cancel
Showing results for 
Search instead for 
Did you mean: 

Star Wars: Battle of Endor [Updated for DK2 and CV1]

DarthDisembowel
Protege
***UPDATE***

by popular demand (and because it was quick and easy for a change) I built a version for CV1. No other fixes or changes at the moment.

http://www.mediafire.com/download/qeuh18urbwfa181/Star_Wars_Battle_Of_Endor_CV1.zip


***UPDATE***

Win64 version compatible with Oculus runtime 0.8.0.0.
Note that lighting has regressed in this version as I'm unable to bake lighting since Unity switched from Beast to Enlighten, so I'm afraid the lighting is pretty stark, and it might not run well on all systems. But I've had so many earnest requests that I feel obligated to release it as is. Sorry I can't do better, but I keep installing Unity's updates and trying again in the hopes that one day I can get the lighting to work again.

http://www.mediafire.com/download/2yjgw3allma0tza/BattleOfEndor_Win64_oculus0800.zip


***UPDATE***

Windows 32/64, Mac and Linux versions
https://www.mediafire.com/folder/d10jclcy883da/BattleOfEndor

Latest version uploaded! (mostly graphical fixes and performance optimisations)

Includes...
  • layered cameras to fix flickering cockpit shadows, flickering textures, and Z-fighting at long distances.
  • improved shadow resolution
  • baked shadows
  • added objective for SSD (just destroy shields for now)
  • fixed v-sync issues on certain quality settings that caused judder
  • reduced steering limitation at high speed
  • fixed some LOD issues on certain models

    ***UPDATE***

    http://www.mediafire.com/download/h9q0sx8od87x8kx/BattleOfEndor_DK2_64_v1.3.zip
    http://www.mediafire.com/download/n2stw4krgv2nsaa/BattleOfEndor_DK2_32_v1.3.zip

    * Added detail and textures to the cockpit dashboard
    * New radar system. Radar is now forward-facing style. Shows which direction to fly relative to your position and orientation. Enemies that are behind you will clamp to the edge of the radar. Blips get smaller with distance. Still some work to do but much better than the old one.
    * speed now affects maneuverability slightly. Faster speed = slower turns, slower speed = faster turns (top speed with s-foils open remains the same as before, but for those complaining of not turning fast enough, slow down a bit). Watch out when closing your s-foils and flooring it though!
    * fixed broken objectives
    * fixed opening text crawl and transition
    * fixed the default quality settings
    * edited out the slower bits of the soundtrack which didn't fit with the space battle
    * optimized some stuff

    ***UPDATE***

    new version with better keyboard controls...

    http://www.mediafire.com/download/jul6u ... 2_v1.2.zip
    http://www.mediafire.com/download/dhup2 ... 4_v1.2.zip

    New keyboard controls...

    W = Throttle Up and Menu Scroll Up
    S = Throttle Down and Menu Scroll Down
    A = Roll Left
    D = Roll Right
    F= S-Foils
    Left Shift or Left Mouse Button = Fire Lasers
    Tab = Menu (W and S to scroll up/down, Enter to select, B to page back)
    R = Reset Oculus View
    O = Toggle Oculus Mode
    B = Skip Intro and Menu Page Back
    Esc = Quit

    Yaw/Pitch controlled by mouse or arrow keys




    ***UPDATE***

    New DK2 versions, in 32 and 64-bit flavours, but I warn you, they are pretty buggy at the moment.

    BattleOfEndor_DK2_64.zip
    BattleOfEndor_DK2_32.zip

    I'm very interested to hear how it performs on your systems, so please let me know.

    Known bugs:
    * Later checkpoints not saving
    * Fade-in/out on death not working
    * invisible collisions near Death Star docking bays
    * occasionally TIEs will disappear in front of you
    * and on my system I have pretty bad judder (not framerate-related) when looking around. I also find that the position tracking hiccups quite a bit

    ***END UPDATE***


    Well, despite the extra week of vacation, the clock finally ran out. I would have preferred to polish it a LOT more before shipping it, but I won't have as much time to dedicate to it from here on in. Its going through the approval process on the Oculus Share site, but in the meantime you can access it here...

    Oculus Share page:
    Star Wars: Battle of Endor

    Mirror:
    Star Wars: Battle Of Endor

    Hope you like it!

    BattleOfEndorSplashScreen.jpg




    How to play:
    Basically, fight off TIE fighters, destroy turrets and shield generators on Star Destroyers, and wait for objectives from Lando. The radar screen is admittedly very rudimentary and not very clear, but you should see yellow dots representing objective locations. When Lando says to engage the Star Destroyers, you need to blow up the 2 shield generators on the Star Destroyer (the one flanked by two rebel ships), after which Admiral Ackbar will tell you the shield is down. Follow the yellow objective point past the Super Star Destroyer (you can take out it's shields and turrets too) to the entrance to the shaft leading to the reactor. Avoid the obstacles, get to the reactor, and blow up the regulator on the right-hand side of the core.

    Then haul ass!

    Other notes:
    * Your guns will lead and auto-target any TIE fighter inside the green reticle, so just get him in there and hold the trigger.
    * The two strings of green lights below the HUD represent hull damage; all red... you're dead.
    * The radar screen will flash red and Artoo will trill a proximity warning when you are getting too close to an obstacle.

