Hi AllWe are in the final stages of an update for our title "The Manor"
on the GearVR store. Unfortunately, after updating to Utilities 1.20 and
Unity to 2017.2.0f3 we have a hard crash on load.When running logcat by
itself (adb logcat) we can see th...
Hi AllWe have a VR Experience that currently runs on PC only but we
would like to render out a 360 Stereo Stereoscopic video to play it back
on Mobile devices. We have used the Kite and Lighting Solution for a
previous project, but it took over a wee...
We have had a number of reports of AFFECTED crashing on load. We have
isolated the issue to be an Audio Driver problem but are having
difficulty in A) Replicating the issue and B) Fixing the issue.I have
attached one of the crash dumps for someone mo...
Hi AllWe have a menu system that is built into our main scene, but when
we disable the main OVRPlayerController and then enable our second
OVRCameraRig we get some strange results.While the camera appears to be
in the correct position, the center cam...
Hi AllWe are just putting a few finishing touches into AFFECTED - The
Manors menu system and we are looking to implement a number of different
control methods for our Touch Users. Currently if the user has touch the
flashlight is in their right hand,...
We have been having the exact same issue, that was resolved by enabling
the Android 32bit Buffer...Not Ideal!We still have a number of users
reporting a crash with no audio. All of there crash logs have the
following line appearing multiple times.(Fi...
Hey ImperativityWe have tried Unity 5.5.1p2 with Utilities 1.10 and the
issue persists with the audio driver. We have also tried 5.5.2p3 with
Oculus Utilities 1.12 and Oculus Platform 1.12.1 but now the game
crashes on load. Also in 5.5.2p3 the frame...
Just to add a few other issues we noticed in Utilities 1.11 with Unity
5.5.1f1* Rotation with the analog stick is not smooth and feels like
frames are being dropped* Vertical banding in low light scenes when
using Single Pass Render