Hey Guys,As I went to play today I noticed that Oculus home wouldn't
detect me lifting my thumb on my right touch controller. So I went
through the tutorial again and noticed that it doesn't seem to know when
I put my thumb on the joystick, it defaul...
Hello,I have been using the DK2 with Oculus home for the past week with
no problems, then I updated my PC to Windows 10 last night and started
up Oculus home this morning and needed to update my graphics card
drivers.Now when I start up Oculus home I...
Hello,I create a render texture that uses the screen width and height at
the start of runtime.var renderTex = new RenderTexture(Screen.width,
Screen.height, 24);This works great in the editor, in both 2D and VR
mode.However, when I build and run usin...
Nice update, liking the new additions. One issue I'm not sure about
though. I have a notification to say "Because of your current hardware
configuration, you wont be able to pull a window out of an existing
Oculus Desktop panel."Is it because of my g...
UPDATEI got it working again, just for anyone that might have the same
problem in the future.I just reinstalled Oculus home, and that seems to
have fixed everything.
I have just figured out the solutionFor some reason in the standalone
player I have to use:Screen.width/2I'm not entirely sure why, but it
seems to fix my problem.
Just to update that I managed to fix my problem, I'm still not sure what
is causing it though. I recreated my player object and assigned the
scripts and now it works fine. My old player object is identical and if
I attach the camera to the old player...