Uploaded the SDK1.3 versionFree alpha download link:
https://klexian.itch.io/a-worlds-end-vr(Click download now -> No thanks,
take me to the downloads without paying anything)**Update: with the new
UE4.11 release, I have added in a restricted "Room-S...
Link to alpha demo (0.8.0.0 only):
https://klexian.itch.io/a-worlds-end-vrA World's EndUpdate 22/3/2016:
This is now submitted to Steam Greenlight as well. Have made various
improvements to the game and now players start with the default 'step'
locom...
I am considering the use of some music covers for a free demo I plan to
release on share within the next three months.Will there be any
copyright issues with the original owners? The cover artist has agreed
to me using the music. Also, will Oculus bl...
Missed out on oculus connect 2 but I ran through some
sites/articles/reddit and can't find details on the following:I'm not
sure if this has been announced during OC2 (if so, someone kindly answer
or give me a link), but what's the current status for...
Nintendo has recently joined the mobile games war by partnering/share
swap with Dena.As Dena previously launched a VR game demo and probably
are working on more, do you think we can expect to see Nintendo IPs in
VR games soon?
Just some questions as I've released a short demo made using UE4 and I
got feedback about some crashing issues as well:1) What does it look
like in the rift when the black screen shows on desktop? Is it a black
screen as well or does it show the heal...
Implemented 'room-scale', optimized the file size and uploaded. Some
bugs so will be re-uploading another version over the weekend. World 1
SHOULD work fine with room-scale, so please give me your comments!