The "Material" design of the new calibration experience feels flat,
dull, and overly-technical compared to the original that was used during
CV1 launch. The loading screen feels much the same. Please bring the old
foggy'n'misty one back!
Within one year, I've already lost two Oculus Remotes. I've thought
about buying one of those little coincell-sized bluetooth trackers for
when I manage to get another and ultimately lose that one too, but I
don't think those will reasonably fit or a...
Actual question: I want to put the Rift and its accessories back in its
box like I got it when it was new. Can somehow make a video of
this?Longer stuff!: I got a laptop that runs the Rift better than my
desktop. It's scary. Sager NP9870-S with an i7...
I've got a rather simple feature request for Oculus Dreamdeck: Add an
.ini that lets users specify a per-pixel rendering scale, like Henry
has.Simple, no?Long post below. Massive TL;DR territory, but it explains
why I absolutely cannot use the debug ...
There's scattered interviews on the Web about it and how some of the
deeper stuff goes, but most of the important stuff can be gleamed from
just knowing how previous attempts at VR failed. The Rift really,
/really/ fixes every last one of them. Field...
No, the whole point of the sensor is to fix that drift. Acceleometers
only pick up changes, not constants, and thus aren't *ever* giving
perfect results. Snowball effects happen fast! The magnetic compass and
other assorted measurement devices have t...
People like MSI are making "desktops in a backpack" with 2-3 hour
battery life. While none are officially released yet, these'd probably
be the way to go.That said, if you need something portable right now,
you can grab something like
http://www.avad...
Okay, so nag with a giant banner screen that comes up after the health
and safety one. Problem solved. Everyone already complains about the
health screen, so people definitely notice it.I'm not kidding. <.< Make
it possible to hide Health and Safety,...
Turn the "per pixel density scaling" up. In reality, no matter what
resolution you run a game at on your 2D screen, the Rift only gets a
downscaled version. The Density changes how far it's scaled down,
optionally turning it off entirely.Google aroun...