05-13-2017 02:26 AM
05-13-2017 03:29 AM
05-13-2017 03:36 AM
05-13-2017 03:47 AM
05-13-2017 03:59 AM
kevinw729 said:
Oh look, Zenbane enters the post with nothing to offer and personal attack. Keep up the good work - ticktock!
05-13-2017 04:02 AM
05-13-2017 04:30 AM
Thanks for the reply @Hiro - was worried that this discussion would be hijacked and trolled to try and get it closed - had a chat with @cyberreality before to ensure it was ok.
Hiro_Protag0nist said:
I don't remember seeing any article from Oculus which lays down any rules about commercial use. We know that Rifts are being used commercially - you have seen them and shown us photos, i have dealt with many people who use them commercially (not in the public arena).
....
Hiro_Protag0nist said:
....
It seems that the media organisation you spoke to know more - they apparently know that Oculus is "against
Commerical application" - what exactly do they know? To be honest, if
that is true then the conversation is pretty much over isn't it?...
I was approached by the media service after my last column in VRFocus:
And was asked some questions generally about the Out-of-Home Entertainment market with regards VR / AR, and at the conclusion, a follow-up point was made (the gist of which I relayed above). [Note - I will not name them yet to avoid the snide attacks we have seen above].
They seemed to be on the fence – just because numerous emails and calls from them to OVR had not given them a definitive answer one way or another – no one wanted to comment on their policy for Commercial entertainment, and there seemed to be something of a disconnect (especially considering the Samsung position). So the media team asked me, I relayed the last “five years” worth of questions after the fateful “Chuck-E-Cheese” incident, and that just created more questions from the interviewers.
I thought before I gave a final comment to them on what I think has happened, I would throw it out to the crowd here and see if anything new popped up. Especially with the change in management at OVR, possibly news I had missed had been given on the impasse? Maybe it just stays the same? I just wanted to be sure I had offered a chance to the community to have a say, rather than ignore or bully them.
Hiro_Protag0nist said:
....
I
know you are very interested in this Kevin, i remember sending you a
copy of the GearVR booklet - what does it say in the Rift booklet on the
subject - can you summarise?
Yes, I remember you doing that – I had a client that wanted to use the GearVR for their theme park attraction (apricated your help at the time, thanks).
The OVR / Samsung statement is clear across the GearVR and CV1 – no usage of the software or hardware in commercial (pay to use) environments, and that the brand is being misrepresented if done, and the hardware/firmware illegally used if done without permission. Likewise, those that try to get permission are greeted with silence or a brick wall statement (I have a copy but not sure if able to share).
Obviously, the same existed for VIVE and PSVR, until a few months back with the creation of dedicated operation in HTC, Valve and Sony to handle the commercial utilization of their hardware/software. Samsung also has a very strong commercial entertainment position, which is open, and excludes the OVR interagency – it is suggested of the claimed 8m+ GVR’s built and still used (and not gathering dust) many of them are being run on attractions (such as the Six Flags partnership).
05-13-2017 04:38 AM
05-13-2017 04:53 AM
05-13-2017 04:55 AM
I have to allow you your opinion of Zenbane - unlike he allows others to have opinions that differ from his world view - but to the point and avoiding achieving the goal of derailing the discussion.
elboffor said:
I think zenbane hit the nail on the head here. I highly doubt there is any "major media service", and i think it says a lot about your ego to think that they would aproach you and you alone.
If a major media service wanted the opinions on this forum, then im sure they would ask.