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Update on 1.11 tracking issues and the upcoming 1.12 release

Anonymous
Not applicable
Hey all,
                  
I wanted to give everyone an update on the next release (1.12) and where we are with improvements to Rift tracking.

Our #1 priority right now is addressing the new tracking issues some users are experiencing in 1.11 without reducing the impact of 1.11's tracking quality improvements. We’re also fixing a few new tracking-related bugs that have come in through community and support channels - thanks to those who have sent in logs. At this point, all of these tracking changes together are too significant for a hotfix, so instead our focus is getting them thoroughly tested and shipped to everyone as part of the 1.12 release ASAP.
 
As of today, we're still tracking toward a February release for 1.12, but we don’t have a locked date yet. That's because 1.12 is going through an expanded QA and testing process to make sure we haven't overlooked any new issues. As soon as it's ready, we'll ship it.

Related, we’re exploring the creation of an early preview program that folks would be able to opt into to receive updates ahead of an official launch. This is something we've wanted to do for awhile, but has been on the back-burner behind other features. Hopefully, this should help us gather more community feedback and testing to help catch issues like this in the future. If you're interested in participating, stay tuned - I'll have more on this in the next few weeks. 
 
Finally, I wanted to mention that we’re going to be rolling out a small hotfix soon related to Oculus matchmaking services to continue to improve multiplayer experiences. This won't include any of the upcoming 1.12 tracking updates – this is a much smaller, more focused fix.

Thanks so much for everyone’s patience and support on this. We'll let you know as soon as we have more.

Nate
49 REPLIES 49

Anonymous
Not applicable
Thanks for  the update!

clutchroaster
Honored Guest
boo ya!

Jake762x51
Explorer
Thank you for the update. I love your open and direct approach with the community lately,
i do miss Palmer tough, that chubby flip-flops wearing VR messiah ;(

Sanborn
Explorer
Thanks for the update Nate, keep these up!

ShocksVR
Superstar
Thank you Nate!!  The updates and features sound really promising! Tremendous, very very awesome I must say!
i7-7700k, Zotac RTX 3080 AMP Holo (10G), QuestPro, Quest 2
Previous: Oculus GO, Oculus RIFT - 3 sensor Room-scale, Oculus Rift S

Uberwolfe
Adventurer
Really appreciate the update

Arock387
Heroic Explorer
A breath of fresh air in this update.  Glad to hear this.  I have not really been playing VR since the last update cause its limited my playtime due to growth

JeremyFisher
Explorer
Great news, cheers!

Dark3stWhite
Protege

nmitchell said:

Hey all,
                  
I wanted to give everyone an update on the next release (1.12) and where we are with improvements to Rift tracking.

Our #1 priority right now is addressing the new tracking issues some users are experiencing in 1.11 without reducing the impact of 1.11's tracking quality improvements. We’re also fixing a few new tracking-related bugs that have come in through community and support channels - thanks to those who have sent in logs. At this point, all of these tracking changes together are too significant for a hotfix, so instead our focus is getting them thoroughly tested and shipped to everyone as part of the 1.12 release ASAP.
 
As of today, we're still tracking toward a February release for 1.12, but we don’t have a locked date yet. That's because 1.12 is going through an expanded QA and testing process to make sure we haven't overlooked any new issues. As soon as it's ready, we'll ship it.

Related, we’re exploring the creation of an early preview program that folks would be able to opt into to receive updates ahead of an official launch. This is something we've wanted to do for awhile, but has been on the back-burner behind other features. Hopefully, this should help us gather more community feedback and testing to help catch issues like this in the future. If you're interested in participating, stay tuned - I'll have more on this in the next few weeks. 
 
Finally, I wanted to mention that we’re going to be rolling out a small hotfix soon related to Oculus matchmaking services to continue to improve multiplayer experiences. This won't include any of the upcoming 1.12 tracking updates – this is a much smaller, more focused fix.

Thanks so much for everyone’s patience and support on this. We'll let you know as soon as we have more.

Nate


This is the customer service i'm looking for! Just want to know whats going on with the product I invested in.  Thank you so much for the update 🙂 Thats all I've ever wanted