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Oculus appears on film

Zenbane
MVP
MVP
I don't believe this has been mentioned yet, but in Season 5 of "House of Cards" (Netflix Original Series), the Gear VR takes center stage. The character using it is a nominee for the President of the United States. He is a soldier who is sampling the Gear VR as a means to help address PTSD.

Aside from the great mainstream advertising of both VR and Oculus, I also like that the product is being used at the highest level of Government under the context of guaranteed funding for software development.

Here's a screenshot from the scene:

wsor0jr65w1q.jpg

Bonus points for the Oculus advertising being so predominant.
15 REPLIES 15

Zenbane
MVP
MVP
Bumping this thread instead of starting a new one since the topic is the same...

I'm watching the new episode of Ballers right now (HBO), and VR is taking center stage. It started with a VR Porn scene followed by VR Sports being introduced as a new major investment.

I like this stuff because I remember when I first got my Rift back in May and people kept asking, "when will VR become mainstream?"

Anonymous
Not applicable
Nice! I missed this thread the first time around. Always good to see VR getting exposure!

Sports events and films is key to getting VR adopted by the mainstream consumer, as is getting the price down. We're still a fair bit away from that happening though. I've mentioned this before but there are going to be three steps to getting VR to the mainstream consumer.

First the enthusiast gamer demographic needs to adopt VR. People like us who are willing to pay a decent amount of money for the new gaming experience and if we don't have a machine powerful to run it we won't bat an eyelid at buying (or more likely building) one. $400 is the sweet spot for us, but of course many of us were quite happy to pay more to be early adopters. We'll see this $400 price being permanent in March next year.

Next is the mainstream gamer demographic. These are people that generally play mainstream games and either have a console or a machine that isn't powerful enough to run VR, but they're willing to upgrade parts of that machine to play the latest mainstream game like Call of Duty, GTA etc if their machine doesn't meet minimum requirements. $200-300 is the sweet spot for people belonging to this group.

And last but by no means least is the household mainstream consumer, people that don't play games that often, if at all. Some may be lapsed gamers that haven't gamed since they bought the Wii years ago. The key things to getting these people jumping on the VR hype train are having non-gaming uses for VR such as watching sports and films in VR as a standard and having it being as cheap as possible to jump in. The sweet spot price for these people, your average husband and wife with kids to support or people that don't earn a great deal of cash is $100-200.

That last demographic is why Oculus are developing their own standalone headset for $200 because that demographic won't own a gaming computer, they'll have a laptop for work or school and not one capable of playing modern games.

bigmike20vt
Visionary
meh..... VR will never take off until it is this good 😉

edit, damn time stamps dont work..... jump to 19m 20s

(my point is.... whilst I DO think VR will stick this time, i would not read too much into TV picking it up and running with it because the same thing happened last time)

https://www.youtube.com/watch?v=Uwzk5kM0gFI#t=19m20s

Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

Zenbane
MVP
MVP
VR was just the main theme for a feature routine on this weeks "America's Got Talent"

https://youtu.be/1BxdoDbtaDo?t=107
 

rehbp6jlamy5.jpg


btw, this particular HMD strongly resembles the Rift B)

Anonymous
Not applicable
That would be great if the music wasn't a load of old shite lol

Zenbane
MVP
MVP
Yes, I dont vouche for any content presented. My only interest is tracking VR in mainstream outlets.

Shadowmask72
Honored Visionary
Wow that performance just blew me away. The VR theme was awesome.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

1Labyrinth1
Honored Guest
I know this is an older thread but this is exactly what I want to talk about. Getting VR to go mainstream. I really hope somebody in Oculus sees this because I feel that this suggestion can make a HUGE impact. My suggestion is this, people need to understand, WHAT VR IS!!! People don’t understand it!! That’s the main problem. People are not going to invest or even participate in something they don’t understand because they don’t feel comfortable with it and they don’t want to feel stupid because they don’t know how to do something. So here’s what you do. First you make a documentary/movie about Oculus. Start with the beginning, an interview with Palmer Luckey where he explains where he came up with the idea and how Oculus came into being. Have experts and the people involved talk about the development of VR, how it came into being and how it works. Have different consumers talk about their experience with VR, and have several different people with different interests talk about how it feels to put on the headset and experience their favorite thing. Don’t get me wrong, the commercials are great. They are excellent. But until people know what oculus even is, those commercials are going to be like the vacation commercials that a lot of people see as out of reach. My point is, make a documentary that explains VR, so it’s simple and available to the public. And everyone is going to watch it and understand VR and THEN they’ll try it and love it and buy it. That’s the only way if you want it to happen in this decade

Anonymous
Not applicable
make a documentary that explains VR

Very bad idea. VR is not something you can describe with words or video. I showed VR youtubers to plenty of friends, none would understand the concept of VR even by seeing it. Then I got my own headset, made them try it out and only then, they were mindblown. The sense of presence VR gives simply can't be shown or told.
Case in point: Ready Player One has been out for months now, and the VR sales haven't exploded.

The only way to understand VR is to try it. Hence, the only way to sell VR is to make people try it. Not later than this afternoon I came across people trying VR for the first time in a shop ; they were having so much fun with it, it was nice to see.