My game (Starfighter Arduxim) is made with Unity and Photon - for
multiplayer it copies the Oculus.Platform.Models.User.OculusID field to
PhotonNetwork.playerName so player names show up on the in-game
scoreboard.. I'm being told by the Oculus Data P...
My game (Starfighter Arduxim) is made with Unity and Photon - for
multiplayer it copies the Oculus.Platform.Models.User.OculusID field to
PhotonNetwork.playerName so player names show up on the in-game
scoreboard.. I'm being told by the Oculus Data P...
In John Carmack's app review of Space Shooter he says: For anything
vaguely arcade game like, having shared scoreboards will add value.
Having daily and weekly resets, as well as the all-time-high (since last
behavior changing update) list will allow...
I entered this app into a promotion for the first week of February:
https://www.oculus.com/experiences/rift/985909884864274/I believe I
selected 35% as the discount but it is showing a 50% discount. Can
Oculus please confirm what I selected and wheth...
I use a script in Unity to take screen shots at the required resolution
- doing something like that will result in more professional images on
your store page than capturing from inside the headset and adding a
banner. This is the script in case it's...
You could have the ship attached (i.e. be a child of) of the camera, so
it will always appear in front of the camera. This is the opposite of
what you have now I think (your description sounds like the camera is a
child of the ship).This probably won...