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Rick and Morty: Virtual Rick-ality

MowTinMowTin Posts: 259
Nexus 6
Has anyone played this. I hear it's short. I'll still get it because I like this type of game but why does everything have to be so short?

Comments

  • ZenbaneZenbane Posts: 6,423 Power Poster
    Games typically take 3-5 years to develop. We're talking a good game with 20+ hours of playtime.

    We just celebrated VR's 1 year anniversary, so we still have 2 years minimum to go. I know some people feel that development could have started back during the DK1 and DK2 days, but it isn't just Time that is a factor, but Cost. Someone has to pay an entire team 3-5 years worth of salary and employee benefits. The free monetary handouts from Facebook/Oculus didn't really start until about 1.5 years ago.

    So... we get short experiences while we wait.

    In other news: I'm still waiting to drive Flying Cars. Why is this taking so long to make? In the meantime it looks like I will end up with a car that drives itself soon.
    Unbanned but never Unbaned.

  • ZenbaneZenbane Posts: 6,423 Power Poster
    edited April 21
    Unbanned but never Unbaned.

  • MowTinMowTin Posts: 259
    Nexus 6
    edited April 21
    Zenbane said:
    Games typically take 3-5 years to develop. We're talking a good game with 20+ hours of playtime.

    We just celebrated VR's 1 year anniversary, so we still have 2 years minimum to go. I know some people feel that development could have started back during the DK1 and DK2 days, but it isn't just Time that is a factor, but Cost. Someone has to pay an entire team 3-5 years worth of salary and employee benefits. The free monetary handouts from Facebook/Oculus didn't really start until about 1.5 years ago.

    So... we get short experiences while we wait.

    In other news: I'm still waiting to drive Flying Cars. Why is this taking so long to make? In the meantime it looks like I will end up with a car that drives itself soon.
    I guess you're right. If that's the case then our best hope is porting games to VR. 

    It's too bad because I can just imagine what an amazing game RoboRecall could be if it were a full game with VR cutscenes and 30 hours of story gameplay. 

    Or imagine a full Rick and Morty adventure game that takes over 30 hours to complete. 

    This is why I'm very much looking forward to Doom VR and Fallout 4 VR. Full AAA games in ported to VR.
  • ZenbaneZenbane Posts: 6,423 Power Poster
    Luckily Robo Recall has Mod support. Just look to Skyrim and Morrowind to see what the modding community can do to create unforgettable experiences. Hell, Neverwinter Nights 2 was literally saved from being a total flop thanks to a Mod :)

    I hope that a year from now I get to see full single player campaigns for: Dead & Buried, The Unspoken, as well as full add-on experiences to Farlands and Robo Recall.

    I'm also looking forward to an expansion for Robinson the Journey.

    I honestly feel that Christmas 2018 is going to be one of the biggest years in gaming history.
    Unbanned but never Unbaned.

  • MowTinMowTin Posts: 259
    Nexus 6
    When you think about it, Arizona Sunshine was able to create a full game. It's somewhat short, but it's more of a full single player full story than RoboRecall. 

    I'm pretty sure RoboRecall had a bigger budget. 

    It doesn't take much to add some levels and a little narrative. 
  • ZenbaneZenbane Posts: 6,423 Power Poster
    MowTin said:
    It doesn't take much to add some levels and a little narrative. 
    That's like saying that it doesn't take much to make a flying car... just add some wings and a little propeller lol

    I get you're meaning, but gamers know when a dev studio has added "filler" to a game to make it appear longer. So yes I'm sure Robo Recall could have had a bit more filler, but then the studio would have diluted the games quality.

    Instead they provided Mod support so that the community can add both quality and filler themselves. Have you tried any of the Robo Recall mods?
    Unbanned but never Unbaned.

  • MowTinMowTin Posts: 259
    Nexus 6
    edited April 21
    ^^^

    I mean look at Arizona Sunshine. No cut scenes. Basically a set of levels joined linearly. Some voice narration is activated by cues. Add enemies and objectives. Done.

    It would have been easy to create different RoboRecall levels and string them together and add some voice narration. Maybe a couple of cut scenes.

    The hard work is really the skeleton of the game. After that, it's just modeling levels and adding triggered events.  
  • ZenbaneZenbane Posts: 6,423 Power Poster
    edited April 21
    In Arizona Sunshine, can the players grab the zombies and rip them limb from limb? Beat other zombies with those limbs? Use one zombie to kill another zombie? Does Arizona Sunshine have Mod support? Can you play as a Jedi with a Light Saber in Arizona Sunshine? Because you certainly can in Robo Recall.

    In fact... Arizona Sunshine doesn't even support standard melee combat!

    I can think of a decent sized list of features that Robo Recall possesses that Arizona Sunshine does not. Clearly the dev's from those two games focused their time and effort differently. At least for the initial release.

    Your complaints/demands completely ignore the actual time and strategy used to develop these two titles.

    MowTin said:
    it's just modeling levels and adding triggered events.  
    And if done on a whim it becomes tedious filler that destroys the quality of a game.

    Unbanned but never Unbaned.

