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Oculus App 1.4 Release Notes

cybereality
Grand Champion
A new version of the Oculus app, version 1.4, releases today.
  • Improvements to performance and system stability

  • Improvements to sensor tracking under certain circumstances

  • Bug fixes and security updates, including updates to platform integrity checks

  • AUD, CAD, Euro, Pound, and Yen currencies supported by all games in applicable markets

  • With this update, version 16.5.2 of the AMD driver can cause flickering on your computer screen. AMD is working on a fix. If you encounter this issue, use the 16.5.1 driver: https://support.oculus.com/1426791537346223
Please keep in mind that the update is automatic, but may take a few days to propagate to all users. Thanks for your support.
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203 REPLIES 203

jon
Heroic Explorer
Any chance this update provides a toggle option for the inaccurate and misleading warning message that displays when your CPU exceeds the minimum requirements, yet isn't found on the CPU list Oculus uses to check for compatibility.

We're not asking for the message to be removed, mind you... just to be provided with a means of toggling off display of the message when we know it to be completely wrong.

Peteo
Expert Protege
They forgot to mention it breaks REVIVE so you can not play any OCULUS home games on the HTC Vive. Nice move Oculus. Your really sticking by plamer's words: 
"If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have..."

jon
Heroic Explorer

Peteo said:

They forgot to mention it breaks REVIVE so you can not play any OCULUS home games on the HTC Vive. Nice move Oculus. Your really sticking by plamer's words: 
"If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have..."

To be fair, they actually did explicitly warn people:




“This is a hack, and we don’t condone it,” Oculus VR said in a statement issued to VRFocus.  “Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software.”

Some folks just chose to hear only what they want to hear.

GoldenRetroGames
Heroic Explorer

jon said:

Some folks just chose to hear only what they want to hear.


It's more an issue with Oculus constantly contradicting itself.  Palmer clearly stated that they had no interest in blocking games to run on other platforms.

vrmower
Heroic Explorer
Pushing software changes whenever you feel like it without asking is completely wrong and unacceptable.

Anonymous
Not applicable
Everyone just take a deep breath and watch Louis C.K.: everything is amazing and nobody is happy.
https://www.youtube.com/watch?v=q8LaT5Iiwo4

jon
Heroic Explorer

goldenegg said:


jon said:

Some folks just chose to hear only what they want to hear.


It's more an issue with Oculus constantly contradicting itself.  Palmer clearly stated that they had no interest in blocking games to run on other platforms.



As commented on in another thread, the Palmer quote is cherry-picked from Reddit and made before the commercial availability of the Rift or the Vive.  The Oculus quote to VRFocus was directly in response to Revive.  One seems much more apropos than the other.

In any case, it's worth noting now:
“This is a hack, and we don’t condone it,” Oculus VR said in a statement issued to VRFocus.  “Users should expect that hacked games won’t work indefinitely, as regular software updates to games, apps, and our platform are likely to break hacked software.”

...as it seems quite likely this won't be the last time an Oculus update breaks Revive.

GoldenRetroGames
Heroic Explorer

vrmower said:

Pushing software changes whenever you feel like it without asking is completely wrong and unacceptable.


Yup.  It wouldn't be so bad if they had offline installers, so there's a way to roll back should the update break stuff.

Peteo
Expert Protege
Sorry but Palmers quote does matter. Its the public face of the company and he (or the company) LIED.

That's fine if they call this a hack (its a wrapper to translate calls from oculus to openVR) But they should have at least acknowledge palmer's past quotes and say No we will not support other headsets with our store or say we are working on support for other HMDS.

There's also a whole other matter to talk about is do we really want to support closed accessories on the PC platform? It would be like saying games are exclusivity locked to dell monitors. Just makes no sense.


Also this is a good Reddit post:
"They didn't break revive specifically.

Revive still works.

They made it so games won't startup if the rift isn't connected. New drm that treats the rift as a hardware authorization dongle."

Anonymous
Not applicable
The HMD is not just a monitor ~ get over it.