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Upcoming v1.15 Software Update Live on Public Test Channel

cyberealitycybereality Posts: 21,759 Oculus Staff
Hey everyone –
 
The upcoming v1.15 software update is now live on the Public Test Channel. As always, patch notes will be included with the official full release, but we wanted to provide a short preview here.
 
First, with 1.15, Rift will fully support three-sensor configurations for larger roomscale setups. We’ve updated the new three-sensor setup wizard in the Oculus app based on the latest data, and everything looks good. This also means we’re planning to remove the experimental tag from roomscale support.
 
If you’re part of the Public Test Channel program and have multiple sensors, we encourage you to test it out and let us know what you think.
 
We’ve also improved the way we share health and safety information, including a new safety video with the option – after you’ve acknowledged the information – to enable/disable health and safety reminders when putting on Rift.
 
Thanks to everyone who’s helping us test 1.15 early. For those participating, remember to share comments and feedback via the bug reporting tool. We look forward to hearing from you.
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Comments

  • PixlmechStudiosPixlmechStudios Posts: 61
    Hiro Protagonist
    My Oculus just updated to this 1.15 and now its show the oculus doesnt meet minimum requirements thing on top of my page. My Pc obviously meets or exceeds the requirements and still does when I run the test. I dont know why its now saying this and I dont care. I just would like to know please, how do get my oculus back to 1.14 where everything was looking how its suppose to look.
    Thanks in advance
    Asus strix mobo/RX 480 8gb. Firepro w8100, Amd 8350,custom water loop,custom NZXT phantom case, 32gb crucial elite, samsung Evo,250,500, Velociraptor 250gb, 2TB backup, 6 display, 50inch main, KRK studio 5.1 surround.
  • cyberealitycybereality Posts: 21,759 Oculus Staff
    You can ignore the "minimum requirements" message. There seems to be a bug where the notification comes up sometimes in error (it actually happened on my machine here). We are looking into it now, so it should be resolved soon. Thanks.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    PowerColor RX 480 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • PixlmechStudiosPixlmechStudios Posts: 61
    Hiro Protagonist
    Thanks for the quick response, I did a rollback. When its fixed ill get it again. Im someone whos bought more than one oculus from the store due to having dropped one last week that so that message plays with my emotions and I cant ignore it lmaoo. 

    Thanks again for the update
    Asus strix mobo/RX 480 8gb. Firepro w8100, Amd 8350,custom water loop,custom NZXT phantom case, 32gb crucial elite, samsung Evo,250,500, Velociraptor 250gb, 2TB backup, 6 display, 50inch main, KRK studio 5.1 surround.
  • MAC_MAN86MAC_MAN86 Posts: 52
    Lawnmower Man (or Woman)
    edited May 9
    CONGRATULATIONS Cybereality! The flashes/grey-outs/jumps are now long gone!
    I no longer even need to set Affinity Settings to anything what so ever.
    Just to fix the "Your computer dont meet minimum specs laddie..." message I do not need PLUS that health video can not be stopped once started and the switch for that does not work.
    You forgot to add in a DISABLE ASW SWITCH! WE must have this.
    ELITE is much smoother also ;)

    WELL DONE!!!
  • flexy123flexy123 Posts: 503 Poster of the Week
    Wow..you just scratched the word "experimental" while using the expression "room scale"...this is actually quite big if you think about it! :)
  • gamefan101gamefan101 Posts: 193
    Art3mis
    edited May 9
    Using 1.15 for my 3 sensor setup and having done an IMU calibration, by doing a 360 and staring for a few seconds back and forth between sensor 1 and 3, I can still generate a recalibration (height jump), but it's less than an inch now.

    I still notice the occasional jump when turning from the rear to facing forwards, but the jump is quite small now. (Using Medium to draw a circle as I rotate, and Deskscene to show the sensor extents, clearly shows that a slight jump is still present)
  • hoochyukhoochyuk Posts: 330 Poster of the Week
    When's 4 sensor support getting support as since 1.13 my 4 sensor setup is flawless and needs recognition of how good tracking is in a 2.8m by 3.2 meter space also tracks past that but I leave a foot of wall space
  • hoochyukhoochyuk Posts: 330 Poster of the Week
    Ps keep up the good work oculus name of bad tracking is a thing of the past for the vast majority
  • dap75dap75 Posts: 2
    Virtual Boy (or Girl)
    Looks like performance has increased. Thumbs up for that. But OBS is not capturing the mirror window anymore. So no way to record any videos. Tried with Elite Dangerous (not launching via OH)
  • YoLolo69YoLolo69 Posts: 664
    Neo
    That's great news Cybereality :)

    Regarding the new setup wizard for 3 sensors, larger room-scale (so different limits, etc.); is it planed to update the PDF manual we had for sensors placement, or possibly it's already somewhere? I speak about the "Oculus 3 sensors Experimental 360.pdf" document, thanks!

