games like Superhot, Roborecall etc. We are living in a really interesting time :)

    I'm really looking forward to Wilsons Heart as ive wanted a story driven Touch game for awhile now :)
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