05-09-2017 10:59 PM
I've had no problems exporting an fbx from Oculus Quill in the past, importing it into Cinema4D r18 and then lighting / rigging cameras. But today the file looks off.
Basically, a few polygon edges seem to be connected to the Axis. They're not visible in working mode, and can't be selected, but only appear when the frame is rendered. If the axis is moved, the lines will follow it.
Also, some of the lines have disappeared during the FBX import (the thighs and shins).
Any ideas what could be causing this / how to hopefully fix it?
Thanks so much in advance!
05-22-2017 09:47 PM