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

  • elbofforelboffor Posts: 2,163 Valuable Player
    edited May 9
    I upgraded to a 7700k yesterday, if i still get that msg im gonna rage!

    Out of interest, is 4 sensors going to be classed as experimental? Or just unsupported?
    This is my forum signature.
    There are many others like it, but this is mine.
  • dburnedburne Posts: 618
    Neo
    Great to see these updates with continuing improvement rolling out on a regular basis!
    Don

    EVGA X-79 Dark MB|I7 4820K@4.50 GHz|EVGA 1080Ti FTW3 Elite|16GB Corsair Platinum 2133MHz| TM Warthog + 7.5cm Ext| MFG Crosswind Pedals| Rift CV1|Windows 10 64 bit 
  • ChrisVR84ChrisVR84 Posts: 7
    Virtual Boy (or Girl)
    Just curious... I just ordered my 3rd sensor.  Do I need to join this public test channel to get the update?  Asking this without doing any searching. 
  • adamorthadamorth Posts: 1 Oculus Partner
    Great news!
  • Roming22Roming22 Posts: 130
    Art3mis
    elboffor said:
    I upgraded to a 7700k yesterday, if i still get that msg im gonna rage!

    Out of interest, is 4 sensors going to be classed as experimental? Or just unsupported?
    I'm interested in the reply as well :)
  • cyberealitycybereality Posts: 21,759 Oculus Staff
    YoLolo69 said:
    That's great news Cybereality :)

    Regarding the new setup wizard for 3 sensors, larger room-scale (so different limits, etc.); is it planed to update the PDF manual we had for sensors placement, or possibly it's already somewhere? I speak about the "Oculus 3 sensors Experimental 360.pdf" document, thanks!
    We baked those directions into the setup procedure in the app, so the PDF is no longer needed.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    PowerColor RX 480 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • cyberealitycybereality Posts: 21,759 Oculus Staff
    edited May 9
    elboffor said:
    I upgraded to a 7700k yesterday, if i still get that msg im gonna rage!

    Out of interest, is 4 sensors going to be classed as experimental? Or just unsupported?
    I can't speak for future plans, but currently I would recommend using 3 sensors as it should have the optimum support. However, you still can use 4 if you have a unique setup or need.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    PowerColor RX 480 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • cyberealitycybereality Posts: 21,759 Oculus Staff
    Just curious... I just ordered my 3rd sensor.  Do I need to join this public test channel to get the update?  Asking this without doing any searching. 
    You have to opt-in to get into the test channel. Go in the Settings -> Beta in the Oculus app.


    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    PowerColor RX 480 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • gronbekgronbek Posts: 12
    Virtual Boy (or Girl)
    edited May 9
    Still have a problem with greyouts in Elite and camera sticking sometimes. Not as bad as 1.14 but still a problem
  • Jokergod2000Jokergod2000 Posts: 289
    Nexus 6
    "We’ve also improved the way we share health and safety information" A million times thank you! I missed the DK2 registry edit to remove it...
  • gronbekgronbek Posts: 12
    Virtual Boy (or Girl)
    Heaney said:
    gronbek said:
    Still have a problem with greyouts in Elite and camera sticking sometimes. Not as bad as 1.14 but still a problem

    You can actually solve this by playing through Oculus instead of SteamVR.

    Go to the Frontier website, sign into your account, and go into the 'Keys' section. Then use the Oculus key to activate Elite through the Oculus app.

    Now uninstall Elite on Steam, and launch via Oculus.

    voila- the bugginess and tracking issues will be solved- and you'll get better performance!I
  • gronbekgronbek Posts: 12
    Virtual Boy (or Girl)
    Heaney said:
    gronbek said:
    Still have a problem with greyouts in Elite and camera sticking sometimes. Not as bad as 1.14 but still a problem

    You can actually solve this by playing through Oculus instead of SteamVR.

    Go to the Frontier website, sign into your account, and go into the 'Keys' section. Then use the Oculus key to activate Elite through the Oculus app.

