The current (not yet in developers’ hands) device build has a new clock
control architecture.Developers now specify a CPU level and a GPU level.
These are abstract quantities, not MHz / GHz, so some effort can be made
to make them compatible with fut...
new docs for upcoming SDK, comment with questions for
clarification:Media Creation GuidelinesPanoramic VideosThere are a lot
of caveats and tradeoffs here. Try to author all media at as high a
resolution and quality as possible, so it can be resample...
New docs for upcoming SDK, comment with questions for
clarifications:This SDK release includes a new TimeWarp parameter
"MinimumVsyncs". This defaults to 1 for a 60 fps target. Setting it to 2
will cause WarpSwap to hold the application framerate to ...
Some new docs for the upcoming SDK. Comment with questions for
clarification:The current devices are amazingly powerful for something
you can stick in your pocket - four 2.5 Ghz CPU cores and a 600 MHz GPU.
Fully utilized, it actually can deliver mor...
The movie screen is rendered directly from the time warp distortion
correction pass as an overlay texture, so it uses the resolution of both
the texture and display pretty much optimally. It is trilinear filtered,
so if it is too high of a resolution...
As stated above, anything that plays in the MediaPlayer should work in
Cinema.Because the movies are shown in less than half of the screen, and
don't even cover all of that, encoding at high resolutions is just a
waste of space and processing power. ...
I should probably be more clear -- the "one minute" mentioned was with a
special test that had multiple CPU cores running flat out, I'm not aware
of anyone's games that actually start fine and have thermal problems one
minute later. There are lots of...
I just completed a set of changes that will make all this much easier
for you in the next SDK.// This must be called by a function called
directly from a java thread,// preferably at JNI_OnLoad(). It will fail
if called from a pthread created// in na...
Chromatic aberration correction costs 1.1 ms a frame on current
hardware, so you are definitely fine.To save battery, with your
performance numbers you can turn down the GPU clock rate substantially.
The CPU cores draw more power, and few Unity apps ...