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OC4 News

kojackkojack Posts: 3,554 Volunteer Moderator
edited October 11 in General
So far we have two headsets announced:
Oculus Go is a stand alone (not mobile phone or pc based) headset. It will be $199us and will release early next year.

Oculus Santa Cruz (which we've seen before) will be a product too, with 6dof tracked hand controllers.

No specs yet.

Hmm, Santa Cruz doesn't have headphones. Is that just due to early prototype?

(Just like OC3, the live streaming in VR is broken, so I'm watching on a monitor)

Update 1:
Oculus GO has 2560x1440 and new lenses which reduce glare.
Audio drivers build into headset, you can get sound without headphones.
Oculus GO is GearVR compatible for software.
Unity and Unreal support.
Developers are getting GO in November.

Update 2:
So apparently the rift has games. I'm glad they pointed that out. :)

Oculus For Business program.
New rift bundle (3 sensors, face interfaces, touch and headset)
Commercial vr license. Bulk orders.

Update 3:
Rift bundle now at $399 permanently as of today.

Update 4:
Santa Cruz controllers have a touch pad.
Constellation IR based.
Santa Cruz has 4 ultra wide cameras for inside out tracking. The tracking volume goes behind you partially (looked like maybe 230-260 degrees? Just guessing from the little diagram)

Update 5:
Oculus for Business bundle is $900. It comes with: Headset, Touch Controllers, 3 x Sensors, Remote, 3 x Rift Fit, Commercial Warranty, Preferential Customer Service, Commercial Licence.
https://www.oculusforbusiness.com/

Oculus Dash is the new interface.
It can open as an overlay while in a game.
It's designed for Touch. I don't know how this will affect people without Touch.
Dash lets you use PC apps in VR. You can pin overlays of things like videos inside of games.
Debugging Dash using Visual Studio inside of Dash. :)

Oculus Home now has customisable environments and interactive stuff.
Looks like Home has become The Sims.
Games can be launched like in Arizona Sunshine: plug in cartridges.
You can visit other people's environments.
Shared spaces in the future.

Dash and new Home are part of Rift Core 2.0, coming in december.

Update 6:
New oculus avatar system.
Developers can make custom avatar accessories (they come with games by the sound of it).
Avatars will be usable on SteamVR and Daydream.
Coming in 2018.
Lipsyncing.
Eyes auto track interesting objects around you.

New Oculus store coming 2018.
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Comments

  • ZenbaneZenbane Posts: 7,765 Power Poster
    I'm anxious to hear more about Oculus Go and the potential for business applications (WebVR?)

    Unbanned but never Unbaned.

  • kojackkojack Posts: 3,554 Volunteer Moderator
    So Virtual Desktop, Bigscreen and V may be a bit obsolete thanks to Dash. :)

  • aerodyneaerodyne Posts: 35
    Brain Burst
    New Home and Dash look brilliant! 
  • dburnedburne Posts: 751
    Neo
    Yep Rift Core 2.0 sounds pretty good, like the looks of the new Home and Dash.
    Lot of attention to the stand alone, only thing said at least so far on the Rift is the new lower  permanent price as of today.

    I checked out now that they are on to the developer part, maybe at some point during the conference some info shared on CV2? Or even a mention would be nice...
    Don

    EVGA X-79 Dark MB|I7 4820K@4.50 GHz|EVGA 1080Ti FTW3 Elite|16GB Corsair Platinum 2133MHz| TM Warthog + 7.5cm Ext| MFG Crosswind Pedals| Rift CV1|Windows 10 64 bit 
  • RorschachPhoenixRorschachPhoenix Posts: 1,577 Valuable Player
    Excuse my bad english. I speak to you through the google translator. :P
  • aerodyneaerodyne Posts: 35
    Brain Burst
    Watching via YT and stream is very stuttery and pretty much un-watchable. Has there been any performance improvements to Rift mentioned?
  • RorschachPhoenixRorschachPhoenix Posts: 1,577 Valuable Player
    aerodyne said:
    Watching via YT and stream is very stuttery and pretty much un-watchable. Has there been any performance improvements to Rift mentioned?
    https://go.twitch.tv/oculus
    Excuse my bad english. I speak to you through the google translator. :P
  • kevinw729kevinw729 Posts: 2,688
    Wintermute
    kojack said:
    ...
    Update 2:
    So apparently the rift has games. I'm glad they pointed that out. :)

