I'm trying to change the Unity quality settings on-the-fly in-game with
QualitySettings.SetQualityLevel(1);. In the editor everything works
fine, but in the built version the textures on objects and skybox get
messed up. Here's a screenshot. The text...
Firstly I have a question: Should I make two different versions, one for
DK1 and another for DK2 or should I just do DK2 version (because you can
play it with DK1 too)?If yes, is there a command to check whether the
user is using DK1 or DK2?
There are few of us with DK1 but no DK2. As a non-dev I'd like to wait
for Consumer Rift but still try the new DK2 games (new SDK so better
latency/wrapping/timewarp etc ?)After having some trouble with the
Runtime I managed it to recognize the DK1. ...
Made this short demo after testing how it would feel to be launched high
into air and got some nice vertigo.Sorry for the simple and empty look,
I put this together in a day and I have other projects to focus on. Also
the mechanics and animations are...
I have noticed this weird things with current Dev Kit. When looking at
some textured object that is right in front of you, your eyes tend to
both look at it and simultaneously focus at it. Because the Rift is
focused into infinity, the texture just g...
Nice! Any news of the Vive support? Usually Revive manages to run Rift
games but doesn't work with this. Installed Morrowind and MGE 3.8.2
properly, but when trying to run Morrowrift it just stops working
instantly. Then tried with the Revive injecto...
So here it is, hopefully bug-free and
working.------------------------------------------------------------Exsus,
Extraterrestrial Surface Simulator updated for DK2. Finally I had time
and Unity going free allowed me to start to rework on this project...