07-04-2013 07:33 PM
07-23-2013 05:27 AM
07-28-2013 03:33 PM
"stevecastaneda" wrote:
Any progress with this?
08-11-2013 04:07 PM
"kaetemi" wrote:"loaf" wrote:There are no compiled binaries available yet, I will make these available when the UI is usable (next week I should have some time).
Where can i download this at? I played this back in the day. I should get getting my rift within the next 2 hours...........woot
If you want to have a go at it already, though, you can compile the source from https://bitbucket.org/ryzom/ryzomcore, get the 'multipass-stereo' branch.
Compile with FINAL_VERSION turned off.
Grab the client data from http://www.ryzom.com/en/mmorpg-rpg-mmo-download_game.html, install it, and have it update to the latest version, make sure you can create a character and log in.
Now to use your compiled version, copy the client.cfg and client_default.cfg from the installed game to the directory that contains your compiled binaries.
Set in your new client.cfg:
VREnable = 1;
PatchWanted = 0;
FullScreen = 1;
Width = 1280;
Height = 800;
LandscapeTileNear = 50;
PreDataPath = {
"R:\code\ryzom\client\data\gamedev", "F:\games\Ryzom\user", "F:\games\Ryzom\patch", "F:\games\Ryzom\data", "F:\games\Ryzom\examples"
}; // with the correct directory for your installation
HardwareCursor = 0;
And you should be able to use your compiled client with the installed client's data and use the Rift. Login screen etc hasn't been changed yet, it only kicks in once you get ingame. In case it doesn't work, search for VR: entries in your client.log.
11-08-2013 10:37 PM
08-02-2014 06:11 PM
"ganjaroach" wrote:
Is this still being worked on? We could really use a MMORPG or even just a RPG for the rift.
08-05-2014 12:14 PM
08-07-2014 11:15 AM
08-07-2014 11:18 PM
08-11-2014 07:43 AM
08-13-2014 12:17 AM