    Oculus For Business program.
    New rift bundle (3 sensors, face interfaces, touch and headset)
    Commercial vr license. Bulk orders.
    ......
    Thanks for this update @Kojack - was in a meeting all day and missed on the detail. People just kept running in exclaiming that OVR had relented on commercial usage!!

    Ha - ha - too little too late! But hey, welcome to the party  B)
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • SharpfishSharpfish Posts: 1,255 Poster of the Week
    edited October 11
    yeah can't wait for the december beta for dash/home. Hopefully they'll allow custom mesh import somehow and not just pre-fabs but at least it's something. Nothing I didn't expect hardware wise. Cruz looks pretty decent actually, and I guess a lot of that tech will move to rift 2 (inside out tracking etc). Sad to see them moving to touch pads on the cruz controllers hopefully they won't remove sticks on future rift controllers as they are VERY ergonomic/physical/useful vs floaty pads. I can see why 'noobs' to VR may get on better with pads and that is their main target with the standalones (for now while their POWER is still limited). 

    Hey maybe i'll get my free oculus touch t-shirt in time for the new controllers? ;)  *whistles*...


    rift 2 (if they even continue with PC VR) will probably be announced at OC5 next year. I think it'll have a decent res upgrade, inside out tracking, higher FOV, the new lenses (reduced glare.. but by how much? I want ZERO glare!), wireless (yeah it should be build-in-able by 2019 cheaply enough if they can build a full computer into cruz!), foveated rendering + eye tracking for depth (at least an early version). Until then we have Samsung odyssey and whatever LG ends up delivering, neither of which will supplant rift as they won't be big enough leaps (well the Samsung isn't - as cool as it is and is now a real rift competitor unlike the dying vive).

    Note for those that didn't watch, the cruz inside out tracking was a one-up on the new microsoft stuff, using 4 cameras one in each corner not just two and tracks the controllers much better apparently, at least according to oculus. That could be acceptable in PC/roomscale if it's as decent as it looks in the video. That would mean they use the new controllers though with the rings on the top = touchpads :( touchpads are a step backwards for 'core' VR imo.



    EX DK2, EX VIVE, EX PSVR, Currently RIFT CV1 | VR developer
    System: 8700k O/C 4.9ghz ACT awaiting Volta or at least Pascal Refresh!
  • dburnedburne Posts: 751
    Neo
    I just hope to gosh, that with the new Dash and Home environments, they at least give us the ability to choose for ourselves what drive/directory we want to install individual games/experiences into!
    Don

    EVGA X-79 Dark MB|I7 4820K@4.50 GHz|EVGA 1080Ti FTW3 Elite|16GB Corsair Platinum 2133MHz| TM Warthog + 7.5cm Ext| MFG Crosswind Pedals| Rift CV1|Windows 10 64 bit 
  • Hiro_Protag0nistHiro_Protag0nist Posts: 3,218 Valuable Player
    What's the refresh rate of the Oculus Go?
  • Techy111Techy111 Posts: 3,611 Valuable Player
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.
    And FlyInside Forum Admin.
  • Techy111Techy111 Posts: 3,611 Valuable Player
    edited October 11
    That made me chuckle  B)


    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.
    And FlyInside Forum Admin.
  • Hiro_Protag0nistHiro_Protag0nist Posts: 3,218 Valuable Player
  • vannagirlvannagirl Posts: 1,378 Poster of the Week
    This lens news was interesting

    Maybe they will carry over to a cv2, if they do plan one for pc.

