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Martin's sketchbook

MartinityMartinity Posts: 124 Poster of the Week
Hi guys, in here I'll be posting my ramblings and sketches. Hopefully you'll enjoy watching my work, and feel free to leave comments and critique.
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Comments

  • DeadlyJoeDeadlyJoe Posts: 627
    Neo
    Very cool. Medium has some serious potential to speed up concept art production. We maybe just need some texturing tools in-app and it'd be golden.
  • FrozenPeaFrozenPea Posts: 2,363 Valuable Player
    woah nice render, looks awesome!
  • MonstaahMonstaah Posts: 86
    Hiro Protagonist
    WOW!
    PC Specs:

    Black Box, with wires & some kind of electronicy stuff inside..
    oooh it even has lights!! =)
  • chuckleonechuckleone Posts: 156 Poster of the Week
    This looks great! I'm curious what you did to the scene in Zbrush, was it detail work or texturing?
  • cyberealitycybereality Posts: 22,420 Oculus Staff
    So good.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • DwightishDwightish Posts: 3
    Virtual Boy (or Girl)
    Very nice results man, I'm using the same work flow but with a figure. The problem (I think) is when I export it from Oculus, Im not getting the proper XYZ axis alignment. So my character / figure looks like a fallen drunkard ha. Which is not so bad if that was the desired effect. But not really  what I'm going for with this project. Any suggestions?
  • P3nT4gR4mP3nT4gR4m Posts: 976 Poster of the Week
    @Martinity Characters are difficult? That surprises me, i'm finding the total opposite. You mean in Medium compared to zbrush or blender or whatever?

    Awesome sculpting BTW!

  • MartinityMartinity Posts: 124 Poster of the Week
    P3nT4gR4m said:
    @Martinity Characters are difficult? That surprises me, i'm finding the total opposite. You mean in Medium compared to zbrush or blender or whatever?

    Awesome sculpting BTW!

    I find characters to be a bit more difficult, since fine control is hard, at least for me. Whereas with landscapes, you can be a bit more loose and gestural. I'm going to try my hand at more characters though after seeing your awesome characters ☺️ Do you work with traditional 3d Sculpting as well? 
  • P3nT4gR4mP3nT4gR4m Posts: 976 Poster of the Week
    edited May 12
    @Martinity - Thanks a ton! I've actually never been able to do this before. I've tried modelling some stuff in trad 3-d packages but the interface always stopped me dead in my tracks. I've known all along I would be able to learn it if I persevered but the problem was it never quite got enjoyable. It never felt like art, like it does to me in 2-d. It always felt like engineering, like my dayjob as a database and systems guy. Motivation was low.

    I've always been pretty confident that when VR hit us, it'd be a lot easier to get to grips with and this was backed up to my satisfaction when I saw an early demo of Medium on YT. At that point I started getting my hopes up. So I got my rift ordered up and then steeled myself for a massive disappointment if and when Medium or something similar launched.

    The advantage of being a pessimist is that it's a lot easier for us to be pleasantly surprised and, very occasionally, blown away completely. 1st generation VR and V1.0 Medium was just so smooth and so damn usable that I pretty much just jumped in with my trunks on. What you're seeing is the results of decades of frustration, at not being able to 3-D art the way I'd been pretty much dreaming of doing the whole time.

    The long-term goal has always actually been environments for me but, I'd been mucking about with blender to UE4 pipeline, and then jumping into the rift to check it out, killing time for the three or four months it took between headset and controllers arriving and suddenly made a breakthrough with blender where I could just about sculpt organics. Up til then it was always hard surface stuff, all panels and boxes and stuff)

    Now organics and characters were always the holy grail for me, like I wasn't even aimed there, it was so far in the future I might well be dead before it arrived and suddenly I can kinda do it a bit and I'm starting to suss out anatomy and stuff and it's rapidly getting easier and making more sense. And it was around this time Medium launched.

    TL/DR - no, no real traditional sculpting background

    With regards the fine control thing, if you haven't tried already, try scaling the sculpt up till it's huge and you'd have to get up on your tiptoes to finish an eyelash then use the big travel joints of your shoulders and arms, rather than little twitchy wrists to get the strokes in.

    I think you mentioned you'd noticed the scaling glitch, where you scale up to max size and the sculpt gets stuck at the centre of worldspace? Just ignore the position and scale it back a tiny bit to find maximum usuable scale. When I'm painting the eyeballs the're the size of shipping containers. More like graffiti than fine art. Any time I'm having trouble with a fiddly bit, I just scale it up a bit.
  • MartinityMartinity Posts: 124 Poster of the Week
    Interesting read.. It's great that VR has helped you bridge that gap to a place where character modeling is less frightening! My hope is also, that modeling characters in vr, might help myself to better understand the planes of a face and anatomy in another way than 2d could. 

    I'm blown away by the potential of working like this, but also very aware of how early we are in the transition from 2d to VR. Would love to take a sneek peak at the future of VR to see where we are in 10 years from now. 
  • MartinityMartinity Posts: 124 Poster of the Week
    Hi guys, here's another one. This time it's a skull study. The teeth are a bit "blocky", but appart from that I'm quite happy with this one.

    Trying to get better at painting portraits, and doing a 3d study like this helps a lot in understanding the planes of the face.

    You can check it out in 3d here: https://www.artstation.com/artwork/WQnKN

    Btw, this was exported from Medium, taken into Substance painter for textures and then rendered in Marmoset toolbag. Still struggling with getting normal maps to work right, but hopefully I'll get that to work soon.

    other o
  • FrozenPeaFrozenPea Posts: 2,363 Valuable Player
    Damn man thats awesome! Is Substance painter easy to get into? I've just noticed they offer free student versions.
  • MartinityMartinity Posts: 124 Poster of the Week
    It's not that bad I think, if you're allready into 3d. You should give it a try! :)

    Here's a realtime version of the skull and a turntable!


    https://youtu.be/SbZSxPjvir8

  • FrozenPeaFrozenPea Posts: 2,363 Valuable Player
    awesome! I'll have to add it to my long list of things to try out  :p
  • MartinityMartinity Posts: 124 Poster of the Week
    Final turntable and render. Moving on to next sculpt :smiley:




  • chuckleonechuckleone Posts: 156 Poster of the Week
    Awesome work! The sculpts and textures are amazing. Love the results you are getting.
  • cyberealitycybereality Posts: 22,420 Oculus Staff
    Holy crap, what!
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • cyberealitycybereality Posts: 22,420 Oculus Staff
    So good.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • MartinityMartinity Posts: 124 Poster of the Week
    Thanks guys :smile:
  • FrozenPeaFrozenPea Posts: 2,363 Valuable Player
    edited May 17
    As usual your renders blow my mind :p

    Out of interest, what's Marmoset normally used for? (e.g. what were you using it for before this.) I've never heard of it before :)

    When it comes to this kinda stuff I only ever hear about Keyshot or the ones linked to software like Maya using Mental Ray, Arnold etc.
  • MartinityMartinity Posts: 124 Poster of the Week
    Thanks! Marmoset is used as a viewer for real-time game models mostly but it's quite good for setting up scenes like these ☺️

    Here's a few from today in Medium and Keyshot. Wanted to try my hand at some spaceships. 


  • cyberealitycybereality Posts: 22,420 Oculus Staff
    Nice job.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
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