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Third Party Apps and Rift 1.17 Update

cyberealitycybereality Posts: 22,779 Oculus Staff

With the 1.17 PC software update (available now in our public test channel) we’re making it easier to manage your content library all in one place. Now, you’ll be able to view and launch all apps that support Rift from your computer or in VR, even if you acquired them from outside the Oculus Store. We know people sideload apps for a variety of reasons, so we've included some options to help provide flexibility and control of what’s displayed. Here are a few things to keep in mind:

  • You can toggle displaying third party app titles “on” and “off” from the Filter menu of the Library in the upper right of the Oculus desktop app
  • You can remove individual apps from your Library (note that this does not uninstall the app; also, at this time, this action can’t be undone)
  • If you are using an app obtained or purchased outside the Oculus Store, your activity will simply display as "Online"
  • Library will still display the five most recently played apps. If you toggle “off” third party apps titles, they will be removed from recent activity

We’ll be iterating on Library functionality and features with future patches. If you’re testing the release, please share feedback with us via the PTC, and stay tuned for future updates.

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Comments

  • ragenrokragenrok Posts: 46
    Brain Burst
    Oh thank goodness lol
  • ShyningFadeShyningFade Posts: 9
    NerveGear
    This sounds very promising! I haven't received my Rift yet, but I've heard a lot of commotion when it comes to playing games outside of Oculus Home.
  • vrgamerdudevrgamerdude Posts: 207
    Nexus 6
    Oh WOW.. Now this is good news indeed! █-)
    "I have seen the light at the end of the tunnel, and it is the headlamp of the oncoming virtual hype train!"
  • neonridrneonridr Posts: 12
    NerveGear
    @cybereality - fantastic news, some great features being implemented here.
  • bzowkbzowk Posts: 2
    NerveGear
    A long overdue addition!  Already updated and see Filter option, but how do we actually add the titles / executables to our library?  Thanks!
  • grant666ukgrant666uk Posts: 6
    NerveGear
    bzowk said:
    A long overdue addition!  Already updated and see Filter option, but how do we actually add the titles / executables to our library?  Thanks!

    Was thinking the same thing ???
  • ragenrokragenrok Posts: 46
    Brain Burst
    How do we download this test version?
  • SyndroidSyndroid Posts: 236
    Nexus 6
    Great update!

    And as expected, SteamVR itself gets added as an app
    So if you want to play a SteamVR game you have to run SteamVR first, then start the game from within SteamVR,
  • KensikKensik Posts: 9
    NerveGear
    ragenrok said:
    How do we download this test version?
    go into your oculus setting click on beta and click on Public Test Channel 
  • ragenrokragenrok Posts: 46
    Brain Burst
    Kensik said:
    ragenrok said:
    How do we download this test version?
    go into your oculus setting click on beta and click on Public Test Channel 
    Thank you! downloading now
  • ElpocElpoc Posts: 26
    Brain Burst
    Absolutely brilliant news.
  • ragenrokragenrok Posts: 46
    Brain Burst
    Installed the new Public test and my library now shows Superhot VR which I own on steamVR not oculus :)
  • SyndroidSyndroid Posts: 236
    Nexus 6
    edited July 25
    ragenrok said:
    Installed the new Public test and my library now shows Superhot VR which I own on steamVR not oculus :)
    Superhot is not a SteamVR game though. It supports the Rift SDK.
    SteamVR is Valves software/runtime. And there are quite a few games on Steam that don't support the Oculus SDK;
  • ragenrokragenrok Posts: 46
    Brain Burst
    Syndroid said:
    ragenrok said:
    Installed the new Public test and my library now shows Superhot VR which I own on steamVR not oculus :)
    Superhot is not a SteamVR game though. It supports the Rift SDK.
    SteamVR is Valves software/runtime. And there are quite a few games on Steam that don't support the Oculus SDK;
    I know, im just happy that I can launch it directly from the oculus home now instead of needing to open SteamVR first
  • nalex66nalex66 Posts: 3,321 Power Poster
    ragenrok said:
    Installed the new Public test and my library now shows Superhot VR which I own on steamVR not oculus :)
    Cool! Does Oculus Home automatically add the third-party titles that you have installed, does it add them when you run them, or is there a method to manually add them?
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  • ragenrokragenrok Posts: 46
    Brain Burst
    edited July 25
    nalex66 said:
    ragenrok said:
    Installed the new Public test and my library now shows Superhot VR which I own on steamVR not oculus :)
    Cool! Does Oculus Home automatically add the third-party titles that you have installed, does it add them when you run them, or is there a method to manually add them?
    Not sure yet, I'm doing this from my work PC so cant really run games. Didn't see a way to manually add games yet so it either scan's your computer or adds them as you launch them
  • NarcilNarcil Posts: 1
    NerveGear
    It adds them when you launch the game from Steam. When the game starts using rift.

