Here's my first try at using Oculus Medium for concept type mockup work. I made a stone stamp and painted the cliffs using that. The arcs and staircase in the middle of the image, was made using standard stamps. It was very rewarding to set up light in the scene, and to be able to see shadows and light in realtime as I went along.
The model was then exported to OBJ, imported in Zbrush and then sent to keyshot for a quck render. Then to photoshop for tweaks and a bit of texture.
What do you think? And do any of you use Medium as a base for finished work or stuff like this?
Very nice results man, I'm using the same work flow but with a figure. The problem (I think) is when I export it from Oculus, Im not getting the proper XYZ axis alignment. So my character / figure looks like a fallen drunkard ha. Which is not so bad if that was the desired effect. But not really what I'm going for with this project. Any suggestions?