    Now uninstall Elite on Steam, and launch via Oculus.

    voila- the bugginess and tracking issues will be solved- and you'll get better performance!
    I am not using steam vr. I am launching from Frontier launcher diŕectly
  • YoLolo69YoLolo69 Posts: 664
    Neo
    edited May 10
    AFAIK the problem with Elite only happen in Elite (did I said that?). The gray screen and camera stick only happen when the game think (really of wrongly) sensor(s) can't see anymore the headset. It's frontier who decided to gray the screen to warn the user. The fact this only happen in Elite seems to prove the game have a problem (and frontier said they are investigated). possibly the game is too sensitive, too quick to decide a problem occurred, etc.. It never happened to me outside Elite. ED is a very demanding game CPU and GPU so possibly it don't give enough room for Oculus driver to work fine. That's why playing with core dispatching can lower of fix this problem for some users. Of course it depends each machine and each core (number of cores, thread, how powerful, etc.). At least this is my point of view of this problem...

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

  • Hornet_F4CHornet_F4C Posts: 181
    Art3mis
    edited May 10
    Just curious... I just ordered my 3rd sensor.  Do I need to join this public test channel to get the update?  Asking this without doing any searching. 


    Well, as @cybereality explained.

    But the beta programm is not for you "to get updates". It is a public TEST channel for people that are willing to TEST beta versions and to report bugs and give feedback!

    What you'll receive from this TEST channel may not be free of bugs and may not work flawless as it is just in the middle of the QA process.

    Neither do you *need* that update right now just because you ordered a third sensor. It will work just fine with 1.14.

    So if you just want to get your setup working, you should stick with the current software and wait for the official release of 1.15.

    The test channel would be not for you unless you consider yourself as developer or beta tester...

    Greets!

  • CalibosCalibos Posts: 44
    Lawnmower Man (or Woman)
    I've been having HMD tracking problems since 1.11. with my 3 camera setup. 1.15 worst yet. People keep telling me its probably my HMD and I should RMA it but the fact that after I mess around with the setup for a few hours I am usually able to get it back to a mildly annoying small glitches every other rotation rather than huge flashes and jumps every few degrees of rotation after an update. That tells me its a software issue. Cause I'm back to square one after every new update. I've also seen reports by several owners now who have had HMD tracking issues in the same period of time and who did RMA their HMD's but that their new HMD's act exactly the same, indicating that theres nothing wrong with their HMD's.

    Anyway, I've ordered the 4 controller USB3 Startech PCIe card and 2x 5m USB3 cablematters cables and a forth camera. If this sorts my issue it'll show it was USB problems all along (despite me never getting any camera error codes). If it doesn't fix it, I'll RMA the HMD because I'll have nothing to lose at that point.

    1 year in and I still can't permanently mount my cameras because I can't seem to nail down my tracking.
  • ZoomieZoomie Posts: 1,764 Valuable Player
    edited May 10
    I feel guilty that I only noticed this release (and the update) by reading the article over at uploadVR.  Nice to see that they're keeping up with the Forums.  For all the complaining everyone did about news launching on reddit instead of here on the official forums, I think Cyber has been pretty effective at feeding us good info - when he was allowed.

    This reminds me that I need to purchase a third sensor...
    Edit: Aaaaaaand I purchased a 3rd sensor.
    Any sufficiently advanced technology is indistinguishable from magic.
    - Arthur C Clarke
  • durian420durian420 Posts: 2
    Virtual Boy (or Girl)
    i am finding with 3 sensors and even more so with 4 sensors i have a very hard time  getting  the touch controllers to recognize. i  would like to know what files store the tracking/sensor/guardian info. i want to be able to swap between my standard 4 sensor and moving one of the sensors off a tripod to  track my racing sim which is not inside my standard play area. idealy in the future we could store several profiles and choose between them
  • cyberealitycybereality Posts: 21,759 Oculus Staff
    @MAC_MAN86 Can you please submit a support ticket? We'd like to assist with the issue you are reporting on the health and safety screen. Thanks.
    https://support.oculus.com/
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    PowerColor RX 480 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • YoLolo69YoLolo69 Posts: 664
    Neo
    edited May 10
    durian420 said:
    i am finding with 3 sensors and even more so with 4 sensors i have a very hard time  getting  the touch controllers to recognize. i  would like to know what files store the tracking/sensor/guardian info. i want to be able to swap between my standard 4 sensor and moving one of the sensors off a tripod to  track my racing sim which is not inside my standard play area. idealy in the future we could store several profiles and choose between them
    Search for "Oculus Home Multitool", great tool made by @elboffor to switch different sensors profiles.

    You may also be interested by another useful tool made by @kojack to display graphically your current configuration. search for "Oculus Room Detail". here a sample (downgraded):


    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

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