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Rift 1.17 (Public Test Channel) Release Notes

cyberealitycybereality Posts: 21,760 Oculus Staff

FEATURES:

  • Oculus Library:

    • You can now see detailed release notes for recent app updates, including the Oculus system software, from the Updates screen in Library.

    • You can now quickly launch all apps that support Rift from within the Oculus software, even if you acquired those apps from outside the Oculus Store.

  • Mixed Reality Capture: Further improvements to the calibration tool.

BUG FIXES:

  • Fixed an issue where reconnecting the Rift headset wouldn't fully restore functionality after being disconnected.
  • Fixed an issue with lens slider settings not being respected in some situations.
  • Fixed an issue with the floor shifting while you're in VR.
  • Miscellaneous performance improvements, stability enhancement, and bug fixes.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
PowerColor RX 480 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

Comments

  • SuitchSuitch Posts: 8
    Virtual Boy (or Girl)
    Are we just going to ignore this button that appeared in the Beta tab?
  • beyondinfinitybeyondinfinity Posts: 3
    Virtual Boy (or Girl)
    Suitch said:
    Are we just going to ignore this button that appeared in the Beta tab?
    I tried it and it emptied my library, can't do anything. Currently attempting a rollback to 1.16.
  • SuitchSuitch Posts: 8
    Virtual Boy (or Girl)
    Holy cow, are you serious? 
  • SuitchSuitch Posts: 8
    Virtual Boy (or Girl)
    That makes sense with the word 'demo', if it means for a full software demo; but if it is true then they should do an emergency hotfix to remove it.
  • beyondinfinitybeyondinfinity Posts: 3
    Virtual Boy (or Girl)
    Suitch said:
    Holy cow, are you serious? 
    Yep. I'm stuck with a screenshot from The Climb on my desktop and I can't see any of my games nor install anything either.
  • cyberealitycybereality Posts: 21,760 Oculus Staff
    Please DO NOT press the "Start a Demo" button. It's not working and shouldn't be there. Thanks.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    PowerColor RX 480 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • beyondinfinitybeyondinfinity Posts: 3
    Virtual Boy (or Girl)
    Rolling back to 1.16 fixed the empty library. Updating back to 1.17 now and staying far away from that button.
  • cyberealitycybereality Posts: 21,760 Oculus Staff
    Please DO NOT press the "Start a Demo" button. It's not working and shouldn't be there. Thanks.

    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    PowerColor RX 480 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • SuitchSuitch Posts: 8
    Virtual Boy (or Girl)
    Thanks for rolling out that hotfix!
  • CyberMax007CyberMax007 Posts: 6
    Virtual Boy (or Girl)
    I'm not able to see the Oculus software update release notes from the Updates screen. Can't click or right click the thing. I just updated to 1.17


    Also, how can I see my Steam VR games from the Library?
  • RichooalRichooal Posts: 25
    Lawnmower Man (or Woman)

    Also, how can I see my Steam VR games from the Library?
    Hi CyberMax007,
    That question is covered in the other 1.17 thread........

    Third Party Apps and Rift 1.17 Update

    Hope it helps

  • cyberealitycybereality Posts: 21,760 Oculus Staff
    I'm not sure the release notes are integrated yet. For 3rd party games, just launch them from outside Oculus and click OK when it asks you to add them.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
    PowerColor RX 480 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
  • NacaryusNacaryus Posts: 161
    Art3mis
    launching 3rd party apps from within home rocks, customer happy
  • ThmoasThmoas Posts: 142
    Art3mis
    Does this mean we can launch Steam games from within Oculus Home after we added them by just one button click? That's just awesome!
  • bigmike20vtbigmike20vt Posts: 2,269
    Project 2501
    Nacaryus said:
    launching 3rd party apps from within home rocks, customer happy
    yep this is great news and i must be psychic as it was one of my moans on missing features that i posted a couple of days ago.

    i shall scratch that off my list ;)
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • danybonindanybonin Posts: 30
    Lawnmower Man (or Woman)
    If you launch a steam game from oculus home, it will start steam / steam vr?
  • bigmike20vtbigmike20vt Posts: 2,269
    Project 2501
    damn posted in wrong thread so pasting here too (the right thread)

    1 thing i DONT like... the drop down option for uninstalled games is now gone, its instead part of a filter for your entire library... which is a step back imo. now i have added my steam games i will have probably 60 installed  titles in my home library.
    having uninstalled as an entirely separate list is better imo as they stand out more..
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • RzzarRzzar Posts: 1
    Virtual Boy (or Girl)
    "You can now see detailed release notes for recent app updates, including the Oculus system software, from the Updates screen in Library."

    Finally!  I hate seeing "game updated" but can't read the patch notes.  
  • ShocksOculusShocksOculus Posts: 67
    Hiro Protagonist
    danybonin said:
    If you launch a steam game from oculus home, it will start steam / steam vr?
    Yes; but it's way quicker as it launches STEAMVR in the background (assuming you already have STEAM started). Thus it feels like going from Home and directly to your STEAMVR game.
    CyberpowerPC - VR Rdy Amazon Build || i5-6402p, GTX 1080Ti (11G) || MSI B150m (1 USB controller) + Inateck 4-port USB to PCIe (1 USB controller; w/ 3.6.9a Fresco drivers w/ OTT registry tweaks)
    3 sensor Room-Scale setup -- all 3 sensors register as USB 3.0 [2 sensors w/ HMD on mobo; 3rd sensor on Inateck]
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