    Controls:
    Left thumbstick
    ------left/right = Yaw
    ------up/down = Pitch
    Right thumbstick
    ------left/right = Roll
    ------up/down = Pitch (both thumbsticks will double the pitch speed)
    Left trigger = Increase throttle
    Left shoulder = Decrease throttle
    Right trigger = Fire quad cannon
    Right shoulder = nothing (eventually proton torpedoes)
    Start = Pause menu
    Back = Recenter Oculus view
    D-Pad = Menu navigation
    Y button = Toggle S-foils (close them for more speed, but you can't shoot)
    A button = Menu item selection
    B button = Skip text crawl intro/ back out of submenu
    Letter O on the keyboard will toggle Oculus mode.


    Known issues:
    Jittery image the further you travel from the origin
    Last spawnpoint might spawn you inside the Death Star
    Occasional sound glitches
    The objectives/checkpoint system was very last-minute and is rudimentary. Expect bugs.
    No music after reloading checkpoint

    Future updates:
    Death Star turrets
    TIE interceptors
    R2D2 repairing the ship
    Improved radar
    Millennium Falcon doing the tunnel run with you
    Operational Death Star gun
    AI X-wings, A-wings, B-wings, and Y-wings
    Shields on Star Destroyers (take them out before you can damage the turrets or destroy the ship)
    Proton torpedoes
    Shields
    Graphical improvements
  • 383 REPLIES 383

    DaanPol
    Honored Guest
    "Glowing" wrote:
    Anyone else able to play this perfectly using a joystick? 🙂
    It keeps rolling to the left constantly.

    That could be due to having a xbox 360 controller attached to your PC at the same time as your joystick. I had this problem a while ago and once I unplugged my xbox 360 controller all was well again.

    Anonymous
    Not applicable
    Wow, impressive teaser movie! I know what I'm going to do first tonight, after work, in the Rift

    Anonymous
    Not applicable
    I noticed that the roll function was initially assigned to my throttle lever. You have to center throttle to stop roll. Also joystick button and fire assignments are all wonk in general. I was going to try with gamepad, but never got around to it.

    You can customize the bindings, but I dint think it saves them and someone said you can't properly set the Dem to use your fire buttons to shoot cannons

    Demo looks really cool, but needed more time than I had to make it work.

    Semicidal
    Honored Guest
    When I stop the service, and open the .exe, it plays wiht head tracking for about 5 seconds before halting. Any idea why?

    Semicidal
    Honored Guest
    No ideas, anyone? (Bump)

    twisteklabs
    Heroic Explorer
    I tried the -adapter N option with the shortcut, but for some reason, it is all messed up in my DK2 with extended mode.
    The service seems to be automatically disabled by the demo executable.
    CPU: Intel i5-4690K Mobo: ASUS Z97-AR Ram: 8GB 1600MHz Graphics Card: EVGA GTX 1080 SC

    Glowing
    Honored Guest
    "vrrook" wrote:
    I noticed that the roll function was initially assigned to my throttle lever. You have to center throttle to stop roll. Also joystick button and fire assignments are all wonk in general. I was going to try with gamepad, but never got around to it.

    You can customize the bindings, but I dint think it saves them and someone said you can't properly set the Dem to use your fire buttons to shoot cannons

    Demo looks really cool, but needed more time than I had to make it work.


    For me, the only controller I have connected to my pc is the joystick itself. And i've managed to change the controls, but it seems no matter what I do, it still rolls to the left. So yeah, you can change the controllers, but some are locked to only changing axis (like shooting lasers cant be assigned to buttons somehow...). I think the controller structure needs an overhaul and better support for joysticks. 😄

    And it really deserves it too, it's an amazing experience in the DK 2!

    jimrooney
    Protege
    Man, what a stellar game! The 12 year old in me is thrilled!

    The game crashes most of the time when I die so I have to restart it. It seems to remember which stage of the game I'm in though. I can't say I've run into any other real issues. It runs smooth and happy for me. I did crash once on a star destroyer and still had some hull integrity so I just exited the game instead of waiting around for a tie fighter to find me. That was kinda funny... nose down on the destroyer watching the battle rage all around.

    I'm using a wireless XBOX360 controller and it's working great.

    Head tracking and position tracking work wonderfully (with the service killed of course).

    The Falcon demo is beautiful (I do so love it), but this one is downright addictive.
    Can't wait to see what you come up with next.
    Jim
    Quadcore i5 3.5ghz GTX 970 Win8.1 64

    Orkel
    Adventurer
    Can't bind a key to fire the lasers on my joystick, and the controls are all messed up.

    DarthDisembowel
    Protege
    Thanks for all the comments people! 🙂

    Sorry about the joystick issues, I really didn't have time to properly support anything besides gamepad. I'm a little disappointed that the gamepad's "triggers" (which are considered axes for some reason) map to incompatible joystick axes. Seems like the gamepad trigger axis is the same as a joystick's main left-right axis for some reason. I promise I will dust off my Saitek and properly support joysticks and finish mouse and keyboard controls for the next release.

    As for other major issues like crashes, they seem to be mercifully rare, but they also seem to be random and unique; I haven't heard of two people with the same crash yet, which does not bode well for debugging it I'm afraid. I might get in touch with some of you for your log files to help isolate the problem.