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Quake updated for 1.4, CV1

phoboslab
Explorer


I finally found some time to update my fork of the Quakespasm engine to work with the newest Oculus SDK. Still a gorgeous game after all these years. VR legs recommended!

Download Link, a video and some more info:
http://phoboslab.org/log/2016/05/quake-for-oculus-rift

37 REPLIES 37

obzen
Expert Protege
Cool. Gotta try that 🙂
DK1 FREAK...

FingerMcPokeye
Heroic Explorer
Oh man, that's nice.

Any way to get a crosshair?  "Crosshair 1" in the console doesn't seem to work.

Edit: LOL, ok so basically a bunch of badass crosshair options through the in game menu.  Derp.

RABID
Expert Protege
does this support any HD textures?

DosBoss
Honored Guest
Google the QRP (Quake restoration project), download the .pk3 file and rename it to .zip, open it up and copy the textures there and paste them into a new folder named 'textures' inside your id1 folder, you can also copy the ammo pickup textures and such out of its folder as well, however this engine doesn't support gun, enemy or world model textures unfortunately, otherwise it looks super nice!

Syndroid
Heroic Explorer
Can someone update Quake 2 for the CV1, please? 😄
https://github.com/q2vr/quake2vr
It was one of the best DK2 apps I've played.

NjayNL
Protege
Yeah would be awesome indeed !

DosBoss
Honored Guest
I actually started working on bringing support to Quake2XP this weekend, going well so far!

Techy111
MVP
MVP
I think I just peed a little :neutral:
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

Syndroid
Heroic Explorer

DosBoss said:

I actually started working on bringing support to Quake2XP this weekend, going well so far!


That sounds amazing man! Please keep us updated with the progress 🙂