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OC4 News

kojack
MVP
MVP
So far we have two headsets announced:
Oculus Go is a stand alone (not mobile phone or pc based) headset. It will be $199us and will release early next year.

Oculus Santa Cruz (which we've seen before) will be a product too, with 6dof tracked hand controllers.

No specs yet.

Hmm, Santa Cruz doesn't have headphones. Is that just due to early prototype?

(Just like OC3, the live streaming in VR is broken, so I'm watching on a monitor)

Update 1:
Oculus GO has 2560x1440 and new lenses which reduce glare.
Audio drivers build into headset, you can get sound without headphones.
Oculus GO is GearVR compatible for software.
Unity and Unreal support.
Developers are getting GO in November.

Update 2:
So apparently the rift has games. I'm glad they pointed that out. 🙂

Oculus For Business program.
New rift bundle (3 sensors, face interfaces, touch and headset)
Commercial vr license. Bulk orders.

Update 3:
Rift bundle now at $399 permanently as of today.

Update 4:
Santa Cruz controllers have a touch pad.
Constellation IR based.
Santa Cruz has 4 ultra wide cameras for inside out tracking. The tracking volume goes behind you partially (looked like maybe 230-260 degrees? Just guessing from the little diagram)

Update 5:
Oculus for Business bundle is $900. It comes with: Headset, Touch Controllers, 3 x Sensors, Remote, 3 x Rift Fit, Commercial Warranty, Preferential Customer Service, Commercial Licence.
https://www.oculusforbusiness.com/

Oculus Dash is the new interface.
It can open as an overlay while in a game.
It's designed for Touch. I don't know how this will affect people without Touch.
Dash lets you use PC apps in VR. You can pin overlays of things like videos inside of games.
Debugging Dash using Visual Studio inside of Dash. 🙂

Oculus Home now has customisable environments and interactive stuff.
Looks like Home has become The Sims.
Games can be launched like in Arizona Sunshine: plug in cartridges.
You can visit other people's environments.
Shared spaces in the future.

Dash and new Home are part of Rift Core 2.0, coming in december.

Update 6:
New oculus avatar system.
Developers can make custom avatar accessories (they come with games by the sound of it).
Avatars will be usable on SteamVR and Daydream.
Coming in 2018.
Lipsyncing.
Eyes auto track interesting objects around you.

New Oculus store coming 2018.
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2
60 REPLIES 60

Anonymous
Not applicable
We'll probably see the Santa Cruz becoming the CV2 I think. Developers are getting it next year which could point to a consumer release in 2019.

kzintzi
Trustee
Dash looks awesome - ticks a lot of boxes for me
Though you are more than slightly incoherent, I agree with you Madam,
a plum is a terrible thing to do to a nostril.

Sax-a-boom
Rising Star
@kzintzi yeah looks great. I'm thinking the companies who just invested another $11 million into Bigscreen are going to be having a few sleepless nights now!

Sax-a-boom
Rising Star
@snowdog No I don't think so, they were seemed very keen on marketing this as in the sweet spot range. They still see a space for a premium, high end model that will incorporate their cutting edge research like eye tracking, foveated rendering, HTRF audio and wider FOV. I think it will be given a heads up at OC5 and released H2 2019.

kzintzi
Trustee
@Storm_Cloud maybe, maybe not.. Bigscreen does the collaboration stuff really well, and has a lot of good features (plus it's vive [and maybe soon Windows MR] accessible too).. I suspect they'll shift focus somewhat.

it's not like this is a surprise move, so I expect Bigscreen had plans for when this happened.
Though you are more than slightly incoherent, I agree with you Madam,
a plum is a terrible thing to do to a nostril.

Sax-a-boom
Rising Star
@kzintzi With the new permanent price cut of the Rift I think we're going to see the death those of the Vive. Jury is out WMR, shonky tracking could turn people off them before they build up a head of steam. This version 2.0 seems like it has the capacity to do anything BS is currently capable. Sounds like Oculus have done a lot of work with nVidia and AMD to access the GPU at a level that I doubt BS has the ability to do to keep things smooth. They may be fine, but I'm sure they're not as comfortable as they were a few hours ago.

kzintzi
Trustee
I don't disagree.. I guess my point is that Bigscreen should have considered if/when Oculus added Desktop/Social Media stuff directly into the solution - it's Facebook, and we all know what we want in our VR :smile:

on another note, have to dust off my javascript skills again, and learn a new set of API's so I can make my own environments for Home - it's quite exciting that we know what to use now AND have something to use it in.. woot!!

Though you are more than slightly incoherent, I agree with you Madam,
a plum is a terrible thing to do to a nostril.

Anonymous
Not applicable
Yup, I think the Vive is pretty much fucked at the moment, I can't see them cutting the price of the Vive to $500 to keep up. And these WVR headsets aren't going to be in a good place either, even if they had Steam support on day one. The Rift and Touch bundle is a high end VR headset and motion controller package priced the same as, or even cheaper in some cases, the mid-range VR headsets and motion controllers.

I've said it before but I'll say it again (because I can't remember if I said it here before or somewhere else lol) if these WVR headsets released the same time as or even 6 months to a year after the Rift and Vive launched they would have a decent future but this price cut plus the quality of software available in the Oculus Store means that someone would be crazy to get a WVR headset over a Rift.

kojack
MVP
MVP
Of course Big Screen does have the advantage of easy multi-user shared environment. It sounds like Home is getting that, but at a later date.
Virtual Desktop has it's 3d video playback stuff, which I didn't hear mentioned for Rift Core 2.0.
So there may still be life in them.


Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

kzintzi
Trustee
there will always be a market for a solution that isn't provided by Facebook - just ask @Atmos73

:tongue:
Though you are more than slightly incoherent, I agree with you Madam,
a plum is a terrible thing to do to a nostril.