    Someone at work was only asking of a full stand alone the other week, the Santa Cruz sounds the place alot of new vr owners will end up
    Look, man. I only need to know one thing: where they are. 
  • snowdogsnowdog Posts: 2,169 Valuable Player
    We'll probably see the Santa Cruz becoming the CV2 I think. Developers are getting it next year which could point to a consumer release in 2019.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • kzintzikzintzi Posts: 730 Poster of the Week
    Dash looks awesome - ticks a lot of boxes for me
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • Storm_CloudStorm_Cloud Posts: 710 Poster of the Week
    @kzintzi yeah looks great. I'm thinking the companies who just invested another $11 million into Bigscreen are going to be having a few sleepless nights now!
  • Storm_CloudStorm_Cloud Posts: 710 Poster of the Week
    @snowdog No I don't think so, they were seemed very keen on marketing this as in the sweet spot range. They still see a space for a premium, high end model that will incorporate their cutting edge research like eye tracking, foveated rendering, HTRF audio and wider FOV. I think it will be given a heads up at OC5 and released H2 2019.
  • kzintzikzintzi Posts: 730 Poster of the Week
    @Storm_Cloud maybe, maybe not.. Bigscreen does the collaboration stuff really well, and has a lot of good features (plus it's vive [and maybe soon Windows MR] accessible too).. I suspect they'll shift focus somewhat.

    it's not like this is a surprise move, so I expect Bigscreen had plans for when this happened.
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • Storm_CloudStorm_Cloud Posts: 710 Poster of the Week
    @kzintzi With the new permanent price cut of the Rift I think we're going to see the death those of the Vive. Jury is out WMR, shonky tracking could turn people off them before they build up a head of steam. This version 2.0 seems like it has the capacity to do anything BS is currently capable. Sounds like Oculus have done a lot of work with nVidia and AMD to access the GPU at a level that I doubt BS has the ability to do to keep things smooth. They may be fine, but I'm sure they're not as comfortable as they were a few hours ago.
  • kzintzikzintzi Posts: 730 Poster of the Week
    I don't disagree.. I guess my point is that Bigscreen should have considered if/when Oculus added Desktop/Social Media stuff directly into the solution - it's Facebook, and we all know what we want in our VR :smile:

    on another note, have to dust off my javascript skills again, and learn a new set of API's so I can make my own environments for Home - it's quite exciting that we know what to use now AND have something to use it in.. woot!!

    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • snowdogsnowdog Posts: 2,169 Valuable Player
    edited October 12
    Yup, I think the Vive is pretty much fucked at the moment, I can't see them cutting the price of the Vive to $500 to keep up. And these WVR headsets aren't going to be in a good place either, even if they had Steam support on day one. The Rift and Touch bundle is a high end VR headset and motion controller package priced the same as, or even cheaper in some cases, the mid-range VR headsets and motion controllers.

    I've said it before but I'll say it again (because I can't remember if I said it here before or somewhere else lol) if these WVR headsets released the same time as or even 6 months to a year after the Rift and Vive launched they would have a decent future but this price cut plus the quality of software available in the Oculus Store means that someone would be crazy to get a WVR headset over a Rift.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • kojackkojack Posts: 3,554 Volunteer Moderator
    Of course Big Screen does have the advantage of easy multi-user shared environment. It sounds like Home is getting that, but at a later date.
    Virtual Desktop has it's 3d video playback stuff, which I didn't hear mentioned for Rift Core 2.0.
    So there may still be life in them.


  • kzintzikzintzi Posts: 730 Poster of the Week
    there will always be a market for a solution that isn't provided by Facebook - just ask @Atmos73

    :tongue:
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • kzintzikzintzi Posts: 730 Poster of the Week
    yeah, Microsoft has developed the pattern of turning up late to the party, saying that their party is better, then (when not a lot of people come to their party) deciding that parties are dead and moving on to the next thing which they turn up late to.

    Apple do this too, but they tend to say "hey, we've made Parties the best they've ever been, in fact we've reinvented the concept of parties and made it sleek and pretty with light, and cool music." then they deliver - well they did under Steve; time will tell if they can pull it off again with <something-maybe-VR/AR>. Apple are Very Good at keeping it quiet :smile:

    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
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