07-30-2014 02:14 PM
10-28-2014 01:11 PM
- Avoid a crash that may happen when switching from side-by-side mode to Oculus Rift in the main menu
- Make camera view in system map less incorrect for Oculus Rift
- Oculus Rift/System map: Tweak the min/max dolly distances when OR is enabled, to try and get the same feel (sizes, proximity) as when OR is disabled
- Oculus Rift/System Map: While wearing the Oculus Rift, allow moving the camera even closer to planets, but hiding the UI elements while the camera is quite close to them
- Oculus Rift/Direct Access: Allow the window to be resized to the desired dimensions (the ones specified in the options menu), while making sure the swap chain is created respecting the size of the Oculus Rift display, when Direct Access is enabled
- Oculus Rift/Galaxy Map: Billboards are now closer to the camera than they were, and have also a larger scale, and the billboard reference technique breaks for them
- Oculus Rift/Loading Screen: Push the ship models forward to prevent clipping artifacts if the camera gets too close to them
- A lot of the hanger cameras which were near the floor were clipping slightly when viewed on the Occulus Rift. Have moved the affected cameras upwards slightly which should improve the issue
- Hide System Map UI when the dolly distance is small (if the user is using Oculus Rift)
10-28-2014 08:51 PM
10-29-2014 02:57 PM
"david6479" wrote:
Hi Jpeg, I never use Nvidia Experience for anything. Just go into your NV Control Panel and add the Elite dangerous .exe to it. Then go into NV Control Panal global settings and select DSR, tick all the boxes to activate it. Load up Elite and then increase its resolution.
I honestly think NV Experience causes more problems than good.
That should work for you but let us know if you have any problems.
10-29-2014 09:18 PM
10-30-2014 06:57 AM
10-30-2014 08:19 PM
"acarrilho" wrote:
I have direct access working with Beta 3. Albeit with the monitor's resolution and frequency, which obviously has unbearable latency, but it's pretty close to working. Which is interesting since in the first ticket I submitted I was told direct access "wasn't working". Could've fooled me... :roll:
In extended it's running pretty good.
10-30-2014 10:36 PM
10-31-2014 07:04 AM
"nerocom" wrote:
I've done 0 configuration with Elite Dangerous and the rift works out of the box in direct mode for me.
Minus trying to learn the game (I'm debating trying to get the hang out it outside of the rift, finding what joystick button to press for what action is difficult, and the tutorial is somewhat interesting) this is friggen awesome.
10-31-2014 07:11 AM
"nerocom" wrote:
I've done 0 configuration with Elite Dangerous and the rift works out of the box in direct mode for me.
Minus trying to learn the game (I'm debating trying to get the hang out it outside of the rift, finding what joystick button to press for what action is difficult, and the tutorial is somewhat interesting) this is friggen awesome.
10-31-2014 07:35 AM
"tresch" wrote:"nerocom" wrote:
I've done 0 configuration with Elite Dangerous and the rift works out of the box in direct mode for me.
Minus trying to learn the game (I'm debating trying to get the hang out it outside of the rift, finding what joystick button to press for what action is difficult, and the tutorial is somewhat interesting) this is friggen awesome.
Do you have a 75hz primary monitor?
I was able to get the refresh rate right on the rift in direct mode by setting my monitor to a lower resolution with refresh rate at 75hz, but there was a lot of latency in the head tracking