03-01-2017 01:35 AM
03-01-2017 09:45 PM
KillCard said:
That issue is a fallacy, they really think people are that stupid that they can't figure out to stop using a mode that causes them to feel ill? This "my target audience is a moron" approach to development is just the wrong way to go about it. Have it optional, have it default to safe.
If they are smart enough to FIND the option to change locomotion to free, they are smart enough to know when/how they should be using it. It doesn't take a genius to figure out .. christ! I know people are stupid, but they're not THAT stupid.
03-01-2017 11:12 PM
OpticKing said:
KillCard said:
That issue is a fallacy, they really think people are that stupid that they can't figure out to stop using a mode that causes them to feel ill? This "my target audience is a moron" approach to development is just the wrong way to go about it. Have it optional, have it default to safe.
If they are smart enough to FIND the option to change locomotion to free, they are smart enough to know when/how they should be using it. It doesn't take a genius to figure out .. christ! I know people are stupid, but they're not THAT stupid.
That's disregarding the point that I made, about the fact that you can't have both in lots of games mechanics, without changing the entire dynamics of it. A bulk of games simply cannot work with both locomotion, without major issues, like game breaking ones. It's all up to the type of game the devs are making and if that type of game allows both motions without making one have an advantage over the other. It also depends on how deeply the devs have implemented the teleport into the gameplay. This is especially true for multiplayer games, and games that heavily use leaderboards, free locomotion users would likely need to be completely separate from teleport users. Things would obviously be simpler if less people were hit by the sickness, it seems like almost half of the user-base is hit hard by nausea in most free locomotion games. If the entire solution was everyone simply make free locomotion with teleport always as an option, don't you think just about every dev would've made it so?
03-02-2017 03:12 AM
03-02-2017 04:44 AM
03-02-2017 05:27 AM
03-02-2017 05:38 AM
KillCard said:
I know, I get what you're saying, in the case of games like Robo Recall, the game wes developed from the ground up to be Teleport based. But the whole reason for building around teleport in the first place is the fallacy that its not feasible to support Free locomotion.
As for your last point, they didn't do so out of fear, so no they wouldn't even though they should have. However, there have already been several games who have double backed on their "motion sickness fear". Obduction added smooth rotation back into the game in an update following high demand. Arizona Sunshine also went from teleport only to full free locomotion support - multiplayer and all.
They are starting to get it... but we need to make a point, just like this thread is trying to do, so we can have AAA games that will rival that of the flat screen with all the benefits VR brings.
03-02-2017 07:47 PM
OpticKing said:
KillCard said:
I know, I get what you're saying, in the case of games like Robo Recall, the game wes developed from the ground up to be Teleport based. But the whole reason for building around teleport in the first place is the fallacy that its not feasible to support Free locomotion.
As for your last point, they didn't do so out of fear, so no they wouldn't even though they should have. However, there have already been several games who have double backed on their "motion sickness fear". Obduction added smooth rotation back into the game in an update following high demand. Arizona Sunshine also went from teleport only to full free locomotion support - multiplayer and all.
They are starting to get it... but we need to make a point, just like this thread is trying to do, so we can have AAA games that will rival that of the flat screen with all the benefits VR brings.
We both agree on this subject, I was just trying to look at it objectively and find a decent reason for them not supporting it, as it's obviously not a very easy choice to implement. I would love any free locomotion support (as I've said here and in many other threads). That being said, after some hours of robo recall now, I am finding it less and less clunky/annoying. In fact it seems necessary for some of these bigger enemies and bosses, time is slowed a fraction when you're trying to teleport and you can take those few seconds to reposition to the opportune locations. (looking at you, big laser bot you can highjack with his 4 weak points on his back/legs)
Maybe I'm mistaken though, I just doubt we'll get a free locomotion update for robo (would love to be proven wrong)
Ps. When I mentioned multiplayer I was talking more about competitive, not cooperative. Imagine if onward had teleport as an option as well, you'd have complaints left and right about one being an advantage over the other.
03-02-2017 08:59 PM
OpticKing said:
If the entire solution was everyone simply make free locomotion with teleport always as an option, don't you think just about every dev would've made it so?
03-02-2017 10:46 PM
03-02-2017 10:57 PM