I'm currently working on a motion simulator to use together with the Oculus Rift goggles.
Imagine feeling the virtual world accelerations with the Oculus rift on. It is one step closer to virtual reality 🙂
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This requires to make the Oculus moves relative to the moving chair instead of the ground. I already got the Oculus goggles working without picking the chair moves. It was tested and working but I now need to build my motion simulator. http://www.youtube.com/watch?v=6-WIvSV9438
The motors are on their way so I hope to share my experience soon.
Very interesting 🙂 I use 2dof motion and so far have no real issues but I tend to have fairly mellow profiles. I'd definitely be interested in trying this sometime. I guess Live for Speed would be a perfect test case 🙂
Thanks for your comments guys. Indeed LFS, Assetto Corsa, X-Plane,... would give the best sense of presence experience. I hope to get in touch with many game developers soon.
Anyone else incorporating motion into their projects?
I'm new to arduino but after a couple hours with it (controlling servo from Unity) I'm ready to go on alibaba and drop $10k for a simulator lol.
In Unity I just made a little script that passes the z rotation from an airplane model to a servo. Pretty awesome to be able to read/write commands to pins on the arduino from C# and not have to bother with sketches.
Ordered more servos (only have 1 atm) to mock up a prototype for all 3 axis.
On justifying more than $5k on a simulator, I figure if I can dev for it, it's worth getting the real deal, even if it doesn't make a penny. In general, chasing things that interest me have led to better opportunities in life. I make a good living developing VR experiences and motion/haptics seem like the logical next step.