  • AekeroAekero Posts: 72
    Hiro Protagonist
    Zenbane said:
    Games typically take 3-5 years to develop. We're talking a good game with 20+ hours of playtime.

    We just celebrated VR's 1 year anniversary, so we still have 2 years minimum to go. I know some people feel that development could have started back during the DK1 and DK2 days, but it isn't just Time that is a factor, but Cost. Someone has to pay an entire team 3-5 years worth of salary and employee benefits. The free monetary handouts from Facebook/Oculus didn't really start until about 1.5 years ago.

    So... we get short experiences while we wait.

    In other news: I'm still waiting to drive Flying Cars. Why is this taking so long to make? In the meantime it looks like I will end up with a car that drives itself soon.
    why not convert more triple A titles to vr retroactively ala fallout 4? Has to be less effort than developing a new game from scratch, and you're more likely to have a longer game. Vorpx isn't enough of solution for me.
  • ZenbaneZenbane Posts: 6,423 Power Poster
    edited April 21
    Who would put the time and effort in to the conversion? And who would pay for that? Even if it is cheaper, it still isn't free.

    Oculus and HTC can't just take the intellectual property of another development studio and convert it for them. Copyright's n' such. You would have to petition to the owners of the software you want converted and ask them to do so. Of course... then what? Do they charge you to buy the VR version of the game even if you already own it? Because if not, then they just converted it for free. The number of "new sales" they might get by converting it to VR would in no way offset that cost. The PCVR market is way too small.

    Everything sounds great in theory :*

    Now if Oculus and HTC give away that free money for the conversion, then we are all set. But those talks gotta happen first.
    Unbanned but never Unbaned.

  • nroskonrosko Posts: 343
    Nexus 6
    Short is all well & good but charging £23 for it, no thanks. 
  • cybernettrcybernettr Posts: 470
    Trinity
     I haven't purchased the game myself, but from a video I've seen of it, there is a LOT of voice acting in the game, all of it tied to the player's actions and what the player is doing in the game.  I have a feeling this would be the big hurdle to making the game much longer, is that a lot more voice acting would need to be added.  Anyway, to me, replayability is more important than the original length of the game. 
  • Shadowmask72Shadowmask72 Posts: 2,206 Valuable Player
    I've been playing this for a few hours now and it's a really nice game so far. Lots of interaction and a wry style overall. I never watched the show but I can relate to the characters. £23 is probably steep for some but it's not bad considering the fun you can have messing around with stuff and solving puzzles. 


    System Specs: GTX 1080 ti , i7 4790K CPU, 16 GB RAM, Win 10 64 Bit OS.
  • FieldOfVisionFieldOfVision Posts: 115 Poster of the Week
    Got this right away as I'm a massive Rick and Morty fan. The main story is amazing, even though it is a bit short yes. But that's what we get in VR at the moment. But at least they have added a fair amount of replay-able elements with score boards.

    Being there with Rick and Morty, touching all the weird gadgets in the crazy garage and doing through the portal was so much fun. I'm going to wait a week or so and then play it again. There are so many things I haven't combined on the merging device yet. Who knows what I can create!!  

    Check out our latest VR exclusive games from www.FieldOfVision.com
  • MowTinMowTin Posts: 259
    Nexus 6
    Any plans for them to add new episodes or content?
  • FieldOfVisionFieldOfVision Posts: 115 Poster of the Week
    @MowTin
    Haven't read anything about this but seems like they totally could. Especially with the portal machine, they could add new stories in the garage that lead to different worlds through the portal each time with DLCs. BUMP! 

    Check out our latest VR exclusive games from www.FieldOfVision.com
  • MowTinMowTin Posts: 259
    Nexus 6
    edited April 24
    The teleportation in this game is really horrible. You can only teleport to 4 spots. Why doesn't just use regular teleportation where you can teleport to anywhere in the garage? 

     And would it really have cost them much effort to open up the whole neighborhood so we can walk around and shoot things with the blaster?

    I think there is an excellent opportunity here to open up the neighborhood, give the gamer cool gadgets to use on cars and locals. 

    But overall, I really like this game. I just want more of it. It really needs to be at least 4x longer and they missed an opportunity to make the shooting sequence challenging. 
  • FieldOfVisionFieldOfVision Posts: 115 Poster of the Week
    @MowTin
    Totally agree about the teleportation. It's a bit ridiculous to only be able to move to 4 specific points in the environment. I think 4 areas to teleport to would be fine, as long as you can teleport to anywhere in those areas, rather than just one spot. 

    And yes, the shooting is REALLY easy. Feels like I could go for 24 hours non stop. But I wouldn't.

    Check out our latest VR exclusive games from www.FieldOfVision.com
  • MowTinMowTin Posts: 259
    Nexus 6
    I actually only finished the main game yesterday. I thought it was over after the shooting part. *no spoilers*

    Overall, I really enjoyed it. It should be priced at $20 or even better $15. 

    Like, I said, the teleportation system is one of the worst. I think it was meant with roomscale in mind. 

    No reason you should be trapped in the garage. And it would be really cool if you could get in the flying saucer and fly around the neighborhood shooting people and things. That would be an awesome mini game that would offset the short story. 
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