02-25-2017 12:19 PM
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03-20-2017 05:29 PM
kentcaldwell said:
Hi all, I'm a huge fan of Medium and a long time user of Zbrush. I've done a quick write up on my workflow to prep a Medium sculpt for 3D printing, using some of Zbrush's tools and plugins (Trim Rectangle, Decimation Master, etc.) Thought it might be useful to post here:
http://kentcaldwell.blogspot.com/2017/02/oculus-medium-with-zbrush-vr-to-3d.html
For those reading, I'm assuming a basic familiarity with Zbrush, but if anyone has questions, reply to this thread and I'll try to clarify.
-Kent
03-22-2017 01:16 AM
03-22-2017 02:23 AM
03-27-2017 05:42 PM
Thank you, I found meshlabs mentioned by southerngfx in another post and managed to reduce it to a stage where 3dbuild could absorb and have sent through to I materialize to print. Hope it comes out as tried even though some horns and things were going to not print properly but may give my dragon a battle fought look. Its my first real try but getting better each time I go into medium. The dragon is what I am trying to print
FrozenPea said:
That came out great! I really need to 3D print another sculpt 🙂
@Gamerrangerbob Try downloading 'MeshLab' as it's free and really good at handling big files and reducing the poly count/file size.
To reduce the poly count go to Filters -> Remeshing, simplification and construction -> Quadratic Edge Collapse Decimation
Saved me a few times when massive 3D files crash the 3D software I'm trying to import into!