01-17-2017 05:40 AM
Hi guys, I’m slowly learning medium. Had it for a week but
didn’t get a long enough stretch of time to complete anything. Here are my first
test sculpts. Upload unfortunately won’t work as I’m not in the US.
As a long term zbrush user I have to say that I’m blown away
by the possibilities VR and in specific medium opens up for sculpting.
Even this first version of medium has significant advantages
over Zbrush or mudbox.
Anyway, feedback and comments are very welcome.
Cheers.
01-18-2017 03:14 PM
01-19-2017 01:42 AM
01-21-2017 07:58 AM
FrozenPea said:
The Upload feature should be working for everyone now 🙂
Great work! I really like your creature sculpt, I'm currently working on my own monster type thing at the moment!
01-23-2017 06:12 AM
This is somewhat WIP, I
may go a little further to finish it up. Feedback is as always welcome.
I didn’t get to
uploading my other sketches yet but may try later today if I have time. Things
I learned/realized in the process:
pros:
- medium still feels a lot faster and more fun in
many aspects than Zbrush
- Creating your own stamps is incredibly easy
- Even relatively complex scenes don’t slow down my
PC
- OBJ export looked like it would crash but Medium
exported the file and it didn’t take too long. OBJ size 1.3GB. Imported to
Zbrush and rendered in Keyshot without a problem.
- Stamps as brushes are crazy powerful
Cons
- Posing anything is very painful without masking
to rotate or translate
- Layer management becomes tedious when having
more than 10. Especially when trying to pose something as you have to create
layers to be able to do so.
- Stuff always looks better in VR than in Zbrush
once exported 😛
- I wish alphas were supported for sculpting as
well as painting
- Brush size manipulation should work similar to
the saturation slider in the color picker and go beyond current max size. This
becomes especially apparent at “higher resolution”
01-23-2017 07:41 AM
What do you do to it in Zbrush?
01-23-2017 07:52 AM
01-23-2017 09:10 AM
Thanks guys! I really appreciate your
feedback and your tech reply/input.
I agree that posing cut layers feels very
natural in VR but what I’m missing is a soft falloff.
Also, I maxed out my layer count many
times in the process of making this. And I think the worst part was that after
cutting the layer was added on at the bottom of the list. In order to merge
them back together I have scroll all the way down which doesn’t seem like a big
deal but if you cut something from one of the top most layers it gets annoying
after a while.
A cut layer should go right underneath
the “parent” layer from my point of view.
Also sometimes the cut tool isn’t
long enough to cut through certain things. In which case posing becomes
impossible?
Stuff looking worse in Zbrush was
somewhat of a joke. I think due to the lower resolution of the rift I didn't realise that I was missing detail in many areas. It’s really my fault
of not putting it there in first place. However it didn’t seem to be necessary while
looking at it in VR. It became a lot more apparent once in Zbrush.
Also I put much more time into his
right boot than the left. The one that is hidden behind the rat. It didn’t occur
to me in VR that I wouldn’t really see that in a render.
I mark this down to learning to work
in VR and making the right decisions in the progress.
I thought that the smooth strength
was limited by tech does that apply to brush radius as well? That’d be unfortunate.
I also wanted to mention in my wish
list above that stamp size is unfortunately limited. I wanted to use stamps for
the iron gate pattern but I couldn’t make the stamp big enough. Therefore I had
to clone layers instead.
01-23-2017 10:06 AM
01-23-2017 07:00 PM