3d painting (Quill) is great. But I love creating 2D art too. And a Rift
+ Touch could be a great environment for that: unlimited screen space,
great color reproductions, and all that for a reasonnable price (versus
the super expensive Wacom hardware...
I also completely disagree that a high FOV has anything to do with
single-handedly increasing immersion (...) FOV is just a tiny spec. Then
maybe we should have left it at 75?Immersion is determined by the brain;
plain and simpleA basic analogy: a bl...
What you are talking about is prioritizing resolution over everything
else. That doesn't make sense. There's more to an immersive experience
than just the number of pixels.
Zenbane said: A wider view will always take a back seat to better
clarity. Arguments to the contrary tend to rely on
theorycrafting."always"? Right now resolution is in the 'good enough'
realm. But FOV is not. FOV takes priority. Else, that's like go...
RonsonPL said: I hope curved displays will surprise me, but the
realistic approach is what I will stick to.The problem isn't so much
with the flat panels, it's the optics. Lens design is a very complex
thing. And using curved display makes it even ...
Just two years ago I would have said "resolution", no hesitation. But
I've come full circle on that. After two years of living in a scuba mask
and constantly moving my head around I just can't handle it anymore.Even
if Rift v2 came with the same reso...