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So there a couple of things. Please other people add to the list. Not spook the Horses, but a PRO version paid update would be fine with me to produce I higher end Medium for production - medium is already efficient for production but the added feature list would mature the app. 01 - Can you lock the mirror down, or recenter it back to the model previous. 02 - Extra lighting would be cool. 03 - Transparent shader would be epic. 04 - Can you move the VR recorded avatar person closer to the center or is it always over to the right. 05 - With resolution is there a option to subdivide - i guess its difficult as medium uses a VDB type voxel config. 06 - Custom HDR backgrounds would be great.07 - Do you think its possible to create a desktop helper app for import and export from medium - this could include a GOZ native to Zbrush and other export options. 08 - Why are the folders and exports locked in medium on Win7 is there a way to unlock them. 09 - Can you make the reference image transparent for sketchout and model making 10 - Added option for the line tool to have a A to B system - ie click A start point to B end point 11 - Native import of TiltBrush sketches and Quill 12 - Can you tell the at Quill to add a Mirror feature - again for concepting would be insane. 13 - How is the ram allocated to resolution, is it Graphics Card ram thats holding the model or System ram - ie when Up-ressing the model there is a point where it gets heavy - would increasing System ram help or is it GCard ram ? 14 - Where is 0 in the medium world space ? is it in the center of the grid or from the menu >Recenter< the reason i ask is that on export to Zbrush the model needs to be adjusted to 0 point. 15 - Export of Ambient Occlusion maps would also be great. 16 - Masking = epic lol 17 - MOVE tool !! this should be the most requested Thankyou
Totally agree with the above. Medium is for Oculus what Procreate is for the iPad pro. I'm pretty sure almost anyone who tries medium can see what huge potential working with 3d in VR has.
Medium App Bug fixes:
Fixes to the #Xanadu error frequently encountered importing OBJs.
Meshes with quads can be successfully imported.
Meshes with missing normals can be successfully imported.
Fix for a bug that caused particle effects from tools to persist in recordings.
Collections of Stamps and Ref Images imported from a folder should now import without error.
All supported image file types now also support all of their extensions e.g. JPEG/JPG, without error.
New looks for view asset page.
It's kind of strange how when you open one of your previous sculpts, it sometimes asks you in words to the effect "There are changes to your sculpt. Do you want to save the changes when you open it or revert to the previous version?"
Also, after the update, if you open a sculpt that takes a long time to open, and you press the wrong button, it will take you out of the sculpt without asking. Very annoying.
If the .obj business could be handled serverside I'd be able to share a lot more stuff.
I noticed that the tool size trigger is way out of whack now. It's so fast that a tiny adjustment of my finger makes the tool (e.g. clay) too small or too large. I tried adjusting it all the way up out of curiosity, and it got so huge that it eventually encompassed me, becoming invisible. Worked much better before the update. In fact, it's almost unusable now.
If we're talking about output all I want is a better render with Depth of Field (even just through a virtual camera like we have with photo/video frames so fps isn't a issue) and transparency but I can feel the devs shuddering just at the thought