    How do you "share feedback with us via the PTC" ? Just submit Feedback in the options?
  • cyberealitycybereality Posts: 22,779 Oculus Staff
    Yes, you can click Provide Feedback in the Settings menu.
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  • ragenrokragenrok Posts: 46
    Brain Burst
    nalex66 said:
    ragenrok said:
    Installed the new Public test and my library now shows Superhot VR which I own on steamVR not oculus :)
    Cool! Does Oculus Home automatically add the third-party titles that you have installed, does it add them when you run them, or is there a method to manually add them?
    Just got home and tested, oculus home adds it to your library as you launch them. Launched "The Lab" and Oculus instantly added it
  • Arock387Arock387 Posts: 674
    Trinity
    Can we point to the directory?  For example steamvr games can we just point to the exe?
  • ragenrokragenrok Posts: 46
    Brain Burst
    Arock387 said:
    Can we point to the directory?  For example steamvr games can we just point to the exe?
    doesnt seem like it, but you dont even need to launch it with your rift connected. I dont have my rift yet but I've just been downloading steamVR games and launching them and Oculus add's them even though they all error out saying now HMD detected lol
  • studlygooritestudlygoorite Posts: 30
    Brain Burst
    edited July 26
    This is great, thanks. My Steam games are now in my Oculus library!

    I spoke too soon, Elite Dangerous showed up (just a pic, no title on the library tile) but the next 4 games did not, another installed that has a pic on the library tile but I don't know what game it is as I do not recognize the pic, just like other software grabbing the wrong box art for a movie.
  • studlygooritestudlygoorite Posts: 30
    Brain Burst
    ragenrok said:
    nalex66 said:
    ragenrok said:
    Installed the new Public test and my library now shows Superhot VR which I own on steamVR not oculus :)
    Cool! Does Oculus Home automatically add the third-party titles that you have installed, does it add them when you run them, or is there a method to manually add them?
    Just got home and tested, oculus home adds it to your library as you launch them. Launched "The Lab" and Oculus instantly added it
    Maybe I have a firewall thing going on here, I launched "The Lab" and it never added to my library.
  • nalex66nalex66 Posts: 3,321 Power Poster
    ragenrok said:
    nalex66 said:
    ragenrok said:
    Installed the new Public test and my library now shows Superhot VR which I own on steamVR not oculus :)
    Cool! Does Oculus Home automatically add the third-party titles that you have installed, does it add them when you run them, or is there a method to manually add them?
    Just got home and tested, oculus home adds it to your library as you launch them. Launched "The Lab" and Oculus instantly added it
    Maybe I have a firewall thing going on here, I launched "The Lab" and it never added to my library.
    If you launch it from within the SteamVR interface, Oculus Home may just see "SteamVR". If you launch the apps from their EXEs, it should work.
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  • firagabirdfiragabird Posts: 35
    Brain Burst
    edited July 27
    I'm really glad that this long requested feature is coming for Rift. Can we expect a similar update heading to Gear VR?

    EDIT: Crap, the most important two words were the one that didn't make it to my original post.
    S7 Exynos Nougat. 2015 & 2017 Gear VR.
  • eldeedereldeeder Posts: 7
    NerveGear


    • You can remove individual apps from your Library (note that this does not uninstall the app; also, at this time, this action can’t be undone)
    THIS! How do we do this!?
  • PhrapPhrap Posts: 1
    NerveGear
    There seems to be a conflict with this Beta update and Unity. Unity will constantly freeze every few seconds or so while the OVR Server process is alive while on 1.17.X, but does not do this when un-enrolling from the beta channel and downgrading to 1.16.X.
  • NibreNibre Posts: 51 Poster of the Week
    To generate your own asset info, you can make a new JSON (named with a new, and self-matching canonicalName) with whatever JSON stuff you need in it, and run; 
    OVRLibraryService.exe library generate-asset-pack [library GUID here] "[canonicalName here]"
    That'll generate the default Store Assets + JSON you need. If that goes over your head, no worries, this is more of a low-level type thing that someone who is really digging into this will want to play with. Don't futz around too much with this if you don't know what you're doing, you could probably mess something important up.
  • Phil007Phil007 Posts: 48
    Brain Burst
    1.17 messes up wilson heart for me. When i start it on 1.17 the colours are crushed. Reverting back to .16 fixed it.
    I tried manually changing the display drivers from unlimited to limited output. No change.
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