I have worked at it all weekend, and I'm having trouble wrapping my head
around how to synchronize rigidbody objects over Fusion networking so
that multiple players in the same physical room can see the objects in
the same place. My confusion is cent...
I can't get SDK 54.1 to work with Unity at all. Here are my steps:1)
Create new core graphics project2) swap to Android3) Install XR
integration, set to "Oculus"3) import Oculus Integration SDK 54.1After
the lengthy install, Unity re-boots (as usual)...
I have been retrieving friends list in my Unity/Oculus apps for quite a
while. I'm familiar with test users, application ID's, application data
usage requests, etc. and have successfully retrieved friends lists this
way for quite a long time. As of a...
I'm learning to program Spatial Anchors in Unity. I have created and
saved (to local AND cloud) several OVRSpatialAnchors for testing. I
didn't save the UUIDs for these. The documentation says that having
leftover unused anchors stored can affect per...
Update V40 seems to have broken my floor settings. Every time I try to
set the floor level for guardian or space setup (new), the floor is
always detected about 2 inches to a foot ABOVE the actual floor, and
actually goes HIGHER when I stand up from ...
One thing to check... When you enable the Oculus plugin in the "XR
Plugin Manager", are you enabling the Oculus plugin on both the Android
*AND* Windows tabs? When you use the editor to test your game, it runs
on WINDOWS, and just sends the visuals t...
It's always right for me. If you want CenterEyeAnchor.transform.y to be
the height from the floor, are you sure you're setting the tracking mode
on the OVRManager to "floor"? Also - check that there's not some
weirdness going on with the y offsets in...
Under OVRCameraRig/TrackingAnchor is a "CenterEyeAnchor" object that
gets updated with the real-time position of the bridge of your nose.
That should give you a good position to base your panel position from.
I couldn't guess on that error code, but I can list a few things that
bit me when I was first trying out SSA's: 1) Make sure that the Oculus
users that you are sharing your anchors with are actually entitled to
the specific app id you are using (ie, ...