04-20-2017 10:50 PM
04-23-2017 07:23 PM
04-24-2017 05:37 PM
04-25-2017 12:44 AM
snowdog said:
You can see the SDE but it really isn't that bad and after a while you fail to notice it unless you look for it.
And with regards to 4K screens, it's not just 2 x 4K screens but 2 x 4K screens at at least 90fps too. Even with foveated rendering that's going to be impossible for a 1080Ti.
For the CV2 we'll end up seeing a slight increase in resolution (maybe 2K), an increase in FOV, foveated rendering and an increase to the recommended spec to a 980Ti or 1070. And we won't see that until late 2018 or early 2019.
For 4K screens you'll be looking at the CV3 around late 2021 or early 2022 imo.
04-25-2017 12:54 AM
04-25-2017 04:28 AM
04-25-2017 04:34 AM
elboffor said:
What i don't understand is why they never used 4k displays but outputted lower than that.
04-25-2017 01:06 PM
I am surprised that my Gigabyte GTX1070G1 with a 4.5GHz cpu behind it can barely drive the CV1. I cannot SS past 1.3 without losing to much performance headroom. Dropped frames in a combat arena means dead.
Godrays can be dealt with by adjusting the ports brilliance and hue in Nvidia panel. I run brilliance at 59%.
The thing is that a mixing medium will fix this. get a quality material that will not distort and give the photons something to reflect off of. The medium will block us from direct view of the oled substrate, it will also stop the reflection of the Fresnel lens bouncing reflected oled light off the oled surface and back into the lens as focused relected concentric circles. It will create a pixelless image foundation that the lens then, focus's on.
Yes its another part, yes it will cut light but its what we have now that will work. Increase the display intensity. Add a blublock if necessary and done. You work with what you got, not try and force something that fails at its base core.
I 'll believe an interface can be provided that will work with current arrangement, inserting it between oled and lens tube. An HD mixing medium would help and its not a difficult fix.
The PSVR HMD has an entirely different LED construction substrate, supposedly no SDE. Read a lot of stuff yesterday. I wonder why Oculus made the choice they made?
04-25-2017 05:18 PM
Paddy234 said:
Not necessarily, games in VR don't have near the same graphics as non VR PC games so they won't have to process much graphically and we must not forget that one of the reasons such expensive pc hardware is needed at times is because the games aren't optimized as well as they could be. Toning down the graphics a bit and optimizing it to the max means that a 1080 could play many games at 90fps at 4k. 2021 is 4 years away and 4k headets will be well out before then. CV2 will most certainly include 4k otherwise it wouldn't be worth buying in my opinion
I agree with you that a 1080 could play games at 4k at 90fps if it was optimised up the wazoo, but it'd be 8k @ 90fps (2 screens not one)
that's a little hard to do with the current hardware - hell the 970's were right on the edge of being able to support the CV1/Vive as it was.
04-25-2017 07:03 PM
04-25-2017 07:24 PM